/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file opengl_v.cpp OpenGL video driver support. */ #include "../stdafx.h" #if defined(_WIN32) # include #endif #if defined(__APPLE__) # include #else # include #endif #include "../3rdparty/opengl/glext.h" #include "opengl.h" #include "../core/mem_func.hpp" #include "../core/geometry_func.hpp" #include "../gfx_func.h" #include "../debug.h" #include "../safeguards.h" static PFNGLDEBUGMESSAGECONTROLPROC _glDebugMessageControl; static PFNGLDEBUGMESSAGECALLBACKPROC _glDebugMessageCallback; static PFNGLGENBUFFERSPROC _glGenBuffers; static PFNGLDELETEBUFFERSPROC _glDeleteBuffers; static PFNGLBINDBUFFERPROC _glBindBuffer; static PFNGLBUFFERDATAPROC _glBufferData; static PFNGLMAPBUFFERPROC _glMapBuffer; static PFNGLUNMAPBUFFERPROC _glUnmapBuffer; static PFNGLGENVERTEXARRAYSPROC _glGenVertexArrays; static PFNGLDELETEVERTEXARRAYSPROC _glDeleteVertexArrays; static PFNGLBINDVERTEXARRAYPROC _glBindVertexArray; /** A simple 2D vertex with just position and texture. */ struct Simple2DVertex { float x, y; float u, v; }; /* static */ OpenGLBackend *OpenGLBackend::instance = nullptr; GetOGLProcAddressProc GetOGLProcAddress; /** * Find a substring in a string made of space delimited elements. The substring * has to match the complete element, partial matches don't count. * @param string List of space delimited elements. * @param substring Substring to find. * @return Pointer to the start of the match or nullptr if the substring is not present. */ static const char *FindStringInExtensionList(const char *string, const char *substring) { while (1) { /* Is the extension string present at all? */ const char *pos = strstr(string, substring); if (pos == nullptr) break; /* Is this a real match, i.e. are the chars before and after the matched string * indeed spaces (or the start or end of the string, respectively)? */ const char *end = pos + strlen(substring); if ((pos == string || pos[-1] == ' ') && (*end == ' ' || *end == '\0')) return pos; /* False hit, try again for the remaining string. */ string = end; } return nullptr; } /** * Check if an OpenGL extension is supported by the current context. * @param extension The extension string to test. * @return True if the extension is supported, false if not. */ static bool IsOpenGLExtensionSupported(const char *extension) { static PFNGLGETSTRINGIPROC glGetStringi = nullptr; static bool glGetStringi_loaded = false; /* Starting with OpenGL 3.0 the preferred API to get the extensions * has changed. Try to load the required function once. */ if (!glGetStringi_loaded) { if (IsOpenGLVersionAtLeast(3, 0)) glGetStringi = (PFNGLGETSTRINGIPROC)GetOGLProcAddress("glGetStringi"); glGetStringi_loaded = true; } if (glGetStringi != nullptr) { /* New style: Each supported extension can be queried and compared independently. */ GLint num_exts; glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts); for (GLint i = 0; i < num_exts; i++) { const char *entry = (const char *)glGetStringi(GL_EXTENSIONS, i); if (strcmp(entry, extension) == 0) return true; } } else { /* Old style: A single, space-delimited string for all extensions. */ return FindStringInExtensionList((const char *)glGetString(GL_EXTENSIONS), extension) != nullptr; } return false; } static byte _gl_major_ver = 0; ///< Major OpenGL version. static byte _gl_minor_ver = 0; ///< Minor OpenGL version. /** * Check if the current OpenGL version is equal or higher than a given one. * @param major Minimal major version. * @param minor Minimal minor version. * @pre OpenGL was initialized. * @return True if the OpenGL version is equal or higher than the requested one. */ bool IsOpenGLVersionAtLeast(byte major, byte minor) { return (_gl_major_ver > major) || (_gl_major_ver == major && _gl_minor_ver >= minor); } /** Bind vertex buffer object extension functions. */ static bool BindVBOExtension() { if (IsOpenGLVersionAtLeast(1, 5)) { _glGenBuffers = (PFNGLGENBUFFERSPROC)GetOGLProcAddress("glGenBuffers"); _glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)GetOGLProcAddress("glDeleteBuffers"); _glBindBuffer = (PFNGLBINDBUFFERPROC)GetOGLProcAddress("glBindBuffer"); _glBufferData = (PFNGLBUFFERDATAPROC)GetOGLProcAddress("glBufferData"); _glMapBuffer = (PFNGLMAPBUFFERPROC)GetOGLProcAddress("glMapBuffer"); _glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)GetOGLProcAddress("glUnmapBuffer"); } else { _glGenBuffers = (PFNGLGENBUFFERSPROC)GetOGLProcAddress("glGenBuffersARB"); _glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)GetOGLProcAddress("glDeleteBuffersARB"); _glBindBuffer = (PFNGLBINDBUFFERPROC)GetOGLProcAddress("glBindBufferARB"); _glBufferData = (PFNGLBUFFERDATAPROC)GetOGLProcAddress("glBufferDataARB"); _glMapBuffer = (PFNGLMAPBUFFERPROC)GetOGLProcAddress("glMapBufferARB"); _glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)GetOGLProcAddress("glUnmapBufferARB"); } return _glGenBuffers != nullptr && _glDeleteBuffers != nullptr && _glBindBuffer != nullptr && _glBufferData != nullptr && _glMapBuffer != nullptr && _glUnmapBuffer != nullptr; } /** Bind vertex array object extension functions. */ static bool BindVBAExtension() { /* The APPLE and ARB variants have different semantics (that don't matter for us). * Successfully getting pointers to one variant doesn't mean it is supported for * the current context. Always check the extension strings as well. */ if (IsOpenGLVersionAtLeast(3, 0) || IsOpenGLExtensionSupported("GL_ARB_vertex_array_object")) { _glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)GetOGLProcAddress("glGenVertexArrays"); _glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)GetOGLProcAddress("glDeleteVertexArrays"); _glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)GetOGLProcAddress("glBindVertexArray"); } else if (IsOpenGLExtensionSupported("GL_APPLE_vertex_array_object")) { _glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)GetOGLProcAddress("glGenVertexArraysAPPLE"); _glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)GetOGLProcAddress("glDeleteVertexArraysAPPLE"); _glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)GetOGLProcAddress("glBindVertexArrayAPPLE"); } return _glGenVertexArrays != nullptr && _glDeleteVertexArrays != nullptr && _glBindVertexArray != nullptr; } /** Callback to receive OpenGL debug messages. */ void APIENTRY DebugOutputCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) { /* Make severity human readable. */ const char *severity_str = ""; switch (severity) { case GL_DEBUG_SEVERITY_HIGH: severity_str = "high"; break; case GL_DEBUG_SEVERITY_MEDIUM: severity_str = "medium"; break; case GL_DEBUG_SEVERITY_LOW: severity_str = "low"; break; } /* Make type human readable.*/ const char *type_str = "Other"; switch (type) { case GL_DEBUG_TYPE_ERROR: type_str = "Error"; break; case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: type_str = "Deprecated"; break; case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: type_str = "Undefined behaviour"; break; case GL_DEBUG_TYPE_PERFORMANCE: type_str = "Performance"; break; case GL_DEBUG_TYPE_PORTABILITY: type_str = "Portability"; break; } DEBUG(driver, 6, "OpenGL: %s (%s) - %s", type_str, severity_str, message); } /** Enable OpenGL debug messages if supported. */ void SetupDebugOutput() { #ifndef NO_DEBUG_MESSAGES if (_debug_driver_level < 6) return; if (IsOpenGLVersionAtLeast(4, 3)) { _glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)GetOGLProcAddress("glDebugMessageControl"); _glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)GetOGLProcAddress("glDebugMessageCallback"); } else if (IsOpenGLExtensionSupported("GL_ARB_debug_output")) { _glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)GetOGLProcAddress("glDebugMessageControlARB"); _glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)GetOGLProcAddress("glDebugMessageCallbackARB"); } if (_glDebugMessageControl != nullptr && _glDebugMessageCallback != nullptr) { /* Enable debug output. As synchronous debug output costs performance, we only enable it with a high debug level. */ glEnable(GL_DEBUG_OUTPUT); if (_debug_driver_level >= 8) glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); _glDebugMessageCallback(&DebugOutputCallback, nullptr); /* Enable all messages on highest debug level.*/ _glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, _debug_driver_level >= 9 ? GL_TRUE : GL_FALSE); /* Get debug messages for errors and undefined/deprecated behaviour. */ _glDebugMessageControl(GL_DONT_CARE, GL_DEBUG_TYPE_ERROR, GL_DONT_CARE, 0, nullptr, GL_TRUE); _glDebugMessageControl(GL_DONT_CARE, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DONT_CARE, 0, nullptr, GL_TRUE); _glDebugMessageControl(GL_DONT_CARE, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DONT_CARE, 0, nullptr, GL_TRUE); } #endif } /** * Create and initialize the singleton back-end class. * @param get_proc Callback to get an OpenGL function from the OS driver. * @return nullptr on success, error message otherwise. */ /* static */ const char *OpenGLBackend::Create(GetOGLProcAddressProc get_proc) { if (OpenGLBackend::instance != nullptr) OpenGLBackend::Destroy(); GetOGLProcAddress = get_proc; OpenGLBackend::instance = new OpenGLBackend(); return OpenGLBackend::instance->Init(); } /** * Free resources and destroy singleton back-end class. */ /* static */ void OpenGLBackend::Destroy() { delete OpenGLBackend::instance; OpenGLBackend::instance = nullptr; } /** * Construct OpenGL back-end class. */ OpenGLBackend::OpenGLBackend() { } /** * Free allocated resources. */ OpenGLBackend::~OpenGLBackend() { if (_glDeleteVertexArrays != nullptr) _glDeleteVertexArrays(1, &this->vao_quad); if (_glDeleteBuffers != nullptr) { _glDeleteBuffers(1, &this->vbo_quad); } glDeleteTextures(1, &this->vid_texture); free(this->vid_buffer); } /** * Check for the needed OpenGL functionality and allocate all resources. * @return Error string or nullptr if successful. */ const char *OpenGLBackend::Init() { /* Always query the supported OpenGL version as the current context might have changed. */ const char *ver = (const char *)glGetString(GL_VERSION); const char *vend = (const char *)glGetString(GL_VENDOR); const char *renderer = (const char *)glGetString(GL_RENDERER); if (ver == nullptr || vend == nullptr || renderer == nullptr) return "OpenGL not supported"; DEBUG(driver, 1, "OpenGL driver: %s - %s (%s)", vend, renderer, ver); const char *minor = strchr(ver, '.'); _gl_major_ver = atoi(ver); _gl_minor_ver = minor != nullptr ? atoi(minor + 1) : 0; SetupDebugOutput(); /* OpenGL 1.3 is the absolute minimum. */ if (!IsOpenGLVersionAtLeast(1, 3)) return "OpenGL version >= 1.3 required"; /* Check for non-power-of-two texture support. */ if (!IsOpenGLVersionAtLeast(2, 0) && !IsOpenGLExtensionSupported("GL_ARB_texture_non_power_of_two")) return "Non-power-of-two textures not supported"; /* Check for vertex buffer objects. */ if (!IsOpenGLVersionAtLeast(1, 5) && !IsOpenGLExtensionSupported("ARB_vertex_buffer_object")) return "Vertex buffer objects not supported"; if (!BindVBOExtension()) return "Failed to bind VBO extension functions"; /* Check for vertex array objects. */ if (!IsOpenGLVersionAtLeast(3, 0) && (!IsOpenGLExtensionSupported("GL_ARB_vertex_array_object") || !IsOpenGLExtensionSupported("GL_APPLE_vertex_array_object"))) return "Vertex array objects not supported"; if (!BindVBAExtension()) return "Failed to bind VBA extension functions"; /* Setup video buffer texture. */ glGenTextures(1, &this->vid_texture); glBindTexture(GL_TEXTURE_2D, this->vid_texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, 0); if (glGetError() != GL_NO_ERROR) return "Can't generate video buffer texture"; /* Prime vertex buffer with a full-screen quad and store * the corresponding state in a vertex array object. */ static const Simple2DVertex vert_array[] = { // x y u v { 1.f, -1.f, 1.f, 1.f }, { 1.f, 1.f, 1.f, 0.f }, { -1.f, -1.f, 0.f, 1.f }, { -1.f, 1.f, 0.f, 0.f }, }; /* Create VAO. */ _glGenVertexArrays(1, &this->vao_quad); _glBindVertexArray(this->vao_quad); /* Create and fill VBO. */ _glGenBuffers(1, &this->vbo_quad); _glBindBuffer(GL_ARRAY_BUFFER, this->vbo_quad); _glBufferData(GL_ARRAY_BUFFER, sizeof(vert_array), vert_array, GL_STATIC_DRAW); if (glGetError() != GL_NO_ERROR) return "Can't generate VBO for fullscreen quad"; /* Set vertex state. */ glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(2, GL_FLOAT, sizeof(Simple2DVertex), (GLvoid *)offsetof(Simple2DVertex, x)); glTexCoordPointer(2, GL_FLOAT, sizeof(Simple2DVertex), (GLvoid *)offsetof(Simple2DVertex, u)); _glBindVertexArray(0); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glDisable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); (void)glGetError(); // Clear errors. return nullptr; } /** * Change the size of the drawing window and allocate matching resources. * @param w New width of the window. * @param h New height of the window. * @param force Recreate resources even if size didn't change. * @param False if nothing had to be done, true otherwise. */ bool OpenGLBackend::Resize(int w, int h, bool force) { if (!force && _screen.width == w && _screen.height == h && this->vid_buffer != nullptr) return false; glViewport(0, 0, w, h); /* Re-allocate video buffer texture. */ free(this->vid_buffer); this->vid_buffer = CallocT(w * h); // 32bpp glBindTexture(GL_TEXTURE_2D, this->vid_texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr); glBindTexture(GL_TEXTURE_2D, 0); /* Set new viewport. */ _screen.height = h; _screen.width = w; _screen.pitch = w; _screen.dst_ptr = this->GetVideoBuffer(); return true; } /** * Render video buffer to the screen. * @param update_rect Rectangle encompassing the dirty region of the video buffer. */ void OpenGLBackend::Paint(Rect update_rect) { assert(this->vid_buffer != nullptr); glClear(GL_COLOR_BUFFER_BIT); /* Update changed rect of the video buffer texture. */ glBindTexture(GL_TEXTURE_2D, this->vid_texture); if (!IsEmptyRect(update_rect)) { glPixelStorei(GL_UNPACK_ROW_LENGTH, _screen.pitch); glTexSubImage2D(GL_TEXTURE_2D, 0, update_rect.left, update_rect.top, update_rect.right - update_rect.left, update_rect.bottom - update_rect.top, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, (uint32 *)this->vid_buffer + update_rect.top * _screen.pitch + update_rect.left); } /* Blit video buffer to screen. */ _glBindVertexArray(this->vao_quad); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }