/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/**
* @file timer_game_realtime.cpp
* This file implements the timer logic for the real time game-timer.
*/
#include "stdafx.h"
#include "openttd.h"
#include "timer.h"
#include "timer_game_realtime.h"
#include "safeguards.h"
template<>
void IntervalTimer::Elapsed(TimerGameRealtime::TElapsed delta)
{
if (this->period.period == std::chrono::milliseconds::zero()) return;
if (this->period.flag == TimerGameRealtime::PeriodFlags::AUTOSAVE && _pause_mode != PM_UNPAUSED && (_pause_mode & PM_COMMAND_DURING_PAUSE) == 0) return;
if (this->period.flag == TimerGameRealtime::PeriodFlags::UNPAUSED && _pause_mode != PM_UNPAUSED) return;
this->storage.elapsed += delta;
uint count = 0;
while (this->storage.elapsed >= this->period.period) {
this->storage.elapsed -= this->period.period;
count++;
}
if (count > 0) {
this->callback(count);
}
}
template<>
void TimeoutTimer::Elapsed(TimerGameRealtime::TElapsed delta)
{
if (this->fired) return;
if (this->period.period == std::chrono::milliseconds::zero()) return;
if (this->period.flag == TimerGameRealtime::PeriodFlags::AUTOSAVE && _pause_mode != PM_UNPAUSED && (_pause_mode & PM_COMMAND_DURING_PAUSE) == 0) return;
if (this->period.flag == TimerGameRealtime::PeriodFlags::UNPAUSED && _pause_mode != PM_UNPAUSED) return;
this->storage.elapsed += delta;
if (this->storage.elapsed >= this->period.period) {
this->callback();
this->fired = true;
}
}
template<>
void TimerManager::Elapsed(TimerGameRealtime::TElapsed delta)
{
for (auto timer : TimerManager::GetTimers()) {
timer->Elapsed(delta);
}
}
#ifdef WITH_ASSERT
template<>
void TimerManager::Validate(TimerGameRealtime::TPeriod period)
{
}
#endif /* WITH_ASSERT */