/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file network_admin.cpp Server part of the admin network protocol. */ #include "../stdafx.h" #include "../strings_func.h" #include "../timer/timer_game_calendar.h" #include "../timer/timer_game_calendar.h" #include "core/game_info.h" #include "network_admin.h" #include "network_base.h" #include "network_server.h" #include "../command_func.h" #include "../company_base.h" #include "../console_func.h" #include "../core/pool_func.hpp" #include "../map_func.h" #include "../rev.h" #include "../game/game.hpp" #include "../safeguards.h" /* This file handles all the admin network commands. */ /** Redirection of the (remote) console to the admin. */ AdminIndex _redirect_console_to_admin = INVALID_ADMIN_ID; /** The amount of admins connected. */ byte _network_admins_connected = 0; /** The pool with sockets/clients. */ NetworkAdminSocketPool _networkadminsocket_pool("NetworkAdminSocket"); INSTANTIATE_POOL_METHODS(NetworkAdminSocket) /** The timeout for authorisation of the client. */ static const std::chrono::seconds ADMIN_AUTHORISATION_TIMEOUT(10); /** Frequencies, which may be registered for a certain update type. */ static const AdminUpdateFrequency _admin_update_type_frequencies[] = { ADMIN_FREQUENCY_POLL | ADMIN_FREQUENCY_DAILY | ADMIN_FREQUENCY_WEEKLY | ADMIN_FREQUENCY_MONTHLY | ADMIN_FREQUENCY_QUARTERLY | ADMIN_FREQUENCY_ANUALLY, ///< ADMIN_UPDATE_DATE ADMIN_FREQUENCY_POLL | ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_CLIENT_INFO ADMIN_FREQUENCY_POLL | ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_COMPANY_INFO ADMIN_FREQUENCY_POLL | ADMIN_FREQUENCY_WEEKLY | ADMIN_FREQUENCY_MONTHLY | ADMIN_FREQUENCY_QUARTERLY | ADMIN_FREQUENCY_ANUALLY, ///< ADMIN_UPDATE_COMPANY_ECONOMY ADMIN_FREQUENCY_POLL | ADMIN_FREQUENCY_WEEKLY | ADMIN_FREQUENCY_MONTHLY | ADMIN_FREQUENCY_QUARTERLY | ADMIN_FREQUENCY_ANUALLY, ///< ADMIN_UPDATE_COMPANY_STATS ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_CHAT ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_CONSOLE ADMIN_FREQUENCY_POLL, ///< ADMIN_UPDATE_CMD_NAMES ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_CMD_LOGGING ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_GAMESCRIPT }; /** Sanity check. */ static_assert(lengthof(_admin_update_type_frequencies) == ADMIN_UPDATE_END); /** * Create a new socket for the server side of the admin network. * @param s The socket to connect with. */ ServerNetworkAdminSocketHandler::ServerNetworkAdminSocketHandler(SOCKET s) : NetworkAdminSocketHandler(s) { _network_admins_connected++; this->status = ADMIN_STATUS_INACTIVE; this->connect_time = std::chrono::steady_clock::now(); } /** * Clear everything related to this admin. */ ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler() { _network_admins_connected--; Debug(net, 3, "[admin] '{}' ({}) has disconnected", this->admin_name, this->admin_version); if (_redirect_console_to_admin == this->index) _redirect_console_to_admin = INVALID_ADMIN_ID; if (this->update_frequency[ADMIN_UPDATE_CONSOLE] & ADMIN_FREQUENCY_AUTOMATIC) { this->update_frequency[ADMIN_UPDATE_CONSOLE] = (AdminUpdateFrequency)0; DebugReconsiderSendRemoteMessages(); } } /** * Whether a connection is allowed or not at this moment. * @return Whether the connection is allowed. */ /* static */ bool ServerNetworkAdminSocketHandler::AllowConnection() { bool accept = !_settings_client.network.admin_password.empty() && _network_admins_connected < MAX_ADMINS; /* We can't go over the MAX_ADMINS limit here. However, if we accept * the connection, there has to be space in the pool. */ static_assert(NetworkAdminSocketPool::MAX_SIZE == MAX_ADMINS); assert(!accept || ServerNetworkAdminSocketHandler::CanAllocateItem()); return accept; } /** Send the packets for the server sockets. */ /* static */ void ServerNetworkAdminSocketHandler::Send() { for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::Iterate()) { if (as->status == ADMIN_STATUS_INACTIVE && std::chrono::steady_clock::now() > as->connect_time + ADMIN_AUTHORISATION_TIMEOUT) { Debug(net, 2, "[admin] Admin did not send its authorisation within {} seconds", std::chrono::duration_cast(ADMIN_AUTHORISATION_TIMEOUT).count()); as->CloseConnection(true); continue; } if (as->writable) { as->SendPackets(); } } } /** * Handle the acception of a connection. * @param s The socket of the new connection. * @param address The address of the peer. */ /* static */ void ServerNetworkAdminSocketHandler::AcceptConnection(SOCKET s, const NetworkAddress &address) { ServerNetworkAdminSocketHandler *as = new ServerNetworkAdminSocketHandler(s); as->address = address; // Save the IP of the client } /*********** * Sending functions for admin network ************/ /** * Send an error to the admin. * @param error The error to send. */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendError(NetworkErrorCode error) { Packet *p = new Packet(ADMIN_PACKET_SERVER_ERROR); p->Send_uint8(error); this->SendPacket(p); std::string error_message = GetString(GetNetworkErrorMsg(error)); Debug(net, 1, "[admin] The admin '{}' ({}) made an error and has been disconnected: '{}'", this->admin_name, this->admin_version, error_message); return this->CloseConnection(true); } /** Send the protocol version to the admin. */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendProtocol() { Packet *p = new Packet(ADMIN_PACKET_SERVER_PROTOCOL); /* announce the protocol version */ p->Send_uint8(NETWORK_GAME_ADMIN_VERSION); for (int i = 0; i < ADMIN_UPDATE_END; i++) { p->Send_bool (true); p->Send_uint16(i); p->Send_uint16(_admin_update_type_frequencies[i]); } p->Send_bool(false); this->SendPacket(p); return this->SendWelcome(); } /** Send a welcome message to the admin. */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendWelcome() { Packet *p = new Packet(ADMIN_PACKET_SERVER_WELCOME); p->Send_string(_settings_client.network.server_name); p->Send_string(GetNetworkRevisionString()); p->Send_bool (_network_dedicated); p->Send_string(""); // Used to be map-name. p->Send_uint32(_settings_game.game_creation.generation_seed); p->Send_uint8 (_settings_game.game_creation.landscape); p->Send_uint32(static_cast(TimerGameCalendar::ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1))); p->Send_uint16(Map::SizeX()); p->Send_uint16(Map::SizeY()); this->SendPacket(p); return NETWORK_RECV_STATUS_OKAY; } /** Tell the admin we started a new game. */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendNewGame() { Packet *p = new Packet(ADMIN_PACKET_SERVER_NEWGAME); this->SendPacket(p); return NETWORK_RECV_STATUS_OKAY; } /** Tell the admin we're shutting down. */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendShutdown() { Packet *p = new Packet(ADMIN_PACKET_SERVER_SHUTDOWN); this->SendPacket(p); return NETWORK_RECV_STATUS_OKAY; } /** Tell the admin the date. */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendDate() { Packet *p = new Packet(ADMIN_PACKET_SERVER_DATE); p->Send_uint32(static_cast(TimerGameCalendar::date)); this->SendPacket(p); return NETWORK_RECV_STATUS_OKAY; } /** * Tell the admin that a client joined. * @param client_id The client that joined. */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientJoin(ClientID client_id) { Packet *p = new Packet(ADMIN_PACKET_SERVER_CLIENT_JOIN); p->Send_uint32(client_id); this->SendPacket(p); return NETWORK_RECV_STATUS_OKAY; } /** * Send an initial set of data from some client's information. * @param cs The socket of the client. * @param ci The information about the client. */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientInfo(const NetworkClientSocket *cs, const NetworkClientInfo *ci) { /* Only send data when we're a proper client, not just someone trying to query the server. */ if (ci == nullptr) return NETWORK_RECV_STATUS_OKAY; Packet *p = new Packet(ADMIN_PACKET_SERVER_CLIENT_INFO); p->Send_uint32(ci->client_id); p->Send_string(cs == nullptr ? "" : const_cast(cs->client_address).GetHostname()); p->Send_string(ci->client_name); p->Send_uint8 (0); // Used to be language p->Send_uint32(static_cast(ci->join_date)); p->Send_uint8 (ci->client_playas); this->SendPacket(p); return NETWORK_RECV_STATUS_OKAY; } /** * Send an update for some client's information. * @param ci The information about a client. */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientUpdate(const NetworkClientInfo *ci) { Packet *p = new Packet(ADMIN_PACKET_SERVER_CLIENT_UPDATE); p->Send_uint32(ci->client_id); p->Send_string(ci->client_name); p->Send_uint8 (ci->client_playas); this->SendPacket(p); return NETWORK_RECV_STATUS_OKAY; } /** * Tell the admin that a client quit. * @param client_id The client that quit. */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientQuit(ClientID client_id) { Packet *p = new Packet(ADMIN_PACKET_SERVER_CLIENT_QUIT); p->Send_uint32(client_id); this->SendPacket(p); return NETWORK_RECV_STATUS_OKAY; } /** * Tell the admin that a client made an error. * @param client_id The client that made the error. * @param error The error that was made. */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientError(ClientID client_id, NetworkErrorCode error) { Packet *p = new Packet(ADMIN_PACKET_SERVER_CLIENT_ERROR); p->Send_uint32(client_id); p->Send_uint8 (error); this->SendPacket(p); return NETWORK_RECV_STATUS_OKAY; } /** * Tell the admin that a new company was founded. * @param company_id The company that was founded. */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyNew(CompanyID company_id) { Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_NEW); p->Send_uint8(company_id); this->SendPacket(p); return NETWORK_RECV_STATUS_OKAY; } /** * Send the admin some information about a company. * @param c The company to send the information about. */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyInfo(const Company *c) { Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_INFO); p->Send_uint8 (c->index); SetDParam(0, c->index); p->Send_string(GetString(STR_COMPANY_NAME)); SetDParam(0, c->index); p->Send_string(GetString(STR_PRESIDENT_NAME)); p->Send_uint8 (c->colour); p->Send_bool (NetworkCompanyIsPassworded(c->index)); p->Send_uint32(static_cast(c->inaugurated_year)); p->Send_bool (c->is_ai); p->Send_uint8 (CeilDiv(c->months_of_bankruptcy, 3)); // send as quarters_of_bankruptcy this->SendPacket(p); return NETWORK_RECV_STATUS_OKAY; } /** * Send an update about a company. * @param c The company to send the update of. */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyUpdate(const Company *c) { Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_UPDATE); p->Send_uint8 (c->index); SetDParam(0, c->index); p->Send_string(GetString(STR_COMPANY_NAME)); SetDParam(0, c->index); p->Send_string(GetString(STR_PRESIDENT_NAME)); p->Send_uint8 (c->colour); p->Send_bool (NetworkCompanyIsPassworded(c->index)); p->Send_uint8 (CeilDiv(c->months_of_bankruptcy, 3)); // send as quarters_of_bankruptcy this->SendPacket(p); return NETWORK_RECV_STATUS_OKAY; } /** * Tell the admin that a company got removed. * @param company_id The company that got removed. * @param acrr The reason for removal, e.g. bankruptcy or merger. */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason acrr) { Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_REMOVE); p->Send_uint8(company_id); p->Send_uint8(acrr); this->SendPacket(p); return NETWORK_RECV_STATUS_OKAY; } /** Send economic information of all companies. */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyEconomy() { for (const Company *company : Company::Iterate()) { /* Get the income. */ Money income = 0; for (uint i = 0; i < lengthof(company->yearly_expenses[0]); i++) { income -= company->yearly_expenses[0][i]; } Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_ECONOMY); p->Send_uint8(company->index); /* Current information. */ p->Send_uint64(company->money); p->Send_uint64(company->current_loan); p->Send_uint64(income); p->Send_uint16(static_cast(std::min(UINT16_MAX, company->cur_economy.delivered_cargo.GetSum()))); /* Send stats for the last 2 quarters. */ for (uint i = 0; i < 2; i++) { p->Send_uint64(company->old_economy[i].company_value); p->Send_uint16(company->old_economy[i].performance_history); p->Send_uint16(static_cast(std::min(UINT16_MAX, company->old_economy[i].delivered_cargo.GetSum()))); } this->SendPacket(p); } return NETWORK_RECV_STATUS_OKAY; } /** Send statistics about the companies. */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyStats() { /* Fetch the latest version of the stats. */ NetworkCompanyStats company_stats[MAX_COMPANIES]; NetworkPopulateCompanyStats(company_stats); /* Go through all the companies. */ for (const Company *company : Company::Iterate()) { Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_STATS); /* Send the information. */ p->Send_uint8(company->index); for (uint i = 0; i < NETWORK_VEH_END; i++) { p->Send_uint16(company_stats[company->index].num_vehicle[i]); } for (uint i = 0; i < NETWORK_VEH_END; i++) { p->Send_uint16(company_stats[company->index].num_station[i]); } this->SendPacket(p); } return NETWORK_RECV_STATUS_OKAY; } /** * Send a chat message. * @param action The action associated with the message. * @param desttype The destination type. * @param client_id The origin of the chat message. * @param msg The actual message. * @param data Arbitrary extra data. */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendChat(NetworkAction action, DestType desttype, ClientID client_id, const std::string &msg, int64_t data) { Packet *p = new Packet(ADMIN_PACKET_SERVER_CHAT); p->Send_uint8 (action); p->Send_uint8 (desttype); p->Send_uint32(client_id); p->Send_string(msg); p->Send_uint64(data); this->SendPacket(p); return NETWORK_RECV_STATUS_OKAY; } /** * Send a notification indicating the rcon command has completed. * @param command The original command sent. */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRconEnd(const std::string_view command) { Packet *p = new Packet(ADMIN_PACKET_SERVER_RCON_END); p->Send_string(command); this->SendPacket(p); return NETWORK_RECV_STATUS_OKAY; } /** * Send the reply of an rcon command. * @param colour The colour of the text. * @param result The result of the command. */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRcon(uint16_t colour, const std::string_view result) { Packet *p = new Packet(ADMIN_PACKET_SERVER_RCON); p->Send_uint16(colour); p->Send_string(result); this->SendPacket(p); return NETWORK_RECV_STATUS_OKAY; } NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_RCON(Packet *p) { if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED); std::string command = p->Recv_string(NETWORK_RCONCOMMAND_LENGTH); Debug(net, 3, "[admin] Rcon command from '{}' ({}): {}", this->admin_name, this->admin_version, command); _redirect_console_to_admin = this->index; IConsoleCmdExec(command); _redirect_console_to_admin = INVALID_ADMIN_ID; return this->SendRconEnd(command); } NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_GAMESCRIPT(Packet *p) { if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED); std::string json = p->Recv_string(NETWORK_GAMESCRIPT_JSON_LENGTH); Debug(net, 6, "[admin] GameScript JSON from '{}' ({}): {}", this->admin_name, this->admin_version, json); Game::NewEvent(new ScriptEventAdminPort(json)); return NETWORK_RECV_STATUS_OKAY; } NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_PING(Packet *p) { if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED); uint32_t d1 = p->Recv_uint32(); Debug(net, 6, "[admin] Ping from '{}' ({}): {}", this->admin_name, this->admin_version, d1); return this->SendPong(d1); } /** * Send console output of other clients. * @param origin The origin of the string. * @param string The string that's put on the console. */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendConsole(const std::string_view origin, const std::string_view string) { /* If the length of both strings, plus the 2 '\0' terminations and 3 bytes of the packet * are bigger than the MTU, just ignore the message. Better safe than sorry. It should * never occur though as the longest strings are chat messages, which are still 30% * smaller than COMPAT_MTU. */ if (origin.size() + string.size() + 2 + 3 >= COMPAT_MTU) return NETWORK_RECV_STATUS_OKAY; Packet *p = new Packet(ADMIN_PACKET_SERVER_CONSOLE); p->Send_string(origin); p->Send_string(string); this->SendPacket(p); return NETWORK_RECV_STATUS_OKAY; } /** * Send GameScript JSON output. * @param json The JSON string. */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendGameScript(const std::string_view json) { /* At the moment we cannot transmit anything larger than MTU. So we limit * the maximum amount of json data that can be sent. Account also for * the trailing \0 of the string */ if (json.size() + 1 >= NETWORK_GAMESCRIPT_JSON_LENGTH) return NETWORK_RECV_STATUS_OKAY; Packet *p = new Packet(ADMIN_PACKET_SERVER_GAMESCRIPT); p->Send_string(json); this->SendPacket(p); return