/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file station_sl.cpp Code handling saving and loading of stations. */ #include "../stdafx.h" #include "saveload.h" #include "compat/station_sl_compat.h" #include "../station_base.h" #include "../waypoint_base.h" #include "../roadstop_base.h" #include "../vehicle_base.h" #include "../newgrf_station.h" #include "table/strings.h" #include "../safeguards.h" /** * Update the buoy orders to be waypoint orders. * @param o the order 'list' to check. */ static void UpdateWaypointOrder(Order *o) { if (!o->IsType(OT_GOTO_STATION)) return; const Station *st = Station::Get(o->GetDestination()); if ((st->had_vehicle_of_type & HVOT_WAYPOINT) == 0) return; o->MakeGoToWaypoint(o->GetDestination()); } /** * Perform all steps to upgrade from the old station buoys to the new version * that uses waypoints. This includes some old saveload mechanics. */ void MoveBuoysToWaypoints() { /* Buoy orders become waypoint orders */ for (OrderList *ol : OrderList::Iterate()) { VehicleType vt = ol->GetFirstSharedVehicle()->type; if (vt != VEH_SHIP && vt != VEH_TRAIN) continue; for (Order *o = ol->GetFirstOrder(); o != nullptr; o = o->next) UpdateWaypointOrder(o); } for (Vehicle *v : Vehicle::Iterate()) { VehicleType vt = v->type; if (vt != VEH_SHIP && vt != VEH_TRAIN) continue; UpdateWaypointOrder(&v->current_order); } /* Now make the stations waypoints */ for (Station *st : Station::Iterate()) { if ((st->had_vehicle_of_type & HVOT_WAYPOINT) == 0) continue; StationID index = st->index; TileIndex xy = st->xy; Town *town = st->town; StringID string_id = st->string_id; std::string name = st->name; Date build_date = st->build_date; /* TTDPatch could use "buoys with rail station" for rail waypoints */ bool train = st->train_station.tile != INVALID_TILE; TileArea train_st = st->train_station; /* Delete the station, so we can make it a real waypoint. */ delete st; /* Stations and waypoints are in the same pool, so if a station * is deleted there must be place for a Waypoint. */ assert(Waypoint::CanAllocateItem()); Waypoint *wp = new (index) Waypoint(xy); wp->town = town; wp->string_id = train ? STR_SV_STNAME_WAYPOINT : STR_SV_STNAME_BUOY; wp->name = name; wp->delete_ctr = 0; // Just reset delete counter for once. wp->build_date = build_date; wp->owner = train ? GetTileOwner(xy) : OWNER_NONE; if (IsInsideBS(string_id, STR_SV_STNAME_BUOY, 9)) wp->town_cn = string_id - STR_SV_STNAME_BUOY; if (train) { /* When we make a rail waypoint of the station, convert the map as well. */ for (TileIndex t : train_st) { if (!IsTileType(t, MP_STATION) || GetStationIndex(t) != index) continue; SB(_me[t].m6, 3, 3, STATION_WAYPOINT); wp->rect.BeforeAddTile(t, StationRect::ADD_FORCE); } wp->train_station = train_st; wp->facilities |= FACIL_TRAIN; } else if (IsBuoyTile(xy) && GetStationIndex(xy) == index) { wp->rect.BeforeAddTile(xy, StationRect::ADD_FORCE); wp->facilities |= FACIL_DOCK; } } } void AfterLoadStations() { /* Update the speclists of all stations to point to the currently loaded custom stations. */ for (BaseStation *st : BaseStation::Iterate()) { for (uint i = 0; i < st->num_specs; i++) { if (st->speclist[i].grfid == 0) continue; st->speclist[i].spec = StationClass::GetByGrf(st->speclist[i].grfid, st->speclist[i].localidx, nullptr); } if (Station::IsExpected(st)) { Station *sta = Station::From(st); for (const RoadStop *rs = sta->bus_stops; rs != nullptr; rs = rs->next) sta->bus_station.Add(rs->xy); for (const RoadStop *rs = sta->truck_stops; rs != nullptr; rs = rs->next) sta->truck_station.Add(rs->xy); } StationUpdateCachedTriggers(st); } } /** * (Re)building of road stop caches after loading a savegame. */ void AfterLoadRoadStops() { /* First construct the drive through entries */ for (RoadStop *rs : RoadStop::Iterate()) { if (IsDriveThroughStopTile(rs->xy)) rs->MakeDriveThrough(); } /* And then rebuild the data in those entries */ for (RoadStop *rs : RoadStop::Iterate()) { if (!HasBit(rs->status, RoadStop::RSSFB_BASE_ENTRY)) continue; rs->GetEntry(DIAGDIR_NE)->Rebuild(rs); rs->GetEntry(DIAGDIR_NW)->Rebuild(rs); } } static const SaveLoad _roadstop_desc[] = { SLE_VAR(RoadStop, xy, SLE_UINT32), SLE_VAR(RoadStop, status, SLE_UINT8), SLE_REF(RoadStop, next, REF_ROADSTOPS), }; static uint16 _waiting_acceptance; static uint32 _old_num_flows; static uint16 _cargo_source; static uint32 _cargo_source_xy; static uint8 _cargo_days; static Money _cargo_feeder_share; std::list _packets; uint32 _old_num_dests; struct FlowSaveLoad { FlowSaveLoad() : source(0), via(0), share(0), restricted(false) {} StationID source; StationID via; uint32 share; bool restricted; }; typedef std::pair > StationCargoPair; static OldPersistentStorage _old_st_persistent_storage; /** * Swap the temporary packets with the packets without specific destination in * the given goods entry. Assert that at least one of those is empty. * @param ge Goods entry to swap with. */ static void SwapPackets(GoodsEntry *ge) { StationCargoPacketMap &ge_packets = const_cast(*ge->cargo.Packets()); if (_packets.empty()) { std::map >::iterator it(ge_packets.find(INVALID_STATION)); if (it == ge_packets.end()) { return; } else { it->second.swap(_packets); } } else { assert(ge_packets[INVALID_STATION].empty()); ge_packets[INVALID_STATION].swap(_packets); } } class SlStationSpecList : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = { SLE_CONDVAR(StationSpecList, grfid, SLE_UINT32, SLV_27, SL_MAX_VERSION), SLE_CONDVAR(StationSpecList, localidx, SLE_UINT8, SLV_27, SL_MAX_VERSION), }; inline const static SaveLoadCompatTable compat_description = _station_spec_list_sl_compat; void Save(BaseStation *bst) const override { SlSetStructListLength(bst->num_specs); for (uint i = 0; i < bst->num_specs; i++) { SlObject(&bst->speclist[i], this->GetDescription()); } } void Load(BaseStation *bst) const override { if (!IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH)) { bst->num_specs = (uint8)SlGetStructListLength(UINT8_MAX); } if (bst->num_specs != 0) { /* Allocate speclist memory when loading a game */ bst->speclist = CallocT(bst->num_specs); for (uint i = 0; i < bst->num_specs; i++) { SlObject(&bst->speclist[i], this->GetLoadDescription()); } } } }; class SlStationCargo : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = { SLE_VAR(StationCargoPair, first, SLE_UINT16), SLE_REFLIST(StationCargoPair, second, REF_CARGO_PACKET), }; inline const static SaveLoadCompatTable compat_description = _station_cargo_sl_compat; void Save(GoodsEntry *ge) const override { SlSetStructListLength(ge->cargo.Packets()->MapSize()); for (StationCargoPacketMap::ConstMapIterator it(ge->cargo.Packets()->begin()); it != ge->cargo.Packets()->end(); ++it) { SlObject(const_cast(&(*it)), this->GetDescription()); } } void Load(GoodsEntry *ge) const override { size_t num_dests = IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? _old_num_dests : SlGetStructListLength(UINT32_MAX); StationCargoPair pair; for (uint j = 0; j < num_dests; ++j) { SlObject(&pair, this->GetLoadDescription()); const_cast(*(ge->cargo.Packets()))[pair.first].swap(pair.second); assert(pair.second.empty()); } } void FixPointers(GoodsEntry *ge) const override { for (StationCargoPacketMap::ConstMapIterator it = ge->cargo.Packets()->begin(); it != ge->cargo.Packets()->end(); ++it) { SlObject(const_cast(&(*it)), this->GetDescription()); } } }; class SlStationFlow : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = { SLE_VAR(FlowSaveLoad, source, SLE_UINT16), SLE_VAR(FlowSaveLoad, via, SLE_UINT16), SLE_VAR(FlowSaveLoad, share, SLE_UINT32), SLE_CONDVAR(FlowSaveLoad, restricted, SLE_BOOL, SLV_187, SL_MAX_VERSION), }; inline const static SaveLoadCompatTable compat_description = _station_flow_sl_compat; void Save(GoodsEntry *ge) const override { uint32 num_flows = 0; for (FlowStatMap::const_iterator it(ge->flows.begin()); it != ge->flows.end(); ++it) { num_flows += (uint32)it->second.GetShares()->size(); } SlSetStructListLength(num_flows); for (FlowStatMap::const_iterator outer_it(ge->flows.begin()); outer_it != ge->flows.end(); ++outer_it) { const FlowStat::SharesMap *shares = outer_it->second.GetShares(); uint32 sum_shares = 0; FlowSaveLoad flow; flow.source = outer_it->first; for (FlowStat::SharesMap::const_iterator inner_it(shares->begin()); inner_it != shares->end(); ++inner_it) { flow.via = inner_it->second; flow.share = inner_it->first - sum_shares; flow.restricted = inner_it->first > outer_it->second.GetUnrestricted(); sum_shares = inner_it->first; assert(flow.share > 0); SlObject(&flow, this->GetDescription()); } } } void Load(GoodsEntry *ge) const override { size_t num_flows = IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? _old_num_flows : SlGetStructListLength(UINT32_MAX); FlowSaveLoad flow; FlowStat *fs = nullptr; StationID prev_source = INVALID_STATION; for (uint32 j = 0; j < num_flows; ++j) { SlObject(&flow, this->GetLoadDescription()); if (fs == nullptr || prev_source != flow.source) { fs = &(ge->flows.insert(std::make_pair(flow.source, FlowStat(flow.via, flow.share, flow.restricted))).first->second); } else { fs->AppendShare(flow.via, flow.share, flow.restricted); } prev_source = flow.source; } } }; class SlStationGoods : public DefaultSaveLoadHandler { public: #if defined(_MSC_VER) && (_MSC_VER == 1915 || _MSC_VER == 1916) /* This table access private members of other classes; they have this * class as friend. For MSVC CL 19.15 and 19.16 this doesn't work for * "inline static const", so we are forced to wrap the table in a * function. CL 19.16 is the latest for VS2017. */ inline static const SaveLoad description[] = {{}}; SaveLoadTable GetDescription() const override { #else inline #endif static const SaveLoad description[] = { SLEG_CONDVAR("waiting_acceptance", _waiting_acceptance, SLE_UINT16, SL_MIN_VERSION, SLV_68), SLE_CONDVAR(GoodsEntry, status, SLE_UINT8, SLV_68, SL_MAX_VERSION), SLE_VAR(GoodsEntry, time_since_pickup, SLE_UINT8), SLE_VAR(GoodsEntry, rating, SLE_UINT8), SLEG_CONDVAR("cargo_source", _cargo_source, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_7), SLEG_CONDVAR("cargo_source", _cargo_source, SLE_UINT16, SLV_7, SLV_68), SLEG_CONDVAR("cargo_source_xy", _cargo_source_xy, SLE_UINT32, SLV_44, SLV_68), SLEG_CONDVAR("cargo_days", _cargo_days, SLE_UINT8, SL_MIN_VERSION, SLV_68), SLE_VAR(GoodsEntry, last_speed, SLE_UINT8), SLE_VAR(GoodsEntry, last_age, SLE_UINT8), SLEG_CONDVAR("cargo_feeder_share", _cargo_feeder_share, SLE_FILE_U32 | SLE_VAR_I64, SLV_14, SLV_65), SLEG_CONDVAR("cargo_feeder_share", _cargo_feeder_share, SLE_INT64, SLV_65, SLV_68), SLE_CONDVAR(GoodsEntry, amount_fract, SLE_UINT8, SLV_150, SL_MAX_VERSION), SLEG_CONDREFLIST("packets", _packets, REF_CARGO_PACKET, SLV_68, SLV_183), SLEG_CONDVAR("old_num_dests", _old_num_dests, SLE_UINT32, SLV_183, SLV_SAVELOAD_LIST_LENGTH), SLE_CONDVAR(GoodsEntry, cargo.reserved_count, SLE_UINT, SLV_181, SL_MAX_VERSION), SLE_CONDVAR(GoodsEntry, link_graph, SLE_UINT16, SLV_183, SL_MAX_VERSION), SLE_CONDVAR(GoodsEntry, node, SLE_UINT16, SLV_183, SL_MAX_VERSION), SLEG_CONDVAR("old_num_flows", _old_num_flows, SLE_UINT32, SLV_183, SLV_SAVELOAD_LIST_LENGTH), SLE_CONDVAR(GoodsEntry, max_waiting_cargo, SLE_UINT32, SLV_183, SL_MAX_VERSION), SLEG_CONDSTRUCTLIST("flow", SlStationFlow, SLV_183, SL_MAX_VERSION), SLEG_CONDSTRUCTLIST("cargo", SlStationCargo, SLV_183, SL_MAX_VERSION), }; #if defined(_MSC_VER) && (_MSC_VER == 1915 || _MSC_VER == 1916) return description; } #endif inline const static SaveLoadCompatTable compat_description = _station_goods_sl_compat; /** * Get the number of cargoes used by this savegame version. * @return The number of cargoes used by this savegame version. */ size_t GetNumCargo() const { if (IsSavegameVersionBefore(SLV_55)) return 12; if (IsSavegameVersionBefore(SLV_EXTEND_CARGOTYPES)) return 32; if (IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH)) return NUM_CARGO; /* Read from the savegame how long the list is. */ return SlGetStructListLength(NUM_CARGO); } void Save(BaseStation *bst) const override { Station *st = Station::From(bst); SlSetStructListLength(NUM_CARGO); for (CargoID i = 0; i < NUM_CARGO; i++) { SlObject(&st->goods[i], this->GetDescription()); } } void Load(BaseStation *bst) const override { Station *st = Station::From(bst); /* Before savegame version 161, persistent storages were not stored in a pool. */ if (IsSavegameVersionBefore(SLV_161) && !IsSavegameVersionBefore(SLV_145) && st->facilities & FACIL_AIRPORT) { /* Store the old persistent storage. The GRFID will be added later. */ assert(PersistentStorage::CanAllocateItem()); st->airport.psa = new PersistentStorage(0, 0, 0); memcpy(st->airport.psa->storage, _old_st_persistent_storage.storage, sizeof(_old_st_persistent_storage.storage)); } size_t num_cargo = this->GetNumCargo(); for (CargoID i = 0; i < num_cargo; i++) { GoodsEntry *ge = &st->goods[i]; SlObject(ge, this->GetLoadDescription()); if (IsSavegameVersionBefore(SLV_183)) { SwapPackets(ge); } if (IsSavegameVersionBefore(SLV_68)) { SB(ge->status, GoodsEntry::GES_ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15)); if (GB(_waiting_acceptance, 0, 12) != 0) { /* In old versions, enroute_from used 0xFF as INVALID_STATION */ StationID source = (IsSavegameVersionBefore(SLV_7) && _cargo_source == 0xFF) ? INVALID_STATION : _cargo_source; /* Make sure we can allocate the CargoPacket. This is safe * as there can only be ~64k stations and 32 cargoes in these * savegame versions. As the CargoPacketPool has more than * 16 million entries; it fits by an order of magnitude. */ assert(CargoPacket::CanAllocateItem()); /* Don't construct the packet with station here, because that'll fail with old savegames */ CargoPacket *cp = new CargoPacket(GB(_waiting_acceptance, 0, 12), _cargo_days, source, _cargo_source_xy, _cargo_source_xy, _cargo_feeder_share); ge->cargo.Append(cp, INVALID_STATION); SB(ge->status, GoodsEntry::GES_RATING, 1, 1); } } } } void FixPointers(BaseStation *bst) const override { Station *st = Station::From(bst); uint num_cargo = IsSavegameVersionBefore(SLV_55) ? 