/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file engine_type.h Types related to engines. */ #ifndef ENGINE_TYPE_H #define ENGINE_TYPE_H #include "economy_type.h" #include "rail_type.h" #include "road_type.h" #include "cargo_type.h" #include "date_type.h" #include "sound_type.h" #include "strings_type.h" typedef uint16 EngineID; ///< Unique identification number of an engine. struct Engine; /** Available types of rail vehicles. */ enum RailVehicleTypes { RAILVEH_SINGLEHEAD, ///< indicates a "standalone" locomotive RAILVEH_MULTIHEAD, ///< indicates a combination of two locomotives RAILVEH_WAGON, ///< simple wagon, not motorized }; /** Type of rail engine. */ enum EngineClass { EC_STEAM, ///< Steam rail engine. EC_DIESEL, ///< Diesel rail engine. EC_ELECTRIC, ///< Electric rail engine. EC_MONORAIL, ///< Mono rail engine. EC_MAGLEV, ///< Maglev engine. }; /** Information about a rail vehicle. */ struct RailVehicleInfo { byte image_index; RailVehicleTypes railveh_type; byte cost_factor; ///< Purchase cost factor; For multiheaded engines the sum of both engine prices. RailType railtype; uint16 max_speed; ///< Maximum speed (1 unit = 1/1.6 mph = 1 km-ish/h) uint16 power; ///< Power of engine (hp); For multiheaded engines the sum of both engine powers. uint16 weight; ///< Weight of vehicle (tons); For multiheaded engines the weight of each single engine. byte running_cost; ///< Running cost of engine; For multiheaded engines the sum of both running costs. Price running_cost_class; EngineClass engclass; ///< Class of engine for this vehicle byte capacity; ///< Cargo capacity of vehicle; For multiheaded engines the capacity of each single engine. byte ai_passenger_only; ///< Bit value to tell AI that this engine is for passenger use only uint16 pow_wag_power; ///< Extra power applied to consist if wagon should be powered byte pow_wag_weight; ///< Extra weight applied to consist if wagon should be powered byte visual_effect; ///< Bitstuffed NewGRF visual effect data byte shorten_factor; ///< length on main map for this type is 8 - shorten_factor byte tractive_effort; ///< Tractive effort coefficient byte air_drag; ///< Coefficient of air drag byte user_def_data; ///< Property 0x25: "User-defined bit mask" Used only for (very few) NewGRF vehicles int16 curve_speed_mod; ///< Modifier to maximum speed in curves (fixed-point binary with 8 fractional bits) }; /** Information about a ship vehicle. */ struct ShipVehicleInfo { byte image_index; byte cost_factor; uint16 max_speed; ///< Maximum speed (1 unit = 1/3.2 mph = 0.5 km-ish/h) uint16 capacity; byte running_cost; SoundID sfx; bool old_refittable; ///< Is ship refittable; only used during initialisation. Later use EngineInfo::refit_mask. byte visual_effect; ///< Bitstuffed NewGRF visual effect data byte ocean_speed_frac; ///< Fraction of maximum speed for ocean tiles. byte canal_speed_frac; ///< Fraction of maximum speed for canal/river tiles. /** Apply ocean/canal speed fraction to a velocity */ uint ApplyWaterClassSpeedFrac(uint raw_speed, bool is_ocean) const { /* speed_frac == 0 means no reduction while 0xFF means reduction to 1/256. */ return raw_speed * (256 - (is_ocean ? this->ocean_speed_frac : this->canal_speed_frac)) / 256; } }; /** * AircraftVehicleInfo subtypes, bitmask type. * If bit 0 is 0 then it is a helicopter, otherwise it is a plane * in which case bit 1 tells us whether it's a big(fast) plane or not. */ enum AircraftSubTypeBits { AIR_HELI = 0, AIR_CTOL = 1, ///< Conventional Take Off and Landing, i.e. planes AIR_FAST = 2 }; /** Information about a aircraft vehicle. */ struct AircraftVehicleInfo { byte image_index; byte cost_factor; byte running_cost; byte subtype; ///< Type of aircraft. @see AircraftSubTypeBits SoundID sfx; byte acceleration; uint16 max_speed; ///< Maximum speed (1 unit = 8 mph = 12.8 km-ish/h) byte mail_capacity; ///< Mail capacity (bags). uint16 passenger_capacity; ///< Passenger capacity (persons). uint16 max_range; ///< Maximum range of this aircraft. }; /** Information about a road vehicle. */ struct RoadVehicleInfo { byte image_index; byte cost_factor; byte running_cost; Price running_cost_class; SoundID sfx; uint16 max_speed; ///< Maximum speed (1 unit = 1/3.2 mph = 0.5 km-ish/h) byte capacity; uint8 weight; ///< Weight in 1/4t units uint8 power; ///< Power in 10hp units uint8 tractive_effort; ///< Coefficient of tractive effort uint8 air_drag; ///< Coefficient of air drag byte visual_effect; ///< Bitstuffed NewGRF visual effect data byte shorten_factor; ///< length on main map for this type is 8 - shorten_factor RoadType roadtype; ///< Road type }; /** * Information about a vehicle * @see table/engines.h */ struct EngineInfo { Date base_intro; ///< Basic date of engine introduction (without random parts). Year lifelength; ///< Lifetime of a single vehicle Year base_life; ///< Basic duration of engine availability (without random parts). \c 0xFF means infinite life. byte decay_speed; byte load_amount; byte climates; ///< Climates supported by the engine. CargoID cargo_type; CargoTypes refit_mask; byte refit_cost; byte misc_flags; ///< Miscellaneous flags. @see EngineMiscFlags byte callback_mask; ///< Bitmask of vehicle callbacks that have to be called int8 retire_early; ///< Number of years early to retire vehicle StringID string_id; ///< Default name of engine uint16 cargo_age_period; ///< Number of ticks before carried cargo is aged. }; /** * EngineInfo.misc_flags is a bitmask, with the following values */ enum EngineMiscFlags { EF_RAIL_TILTS = 0, ///< Rail vehicle tilts in curves EF_ROAD_TRAM = 0, ///< Road vehicle is a tram/light rail vehicle EF_USES_2CC = 1, ///< Vehicle uses two company colours EF_RAIL_IS_MU = 2, ///< Rail vehicle is a multiple-unit (DMU/EMU) EF_RAIL_FLIPS = 3, ///< Rail vehicle can be flipped in the depot EF_AUTO_REFIT = 4, ///< Automatic refitting is allowed EF_NO_DEFAULT_CARGO_MULTIPLIER = 5, ///< Use the new capacity algorithm. The default cargotype of the vehicle does not affect capacity multipliers. CB 15 is also called in purchase list. EF_NO_BREAKDOWN_SMOKE = 6, ///< Do not show black smoke during a breakdown. EF_SPRITE_STACK = 7, ///< Draw vehicle by stacking multiple sprites. }; /** * Engine.flags is a bitmask, with the following values. */ enum EngineFlags { ENGINE_AVAILABLE = 1, ///< This vehicle is available to everyone. ENGINE_EXCLUSIVE_PREVIEW = 2, ///< This vehicle is in the exclusive preview stage, either being used or being offered to a company. }; static const uint MAX_LENGTH_ENGINE_NAME_CHARS = 128; ///< The maximum length of an engine name in characters including '\0' static const EngineID INVALID_ENGINE = 0xFFFF; ///< Constant denoting an invalid engine. #endif /* ENGINE_TYPE_H */