/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file station_sl.cpp Code handling saving and loading of economy data */ #include "../stdafx.h" #include "../station_base.h" #include "../waypoint_base.h" #include "../roadstop_base.h" #include "../vehicle_base.h" #include "../newgrf_station.h" #include "saveload.h" #include "table/strings.h" /** * Update the buoy orders to be waypoint orders. * @param o the order 'list' to check. */ static void UpdateWaypointOrder(Order *o) { if (!o->IsType(OT_GOTO_STATION)) return; const Station *st = Station::Get(o->GetDestination()); if ((st->had_vehicle_of_type & HVOT_WAYPOINT) == 0) return; o->MakeGoToWaypoint(o->GetDestination()); } /** * Perform all steps to upgrade from the old station buoys to the new version * that uses waypoints. This includes some old saveload mechanics. */ void MoveBuoysToWaypoints() { /* Buoy orders become waypoint orders */ OrderList *ol; FOR_ALL_ORDER_LISTS(ol) { if (ol->GetFirstSharedVehicle()->type != VEH_SHIP) continue; for (Order *o = ol->GetFirstOrder(); o != NULL; o = o->next) UpdateWaypointOrder(o); } Vehicle *v; FOR_ALL_VEHICLES(v) { if (v->type != VEH_SHIP) continue; UpdateWaypointOrder(&v->current_order); } /* Now make the stations waypoints */ Station *st; FOR_ALL_STATIONS(st) { if ((st->had_vehicle_of_type & HVOT_WAYPOINT) == 0) continue; StationID index = st->index; TileIndex xy = st->xy; Town *town = st->town; StringID string_id = st->string_id; char *name = st->name; Date build_date = st->build_date; /* Delete the station, so we can make it a real waypoint. */ delete st; Waypoint *wp = new (index) Waypoint(xy); wp->town = town; wp->string_id = STR_SV_STNAME_BUOY; wp->name = name; wp->delete_ctr = 0; // Just reset delete counter for once. wp->build_date = build_date; wp->owner = OWNER_NONE; if (IsInsideBS(string_id, STR_SV_STNAME_BUOY, 9)) wp->town_cn = string_id - STR_SV_STNAME_BUOY; if (IsBuoyTile(xy) && GetStationIndex(xy) == index) { wp->facilities |= FACIL_DOCK; } wp->rect.BeforeAddTile(xy, StationRect::ADD_FORCE); } } void AfterLoadStations() { /* Update the speclists of all stations to point to the currently loaded custom stations. */ BaseStation *st; FOR_ALL_BASE_STATIONS(st) { for (uint i = 0; i < st->num_specs; i++) { if (st->speclist[i].grfid == 0) continue; st->speclist[i].spec = GetCustomStationSpecByGrf(st->speclist[i].grfid, st->speclist[i].localidx, NULL); } if (Station::IsExpected(st)) { Station *sta = Station::From(st); for (const RoadStop *rs = sta->bus_stops; rs != NULL; rs = rs->next) sta->bus_station.Add(rs->xy); for (const RoadStop *rs = sta->truck_stops; rs != NULL; rs = rs->next) sta->truck_station.Add(rs->xy); } StationUpdateAnimTriggers(st); } } /** * (Re)building of road stop caches after loading a savegame. */ void AfterLoadRoadStops() { /* First construct the drive through entries */ RoadStop *rs; FOR_ALL_ROADSTOPS(rs) { if (IsDriveThroughStopTile(rs->xy)) rs->MakeDriveThrough(); } /* And then rebuild the data in those entries */ FOR_ALL_ROADSTOPS(rs) { if (!HasBit(rs->status, RoadStop::RSSFB_BASE_ENTRY)) continue; rs->GetEntry(DIAGDIR_NE)->Rebuild(rs); rs->GetEntry(DIAGDIR_NW)->Rebuild(rs); } } static const SaveLoad _roadstop_desc[] = { SLE_VAR(RoadStop, xy, SLE_UINT32), SLE_CONDNULL(1, 