NETWORK_RECV_STATUS_OKAY; } /** Send ping-reply (pong) to admin **/ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendPong(uint32_t d1) { Packet *p = new Packet(ADMIN_PACKET_SERVER_PONG); p->Send_uint32(d1); this->SendPacket(p); return NETWORK_RECV_STATUS_OKAY; } /** Send the names of the commands. */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdNames() { Packet *p = new Packet(ADMIN_PACKET_SERVER_CMD_NAMES); for (uint16_t i = 0; i < CMD_END; i++) { const char *cmdname = GetCommandName(static_cast(i)); /* Should COMPAT_MTU be exceeded, start a new packet * (magic 5: 1 bool "more data" and one uint16_t "command id", one * byte for string '\0' termination and 1 bool "no more data" */ if (!p->CanWriteToPacket(strlen(cmdname) + 5)) { p->Send_bool(false); this->SendPacket(p); p = new Packet(ADMIN_PACKET_SERVER_CMD_NAMES); } p->Send_bool(true); p->Send_uint16(i); p->Send_string(cmdname); } /* Marker to notify the end of the packet has been reached. */ p->Send_bool(false); this->SendPacket(p); return NETWORK_RECV_STATUS_OKAY; } /** * Send a command for logging purposes. * @param client_id The client executing the command. * @param cp The command that would be executed. */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdLogging(ClientID client_id, const CommandPacket *cp) { Packet *p = new Packet(ADMIN_PACKET_SERVER_CMD_LOGGING); p->Send_uint32(client_id); p->Send_uint8 (cp->company); p->Send_uint16(cp->cmd); p->Send_buffer(cp->data); p->Send_uint32(cp->frame); this->SendPacket(p); return NETWORK_RECV_STATUS_OKAY; } /*********** * Receiving functions ************/ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_JOIN(Packet *p) { if (this->status != ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED); std::string password = p->Recv_string(NETWORK_PASSWORD_LENGTH); if (_settings_client.network.admin_password.empty() || _settings_client.network.admin_password.compare(password) != 0) { /* Password is invalid */ return this->SendError(NETWORK_ERROR_WRONG_PASSWORD); } this->admin_name = p->Recv_string(NETWORK_CLIENT_NAME_LENGTH); this->admin_version = p->Recv_string(NETWORK_REVISION_LENGTH); if (this->admin_name.empty() || this->admin_version.empty()) { /* no name or version supplied */ return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET); } this->status = ADMIN_STATUS_ACTIVE; Debug(net, 3, "[admin] '{}' ({}) has connected", this->admin_name, this->admin_version); return this->SendProtocol(); } NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_QUIT(Packet *p) { /* The admin is leaving nothing else to do */ return this->CloseConnection(); } NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_UPDATE_FREQUENCY(Packet *p) { if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED); AdminUpdateType type = (AdminUpdateType)p->Recv_uint16(); AdminUpdateFrequency freq = (AdminUpdateFrequency)p->Recv_uint16(); if (type >= ADMIN_UPDATE_END || (_admin_update_type_frequencies[type] & freq) != freq) { /* The server does not know of this UpdateType. */ Debug(net, 1, "[admin] Not supported update frequency {} ({}) from '{}' ({})", type, freq, this->admin_name, this->admin_version); return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET); } this->update_frequency[type] = freq; if (type == ADMIN_UPDATE_CONSOLE) DebugReconsiderSendRemoteMessages(); return NETWORK_RECV_STATUS_OKAY; } NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_POLL(Packet *p) { if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED); AdminUpdateType type = (AdminUpdateType)p->Recv_uint8(); uint32_t d1 = p->Recv_uint32(); switch (type) { case ADMIN_UPDATE_DATE: /* The admin is requesting the current date. */ this->SendDate(); break; case ADMIN_UPDATE_CLIENT_INFO: /* The admin is requesting client info. */ if (d1 == UINT32_MAX) { this->SendClientInfo(nullptr, NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER)); for (const NetworkClientSocket *cs : NetworkClientSocket::Iterate()) { this->SendClientInfo(cs, cs->GetInfo()); } } else { if (d1 == CLIENT_ID_SERVER) { this->SendClientInfo(nullptr, NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER)); } else { const NetworkClientSocket *cs = NetworkClientSocket::GetByClientID((ClientID)d1); if (cs != nullptr) this->SendClientInfo(cs, cs->GetInfo()); } } break; case ADMIN_UPDATE_COMPANY_INFO: /* The admin is asking for company info. */ if (d1 == UINT32_MAX) { for (const Company *company : Company::Iterate()) { this->SendCompanyInfo(company); } } else { const Company *company = Company::GetIfValid(d1); if (company != nullptr) this->SendCompanyInfo(company); } break; case ADMIN_UPDATE_COMPANY_ECONOMY: /* The admin is requesting economy info. */ this->SendCompanyEconomy(); break; case ADMIN_UPDATE_COMPANY_STATS: /* the admin is requesting company stats. */ this->SendCompanyStats(); break; case ADMIN_UPDATE_CMD_NAMES: /* The admin is requesting the names of DoCommands. */ this->SendCmdNames(); break; default: /* An unsupported "poll" update type. */ Debug(net, 1, "[admin] Not supported poll {} ({}) from '{}' ({}).", type, d1, this->admin_name, this->admin_version); return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET); } return NETWORK_RECV_STATUS_OKAY; } NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_CHAT(Packet *p) { if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED); NetworkAction action = (NetworkAction)p->Recv_uint8(); DestType desttype = (DestType)p->Recv_uint8(); int dest = p->Recv_uint32(); std::string msg = p->Recv_string(NETWORK_CHAT_LENGTH); switch (action) { case NETWORK_ACTION_CHAT: case NETWORK_ACTION_CHAT_CLIENT: case NETWORK_ACTION_CHAT_COMPANY: case NETWORK_ACTION_SERVER_MESSAGE: NetworkServerSendChat(action, desttype, dest, msg, _network_own_client_id, 0, true); break; default: Debug(net, 1, "[admin] Invalid chat action {} from admin '{}' ({}).", action, this->admin_name, this->admin_version); return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET); } return NETWORK_RECV_STATUS_OKAY; } NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_EXTERNAL_CHAT(Packet *p) { if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED); std::string source = p->Recv_string(NETWORK_CHAT_LENGTH); TextColour colour = (TextColour)p->Recv_uint16(); std::string user = p->Recv_string(NETWORK_CHAT_LENGTH); std::string msg = p->Recv_string(NETWORK_CHAT_LENGTH); if (!IsValidConsoleColour(colour)) { Debug(net, 1, "[admin] Not supported chat colour {} ({}, {}, {}) from '{}' ({}).", (uint16_t)colour, source, user, msg, this->admin_name, this->admin_version); return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET); } NetworkServerSendExternalChat(source, colour, user, msg); return NETWORK_RECV_STATUS_OKAY; } /* * Useful wrapper functions */ /** * Notify the admin network of a new client (if they did opt in for the respective update). * @param cs the client info. * @param new_client if this is a new client, send the respective packet too. */ void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client) { for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) { if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) { as->SendClientInfo(cs, cs->GetInfo()); if (new_client) { as->SendClientJoin(cs->client_id); } } } } /** * Notify the admin network of a client update (if they did opt in for the respective update). * @param ci the client info. */ void NetworkAdminClientUpdate(const NetworkClientInfo *ci) { for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) { if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) { as->SendClientUpdate(ci); } } } /** * Notify the admin network that a client quit (if they have opt in for the respective update). * @param client_id of the client that quit. */ void NetworkAdminClientQuit(ClientID client_id) { for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) { if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) { as->SendClientQuit(client_id); } } } /** * Notify the admin network of a client error (if they have opt in for the respective update). * @param client_id the client that made the error. * @param error_code the error that was caused. */ void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code) { for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) { if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) { as->SendClientError(client_id, error_code); } } } /** * Notify the admin network of company details. * @param company the company of which