/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file 32bpp_simple.hpp Simple 32 bpp blitter. */ #ifndef BLITTER_32BPP_SIMPLE_HPP #define BLITTER_32BPP_SIMPLE_HPP #include "32bpp_base.hpp" #include "factory.hpp" /** The most trivial 32 bpp blitter (without palette animation). */ class Blitter_32bppSimple : public Blitter_32bppBase { struct Pixel { uint8 r; ///< Red-channel uint8 g; ///< Green-channel uint8 b; ///< Blue-channel uint8 a; ///< Alpha-channel uint8 m; ///< Remap-channel uint8 v; ///< Brightness-channel }; public: /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal); /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator); /* virtual */ const char *GetName() { return "32bpp-simple"; } }; /** Factory for the simple 32 bpp blitter. */ class FBlitter_32bppSimple : public BlitterFactory { public: /* virtual */ const char *GetName() { return "32bpp-simple"; } /* virtual */ const char *GetDescription() { return "32bpp Simple Blitter (no palette animation)"; } /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSimple(); } }; #endif /* BLITTER_32BPP_SIMPLE_HPP */