0, 44), SLE_VAR(RoadStop, status, SLE_UINT8), /* Index was saved in some versions, but this is not needed */ SLE_CONDNULL(4, 0, 8), SLE_CONDNULL(2, 0, 44), SLE_CONDNULL(1, 0, 25), SLE_REF(RoadStop, next, REF_ROADSTOPS), SLE_CONDNULL(2, 0, 44), SLE_CONDNULL(4, 0, 24), SLE_CONDNULL(1, 25, 25), SLE_END() }; static const SaveLoad _old_station_desc[] = { SLE_CONDVAR(Station, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(Station, xy, SLE_UINT32, 6, SL_MAX_VERSION), SLE_CONDNULL(4, 0, 5), ///< bus/lorry tile SLE_CONDVAR(Station, train_station.tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(Station, train_station.tile, SLE_UINT32, 6, SL_MAX_VERSION), SLE_CONDVAR(Station, airport.tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(Station, airport.tile, SLE_UINT32, 6, SL_MAX_VERSION), SLE_CONDVAR(Station, dock_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(Station, dock_tile, SLE_UINT32, 6, SL_MAX_VERSION), SLE_REF(Station, town, REF_TOWN), SLE_VAR(Station, train_station.w, SLE_FILE_U8 | SLE_VAR_U16), SLE_CONDVAR(Station, train_station.h, SLE_FILE_U8 | SLE_VAR_U16, 2, SL_MAX_VERSION), SLE_CONDNULL(1, 0, 3), ///< alpha_order SLE_VAR(Station, string_id, SLE_STRINGID), SLE_CONDSTR(Station, name, SLE_STR, 0, 84, SL_MAX_VERSION), SLE_CONDVAR(Station, indtype, SLE_UINT8, 103, SL_MAX_VERSION), SLE_CONDVAR(Station, had_vehicle_of_type, SLE_FILE_U16 | SLE_VAR_U8, 0, 121), SLE_CONDVAR(Station, had_vehicle_of_type, SLE_UINT8, 122, SL_MAX_VERSION), SLE_VAR(Station, time_since_load, SLE_UINT8), SLE_VAR(Station, time_since_unload, SLE_UINT8), SLE_VAR(Station, delete_ctr, SLE_UINT8), SLE_VAR(Station, owner, SLE_UINT8), SLE_VAR(Station, facilities, SLE_UINT8), SLE_VAR(Station, airport.type, SLE_UINT8), SLE_CONDNULL(2, 0, 5), ///< Truck/bus stop status SLE_CONDNULL(1, 0, 4), ///< Blocked months SLE_CONDVAR(Station, airport.flags, SLE_VAR_U64 | SLE_FILE_U16, 0, 2), SLE_CONDVAR(Station, airport.flags, SLE_VAR_U64 | SLE_FILE_U32, 3, 45), SLE_CONDVAR(Station, airport.flags, SLE_UINT64, 46, SL_MAX_VERSION), SLE_CONDNULL(2, 0, 25), ///< last-vehicle SLE_CONDVAR(Station, last_vehicle_type, SLE_UINT8, 26, SL_MAX_VERSION), SLE_CONDNULL(2, 3, 25), ///< custom station class and id SLE_CONDVAR(Station, build_date, SLE_FILE_U16 | SLE_VAR_I32, 3, 30), SLE_CONDVAR(Station, build_date, SLE_INT32, 31, SL_MAX_VERSION), SLE_CONDREF(Station, bus_stops, REF_ROADSTOPS, 6, SL_MAX_VERSION), SLE_CONDREF(Station, truck_stops, REF_ROADSTOPS, 6, SL_MAX_VERSION), /* Used by newstations for graphic variations */ SLE_CONDVAR(Station, random_bits, SLE_UINT16, 27, SL_MAX_VERSION), SLE_CONDVAR(Station, waiting_triggers, SLE_UINT8, 27, SL_MAX_VERSION), SLE_CONDVAR(Station, num_specs, SLE_UINT8, 27, SL_MAX_VERSION), SLE_CONDLST(Station, loading_vehicles, REF_VEHICLE, 57, SL_MAX_VERSION), /* reserve extra space in savegame here. (currently 32 bytes) */ SLE_CONDNULL(32, 2, SL_MAX_VERSION), SLE_END() }; static uint16 _waiting_acceptance; static uint16 _cargo_source; static uint32 _cargo_source_xy; static uint16 _cargo_days; static Money _cargo_feeder_share; static const SaveLoad _station_speclist_desc[] = { SLE_CONDVAR(StationSpecList, grfid, SLE_UINT32, 27, SL_MAX_VERSION), SLE_CONDVAR(StationSpecList, localidx, SLE_UINT8, 