/* $Id$ */ #include "town.h" static inline int GetHouseType(TileIndex t) { assert(IsTileType(t, MP_HOUSE)); return _m[t].m4; } static inline uint GetTownIndex(TileIndex t) { assert(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_STREET)); // XXX incomplete return _m[t].m2; } static inline Town* GetTownByTile(TileIndex t) { return GetTown(GetTownIndex(t)); } static inline void MakeHouseTile(TileIndex t, TownID tid, byte counter, byte stage, byte type) { assert(IsTileType(t, MP_CLEAR)); SetTileType(t, MP_HOUSE); _m[t].m1 = 0; _m[t].m2 = tid; SB(_m[t].m3, 6, 2, stage); _m[t].m4 = type; SB(_m[t].m5, 0, 2, counter); MarkTileDirtyByTile(t); } enum { TWO_BY_TWO_BIT = 2, ///< House is two tiles in X and Y directions ONE_BY_TWO_BIT = 1, ///< House is two tiles in Y direction TWO_BY_ONE_BIT = 0, ///< House is two tiles in X direction }; static inline void MakeTownHouse(TileIndex t, TownID tid, byte counter, byte stage, byte size, byte type) { MakeHouseTile(t, tid, counter, stage, type); if (HASBIT(size, TWO_BY_TWO_BIT) || HASBIT(size, ONE_BY_TWO_BIT)) MakeHouseTile(t + TileDiffXY(0, 1), tid, counter, stage, ++type); if (HASBIT(size, TWO_BY_TWO_BIT) || HASBIT(size, TWO_BY_ONE_BIT)) MakeHouseTile(t + TileDiffXY(1, 0), tid, counter, stage, ++type); if (HASBIT(size, TWO_BY_TWO_BIT)) MakeHouseTile(t + TileDiffXY(1, 1), tid, counter, stage, ++type); }