12 : IsSavegameVersionBefore(SLV_EXTEND_CARGOTYPES) ? 32 : NUM_CARGO; for (CargoID i = 0; i < num_cargo; i++) { GoodsEntry *ge = &st->goods[i]; if (IsSavegameVersionBefore(SLV_183)) { SwapPackets(ge); // We have to swap back again to be in the format pre-183 expects. SlObject(ge, this->GetDescription()); SwapPackets(ge); } else { SlObject(ge, this->GetDescription()); } } } }; static const SaveLoad _old_station_desc[] = { SLE_CONDVAR(Station, xy, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), SLE_CONDVAR(Station, xy, SLE_UINT32, SLV_6, SL_MAX_VERSION), SLE_CONDVAR(Station, train_station.tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), SLE_CONDVAR(Station, train_station.tile, SLE_UINT32, SLV_6, SL_MAX_VERSION), SLE_CONDVAR(Station, airport.tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), SLE_CONDVAR(Station, airport.tile, SLE_UINT32, SLV_6, SL_MAX_VERSION), SLE_REF(Station, town, REF_TOWN), SLE_VAR(Station, train_station.w, SLE_FILE_U8 | SLE_VAR_U16), SLE_CONDVAR(Station, train_station.h, SLE_FILE_U8 | SLE_VAR_U16, SLV_2, SL_MAX_VERSION), SLE_VAR(Station, string_id, SLE_STRINGID), SLE_CONDSSTR(Station, name, SLE_STR | SLF_ALLOW_CONTROL, SLV_84, SL_MAX_VERSION), SLE_CONDVAR(Station, indtype, SLE_UINT8, SLV_103, SL_MAX_VERSION), SLE_CONDVAR(Station, had_vehicle_of_type, SLE_FILE_U16 | SLE_VAR_U8, SL_MIN_VERSION, SLV_122), SLE_CONDVAR(Station, had_vehicle_of_type, SLE_UINT8, SLV_122, SL_MAX_VERSION), SLE_VAR(Station, time_since_load, SLE_UINT8), SLE_VAR(Station, time_since_unload, SLE_UINT8), SLE_VAR(Station, delete_ctr, SLE_UINT8), SLE_VAR(Station, owner, SLE_UINT8), SLE_VAR(Station, facilities, SLE_UINT8), SLE_VAR(Station, airport.type, SLE_UINT8), SLE_CONDVAR(Station, airport.flags, SLE_VAR_U64 | SLE_FILE_U16, SL_MIN_VERSION, SLV_3), SLE_CONDVAR(Station, airport.flags, SLE_VAR_U64 | SLE_FILE_U32, SLV_3, SLV_46), SLE_CONDVAR(Station, airport.flags, SLE_UINT64, SLV_46, SL_MAX_VERSION), SLE_CONDVAR(Station, last_vehicle_type, SLE_UINT8, SLV_26, SL_MAX_VERSION), SLE_CONDVAR(Station, build_date, SLE_FILE_U16 | SLE_VAR_I32, SLV_3, SLV_31), SLE_CONDVAR(Station, build_date, SLE_INT32, SLV_31, SL_MAX_VERSION), SLE_CONDREF(Station, bus_stops, REF_ROADSTOPS, SLV_6, SL_MAX_VERSION), SLE_CONDREF(Station, truck_stops, REF_ROADSTOPS, SLV_6, SL_MAX_VERSION), /* Used by newstations for graphic variations */ SLE_CONDVAR(Station, random_bits, SLE_UINT16, SLV_27, SL_MAX_VERSION), SLE_CONDVAR(Station, waiting_triggers, SLE_UINT8, SLV_27, SL_MAX_VERSION), SLE_CONDVAR(Station, num_specs, SLE_UINT8, SLV_27, SL_MAX_VERSION), SLE_CONDREFLIST(Station, loading_vehicles, REF_VEHICLE, SLV_57, SL_MAX_VERSION), SLEG_STRUCTLIST("goods", SlStationGoods), SLEG_CONDSTRUCTLIST("speclist", SlStationSpecList, SLV_27, SL_MAX_VERSION), }; struct STNSChunkHandler : ChunkHandler { STNSChunkHandler() : ChunkHandler('STNS', CH_READONLY) {} void Load() const override { const std::vector slt = SlCompatTableHeader(_old_station_desc, _old_station_sl_compat); _cargo_source_xy = 0; _cargo_days = 0; _cargo_feeder_share = 0; int index; while ((index = SlIterateArray()) != -1) { Station *st = new (index) Station(); _waiting_acceptance = 0; SlObject(st, slt); } } void FixPointers() const override { /* From SLV_123 we store stations in STNN; before that in STNS. So do not * fix pointers when the version is SLV_123 or up, as that would fix * pointers twice: once in STNN chunk and once here. */ if (!IsSavegameVersionBefore(SLV_123)) return; for (Station *st : Station::Iterate()) { SlObject(st, _old_station_desc); } } }; /** * SaveLoad handler for the BaseStation, which all other stations / waypoints * make use of. */ class SlStationBase : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = { SLE_VAR(BaseStation, xy, SLE_UINT32), SLE_REF(BaseStation, town, REF_TOWN), SLE_VAR(BaseStation, string_id, SLE_STRINGID), SLE_SSTR(BaseStation, name, SLE_STR | SLF_ALLOW_CONTROL), SLE_VAR(BaseStation, delete_ctr, SLE_UINT8), SLE_VAR(BaseStation, owner, SLE_UINT8), SLE_VAR(BaseStation, facilities, SLE_UINT8), SLE_VAR(BaseStation, build_date, SLE_INT32), /* Used by newstations for graphic variations */ SLE_VAR(BaseStation, random_bits, SLE_UINT16), SLE_VAR(BaseStation, waiting_triggers, SLE_UINT8), SLE_CONDVAR(BaseStation, num_specs, SLE_UINT8, SL_MIN_VERSION, SLV_SAVELOAD_LIST_LENGTH), }; inline const static SaveLoadCompatTable compat_description = _station_base_sl_compat; void Save(BaseStation *bst) const override { SlObject(bst, this->GetDescription()); } void Load(BaseStation *bst) const override { SlObject(bst, this->GetLoadDescription()); } void FixPointers(BaseStation *bst) const override { SlObject(bst, this->GetDescription()); } }; /** * SaveLoad handler for a normal station (read: not a waypoint). */ class SlStationNormal : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = { SLEG_STRUCT("base", SlStationBase), SLE_VAR(Station, train_station.tile, SLE_UINT32), SLE_VAR(Station, train_station.w, SLE_FILE_U8 | SLE_VAR_U16), SLE_VAR(Station, train_station.h, SLE_FILE_U8 | SLE_VAR_U16), SLE_REF(Station, bus_stops, REF_ROADSTOPS), SLE_REF(Station, truck_stops, REF_ROADSTOPS), SLE_CONDVAR(Station, ship_station.tile, SLE_UINT32, SLV_MULTITILE_DOCKS, SL_MAX_VERSION), SLE_CONDVAR(Station, ship_station.w, SLE_FILE_U8 | SLE_VAR_U16, SLV_MULTITILE_DOCKS, SL_MAX_VERSION), SLE_CONDVAR(Station, ship_station.h, SLE_FILE_U8 | SLE_VAR_U16, SLV_MULTITILE_DOCKS, SL_MAX_VERSION), SLE_CONDVAR(Station, docking_station.tile, SLE_UINT32, SLV_MULTITILE_DOCKS, SL_MAX_VERSION), SLE_CONDVAR(Station, docking_station.w, SLE_FILE_U8 | SLE_VAR_U16, SLV_MULTITILE_DOCKS, SL_MAX_VERSION), SLE_CONDVAR(Station, docking_station.h, SLE_FILE_U8 | SLE_VAR_U16, SLV_MULTITILE_DOCKS, SL_MAX_VERSION), SLE_VAR(Station, airport.tile, SLE_UINT32), SLE_CONDVAR(Station, airport.w, SLE_FILE_U8 | SLE_VAR_U16, SLV_140, SL_MAX_VERSION), SLE_CONDVAR(Station, airport.h, SLE_FILE_U8 | SLE_VAR_U16, SLV_140, SL_MAX_VERSION), SLE_VAR(Station, airport.type, SLE_UINT8), SLE_CONDVAR(Station, airport.layout, SLE_UINT8, SLV_145, SL_MAX_VERSION), SLE_VAR(Station, airport.flags, SLE_UINT64), SLE_CONDVAR(Station, airport.rotation, SLE_UINT8, SLV_145, SL_MAX_VERSION), SLEG_CONDARR("storage", _old_st_persistent_storage.storage, SLE_UINT32, 16, SLV_145, SLV_161), SLE_CONDREF(Station, airport.psa, REF_STORAGE, SLV_161, SL_MAX_VERSION), SLE_VAR(Station, indtype, SLE_UINT8), SLE_VAR(Station, time_since_load, SLE_UINT8), SLE_VAR(Station, time_since_unload, SLE_UINT8), SLE_VAR(Station, last_vehicle_type, SLE_UINT8), SLE_VAR(Station, had_vehicle_of_type, SLE_UINT8), SLE_REFLIST(Station, loading_vehicles, REF_VEHICLE), SLE_CONDVAR(Station, always_accepted, SLE_FILE_U32 | SLE_VAR_U64, SLV_127, SLV_EXTEND_CARGOTYPES), SLE_CONDVAR(Station, always_accepted, SLE_UINT64, SLV_EXTEND_CARGOTYPES, SL_MAX_VERSION), SLE_CONDVAR_X(Station, dilapidation, SLE_UINT16, SL_MIN_VERSION, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_DILAPIDATION)), SLEG_STRUCTLIST("goods", SlStationGoods), }; inline const static SaveLoadCompatTable