details will be sent into the admin network. * @param new_company whether this is a new company or not. */ void NetworkAdminCompanyInfo(const Company *company, bool new_company) { if (company == nullptr) { Debug(net, 1, "[admin] Empty company given for update"); return; } for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) { if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue; as->SendCompanyInfo(company); if (new_company) { as->SendCompanyNew(company->index); } } } /** * Notify the admin network of company updates. * @param company company of which updates are going to be sent into the admin network. */ void NetworkAdminCompanyUpdate(const Company *company) { if (company == nullptr) return; for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) { if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue; as->SendCompanyUpdate(company); } } /** * Notify the admin network of a company to be removed (including the reason why). * @param company_id ID of the company that got removed. * @param bcrr the reason why the company got removed (e.g. bankruptcy). */ void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr) { for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) { as->SendCompanyRemove(company_id, bcrr); } } /** * Send chat to the admin network (if they did opt in for the respective update). */ void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_id, const std::string &msg, int64_t data, bool from_admin) { if (from_admin) return; for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) { if (as->update_frequency[ADMIN_UPDATE_CHAT] & ADMIN_FREQUENCY_AUTOMATIC) { as->SendChat(action, desttype, client_id, msg, data); } } } /** * Pass the rcon reply to the admin. * @param admin_index The admin to give the reply. * @param colour_code The colour of the string. * @param string The string to show. */ void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code, const std::string_view string) { ServerNetworkAdminSocketHandler::Get(admin_index)->SendRcon(colour_code, string); } /** * Send console to the admin network (if they did opt in for the respective update). * @param origin the origin of the message. * @param string the message as printed on the console. */ void NetworkAdminConsole(const std::string_view origin, const std::string_view string) { for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) { if (as->update_frequency[ADMIN_UPDATE_CONSOLE] & ADMIN_FREQUENCY_AUTOMATIC) { as->SendConsole(origin, string); } } } /** * Send GameScript JSON to the admin network (if they did opt in for the respective update). * @param json The JSON data as received from the GameScript. */ void NetworkAdminGameScript(const std::string_view json) { for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) { if (as->update_frequency[ADMIN_UPDATE_GAMESCRIPT] & ADMIN_FREQUENCY_AUTOMATIC) { as->SendGameScript(json); } } } /** * Distribute CommandPacket details over the admin network for logging purposes. * @param owner The owner of the CommandPacket (who sent us the CommandPacket). * @param cp The CommandPacket to be distributed. */ void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket *cp) { ClientID client_id = owner == nullptr ? _network_own_client_id : owner->client_id; for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) { if (as->update_frequency[ADMIN_UPDATE_CMD_LOGGING] & ADMIN_FREQUENCY_AUTOMATIC) { as->SendCmdLogging(client_id, cp); } } } /** * Send a Welcome packet to all connected admins */ void ServerNetworkAdminSocketHandler::WelcomeAll() { for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) { as->SendWelcome(); } } /** * Send (push) updates to the admin network as they have registered for these updates. * @param freq the frequency to be processed. */ void NetworkAdminUpdate(AdminUpdateFrequency freq) { for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) { for (int i = 0; i < ADMIN_UPDATE_END; i++) { if (as->update_frequency[i] & freq) { /* Update the admin for the required details */ switch (i) { case ADMIN_UPDATE_DATE: as->SendDate(); break; case ADMIN_UPDATE_COMPANY_ECONOMY: as->SendCompanyEconomy(); break; case ADMIN_UPDATE_COMPANY_STATS: as->SendCompanyStats(); break; default: NOT_REACHED(); } } } } }