/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file cocoa_v.h The Cocoa video driver. */ #ifndef VIDEO_COCOA_H #define VIDEO_COCOA_H #include "../video_driver.hpp" class VideoDriver_Cocoa: public VideoDriver { public: /* virtual */ const char *Start(const char * const *param); /** Stop the video driver */ /* virtual */ void Stop(); /** Mark dirty a screen region * @param left x-coordinate of left border * @param top y-coordinate of top border * @param width width or dirty rectangle * @param height height of dirty rectangle */ /* virtual */ void MakeDirty(int left, int top, int width, int height); /** Programme main loop */ /* virtual */ void MainLoop(); /** Change window resolution * @param w New window width * @param h New window height * @return Whether change was successful */ /* virtual */ bool ChangeResolution(int w, int h); /** Set a new window mode * @param fullscreen Whether to set fullscreen mode or not * @return Whether changing the screen mode was successful */ /* virtual */ bool ToggleFullscreen(bool fullscreen); /** Callback invoked after the blitter was changed. * @return True if no error. */ /* virtual */ bool AfterBlitterChange(); /** * An edit box lost the input focus. Abort character compositing if necessary. */ /* virtual */ void EditBoxLostFocus(); /** Return driver name * @return driver name */ /* virtual */ const char *GetName() const { return "cocoa"; } }; class FVideoDriver_Cocoa : public DriverFactoryBase { public: FVideoDriver_Cocoa() : DriverFactoryBase(Driver::DT_VIDEO, 10, "cocoa", "Cocoa Video Driver") {} /* virtual */ Driver *CreateInstance() const { return new VideoDriver_Cocoa(); } }; /** * Generic display driver for cocoa * On grounds to not duplicate some code, it contains a few variables * which are not used by all device drivers. */ class CocoaSubdriver { public: int device_width; ///< Width of device in pixel int device_height; ///< Height of device in pixel int device_depth; ///< Colour depth of device in bit int window_width; ///< Current window width in pixel int window_height; ///< Current window height in pixel int window_pitch; int buffer_depth; ///< Colour depth of used frame buffer void *pixel_buffer; ///< used for direct pixel access void *window_buffer; ///< Colour translation from palette to screen id window; ///< Pointer to window object # define MAX_DIRTY_RECTS 100 Rect dirty_rects[MAX_DIRTY_RECTS]; ///< dirty rectangles int num_dirty_rects; ///< Number of dirty rectangles uint32 palette[256]; ///< Colour Palette bool active; ///< Whether the window is visible bool setup; id cocoaview; ///< Pointer to view object /* Separate driver vars for Quarz * Needed here in order to avoid much code duplication */ CGContextRef cgcontext; ///< Context reference for Quartz subdriver /* Driver methods */ /** Initialize driver */ virtual ~CocoaSubdriver() {} /** Draw window * @param force_update Whether to redraw unconditionally */ virtual void Draw(bool force_update = false) = 0; /** Mark dirty a screen region * @param left x-coordinate of left border * @param top y-coordinate of top border * @param width width or dirty rectangle * @param height height of dirty rectangle */ virtual void MakeDirty(int left, int top, int width, int height) = 0; /** Update the palette */ virtual void UpdatePalette(uint first_color, uint num_colors) = 0; virtual uint ListModes(OTTD_Point *modes, uint max_modes) = 0; /** Change window resolution * @param w New window width * @param h New window height * @return Whether change was successful */ virtual bool ChangeResolution(int w, int h, int bpp) = 0; /** Are we in fullscreen mode * @return whether fullscreen mode is currently used */ virtual bool IsFullscreen() = 0; /** Toggle between fullscreen and windowed mode * @return whether switch was successful */ virtual bool ToggleFullscreen() { return false; }; /** Return the width of the current view * @return width of the current view */ virtual int GetWidth() = 0; /** Return the height of the current view * @return height of the current view */ virtual int GetHeight() = 0; /** Return the current pixel buffer * @return pixelbuffer */ virtual void *GetPixelBuffer() = 0; /** Convert local coordinate to window server (CoreGraphics) coordinate * @param p local coordinates * @return window driver coordinates */ virtual CGPoint PrivateLocalToCG(NSPoint *p) = 0; /** Return the mouse location * @param event UI event * @return mouse location as NSPoint */ virtual NSPoint GetMouseLocation(NSEvent *event) = 0; /** Return whether the mouse is within our view * @param pt Mouse coordinates * @return Whether mouse coordinates are within view */ virtual bool MouseIsInsideView(NSPoint *pt) = 0; /** Return whether the window is active (visible) * @return whether the window is visible or not */ virtual bool IsActive() = 0; /** Makes the *game region* of the window 100% opaque. */ virtual void SetPortAlphaOpaque() { return; }; /** Whether the window was successfully resized * @return whether the window was successfully resized */ virtual bool WindowResized() { return false; }; }; extern CocoaSubdriver *_cocoa_subdriver; CocoaSubdriver *QZ_CreateFullscreenSubdriver(int width, int height, int bpp); #ifdef ENABLE_COCOA_QUICKDRAW CocoaSubdriver *QZ_CreateWindowQuickdrawSubdriver(int width, int height, int bpp); #endif #ifdef ENABLE_COCOA_QUARTZ #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4 CocoaSubdriver *QZ_CreateWindowQuartzSubdriver(int width, int height, int bpp); #endif #endif void QZ_GameSizeChanged(); void QZ_GameLoop(); uint QZ_ListModes(OTTD_Point *modes, uint max_modes, CGDirectDisplayID display_id, int display_depth); /** Category of NSCursor to allow cursor showing/hiding */ @interface NSCursor (OTTD_QuickdrawCursor) + (NSCursor *) clearCocoaCursor; @end /** Subclass of NSWindow to cater our special needs */ @interface OTTD_CocoaWindow : NSWindow { CocoaSubdriver *driver; } - (void)setDriver:(CocoaSubdriver*)drv; - (void)miniaturize:(id)sender; - (void)display; - (void)setFrame:(NSRect)frameRect display:(BOOL)flag; - (void)appDidHide:(NSNotification*)note; - (void)appWillUnhide:(NSNotification*)note; - (void)appDidUnhide:(NSNotification*)note; - (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag; @end /** Subclass of NSView to fix Quartz rendering and mouse awareness */ @interface OTTD_CocoaView : NSView #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5 # if MAC_OS_X_VERSION_MIN_REQUIRED <= MAC_OS_X_VERSION_10_4 # else # endif /* MAC_OS_X_VERSION_MIN_REQUIRED <= MAC_OS_X_VERSION_10_4 */ #else #endif /* MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5 */ { CocoaSubdriver *driver; NSTrackingRectTag trackingtag; } - (void)setDriver:(CocoaSubdriver*)drv; - (void)drawRect:(NSRect)rect; - (BOOL)isOpaque; - (BOOL)acceptsFirstResponder; - (BOOL)becomeFirstResponder; - (void)setTrackingRect; - (void)clearTrackingRect; - (void)resetCursorRects; - (void)viewWillMoveToWindow:(NSWindow *)win; - (void)viewDidMoveToWindow; - (void)mouseEntered:(NSEvent *)theEvent; - (void)mouseExited:(NSEvent *)theEvent; @end /** Delegate for our NSWindow to send ask for quit on close */ @interface OTTD_CocoaWindowDelegate : NSObject { CocoaSubdriver *driver; } - (void)setDriver:(CocoaSubdriver*)drv; - (BOOL)windowShouldClose:(id)sender; - (void)windowDidEnterFullScreen:(NSNotification *)aNotification; @end #endif /* VIDEO_COCOA_H */