compat_description = _station_normal_sl_compat; void Save(BaseStation *bst) const { if ((bst->facilities & FACIL_WAYPOINT) != 0) return; SlObject(bst, this->GetDescription()); } void Load(BaseStation *bst) const { if ((bst->facilities & FACIL_WAYPOINT) != 0) return; SlObject(bst, this->GetLoadDescription()); } void FixPointers(BaseStation *bst) const { if ((bst->facilities & FACIL_WAYPOINT) != 0) return; SlObject(bst, this->GetDescription()); } }; class SlStationWaypoint : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = { SLEG_STRUCT("base", SlStationBase), SLE_VAR(Waypoint, town_cn, SLE_UINT16), SLE_CONDVAR(Waypoint, train_station.tile, SLE_UINT32, SLV_124, SL_MAX_VERSION), SLE_CONDVAR(Waypoint, train_station.w, SLE_FILE_U8 | SLE_VAR_U16, SLV_124, SL_MAX_VERSION), SLE_CONDVAR(Waypoint, train_station.h, SLE_FILE_U8 | SLE_VAR_U16, SLV_124, SL_MAX_VERSION), }; inline const static SaveLoadCompatTable compat_description = _station_waypoint_sl_compat; void Save(BaseStation *bst) const { if ((bst->facilities & FACIL_WAYPOINT) == 0) return; SlObject(bst, this->GetDescription()); } void Load(BaseStation *bst) const { if ((bst->facilities & FACIL_WAYPOINT) == 0) return; SlObject(bst, this->GetLoadDescription()); } void FixPointers(BaseStation *bst) const { if ((bst->facilities & FACIL_WAYPOINT) == 0) return; SlObject(bst, this->GetDescription()); } }; static const SaveLoad _station_desc[] = { SLE_SAVEBYTE(BaseStation, facilities), SLEG_STRUCT("normal", SlStationNormal), SLEG_STRUCT("waypoint", SlStationWaypoint), SLEG_CONDSTRUCTLIST("speclist", SlStationSpecList, SLV_27, SL_MAX_VERSION), }; struct STNNChunkHandler : ChunkHandler { STNNChunkHandler() : ChunkHandler('STNN', CH_TABLE) {} void Save() const override { SlTableHeader(_station_desc); /* Write the stations */ for (BaseStation *st : BaseStation::Iterate()) { SlSetArrayIndex(st->index); SlObject(st, _station_desc); } } void Load() const override { const std::vector slt = SlCompatTableHeader(_station_desc, _station_sl_compat); _old_num_flows = 0; int index; while ((index = SlIterateArray()) != -1) { bool waypoint = (SlReadByte() & FACIL_WAYPOINT) != 0; BaseStation *bst = waypoint ? (BaseStation *)new (index) Waypoint() : new (index) Station(); SlObject(bst, slt); } } void FixPointers() const override { /* From SLV_123 we store stations in STNN; before that in STNS. So do not * fix pointers when the version is below SLV_123, as that would fix * pointers twice: once in STNS chunk and once here. */ if (IsSavegameVersionBefore(SLV_123)) return; for (BaseStation *bst : BaseStation::Iterate()) { SlObject(bst, _station_desc); } } }; struct ROADChunkHandler : ChunkHandler { ROADChunkHandler() : ChunkHandler('ROAD', CH_TABLE) {} void Save() const override { SlTableHeader(_roadstop_desc); for (RoadStop *rs : RoadStop::Iterate()) { SlSetArrayIndex(rs->index); SlObject(rs, _roadstop_desc); } } void Load() const override { const std::vector slt = SlCompatTableHeader(_roadstop_desc, _roadstop_sl_compat); int index; while ((index = SlIterateArray()) != -1) { RoadStop *rs = new (index) RoadStop(INVALID_TILE); SlObject(rs, slt); } } void FixPointers() const override { for (RoadStop *rs : RoadStop::Iterate()) { SlObject(rs, _roadstop_desc); } } }; static const STNSChunkHandler STNS; static const STNNChunkHandler STNN; static const ROADChunkHandler ROAD; static const ChunkHandlerRef station_chunk_handlers[] = { STNS, STNN, ROAD, }; extern const ChunkHandlerTable _station_chunk_handlers(station_chunk_handlers);