27, SL_MAX_VERSION), SLE_END() }; /** * Wrapper function to get the GoodsEntry's internal structure while * some of the variables itself are private. * @return the saveload description for GoodsEntry. */ const SaveLoad *GetGoodsDesc() { static const SaveLoad goods_desc[] = { SLEG_CONDVAR( _waiting_acceptance, SLE_UINT16, 0, 67), SLE_CONDVAR(GoodsEntry, acceptance_pickup, SLE_UINT8, 68, SL_MAX_VERSION), SLE_CONDNULL(2, 51, 67), SLE_VAR(GoodsEntry, days_since_pickup, SLE_UINT8), SLE_VAR(GoodsEntry, rating, SLE_UINT8), SLEG_CONDVAR( _cargo_source, SLE_FILE_U8 | SLE_VAR_U16, 0, 6), SLEG_CONDVAR( _cargo_source, SLE_UINT16, 7, 67), SLEG_CONDVAR( _cargo_source_xy, SLE_UINT32, 44, 67), SLEG_CONDVAR( _cargo_days, SLE_UINT8, 0, 67), SLE_VAR(GoodsEntry, last_speed, SLE_UINT8), SLE_VAR(GoodsEntry, last_age, SLE_UINT8), SLEG_CONDVAR( _cargo_feeder_share, SLE_FILE_U32 | SLE_VAR_I64, 14, 64), SLEG_CONDVAR( _cargo_feeder_share, SLE_INT64, 65, 67), SLE_CONDLST(GoodsEntry, cargo.packets, REF_CARGO_PACKET, 68, SL_MAX_VERSION), SLE_END() }; return goods_desc; } static void Load_STNS() { int index; while ((index = SlIterateArray()) != -1) { Station *st = new (index) Station(); SlObject(st, _old_station_desc); _waiting_acceptance = 0; uint num_cargo = CheckSavegameVersion(55) ? 12 : NUM_CARGO; for (CargoID i = 0; i < num_cargo; i++) { GoodsEntry *ge = &st->goods[i]; SlObject(ge, GetGoodsDesc()); if (CheckSavegameVersion(68)) { SB(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15)); if (GB(_waiting_acceptance, 0, 12) != 0) { /* In old versions, enroute_from used 0xFF as INVALID_STATION */ StationID source = (CheckSavegameVersion(7) && _cargo_source == 0xFF) ? INVALID_STATION : _cargo_source; /* Don't construct the packet with station here, because that'll fail with old savegames */ ge->cargo.Append(new CargoPacket(GB(_waiting_acceptance, 0, 12), _cargo_days, source, _cargo_source_xy, _cargo_source_xy, _cargo_feeder_share)); SB(ge->acceptance_pickup, GoodsEntry::PICKUP, 1, 1); } } } if (st->num_specs != 0) { /* Allocate speclist memory when loading a game */ st->speclist = CallocT(st->num_specs); for (uint i = 0; i < st->num_specs; i++) { SlObject(&st->speclist[i], _station_speclist_desc); } } } } static void Ptrs_STNS() { /* Don't run when savegame version is higher than or equal to 123. */ if (!CheckSavegameVersion(123)) return; Station *st; FOR_ALL_STATIONS(st) { if (!CheckSavegameVersion(68)) { for (CargoID i = 0; i < NUM_CARGO; i++) { GoodsEntry *ge = &st->goods[i]; SlObject(ge, GetGoodsDesc()); } } SlObject(st, _old_station_desc); } } static const SaveLoad _base_station_desc[] = { SLE_VAR(BaseStation, xy, SLE_UINT32), SLE_REF(BaseStation, town, REF_TOWN), SLE_VAR(BaseStation, string_id, SLE_STRINGID), SLE_STR(BaseStation, name, SLE_STR, 0), SLE_VAR(BaseStation, delete_ctr, SLE_UINT8), SLE_VAR(BaseStation, owner, SLE_UINT8), SLE_VAR(BaseStation, facilities, SLE_UINT8), SLE_VAR(BaseStation, build_date, SLE_INT32), /* Used by newstations for graphic variations */ SLE_VAR(BaseStation, random_bits, SLE_UINT16), SLE_VAR(BaseStation, waiting_triggers, SLE_UINT8), SLE_VAR(BaseStation, num_specs, SLE_UINT8), SLE_END() }; static const SaveLoad _station_desc[] = { SLE_WRITEBYTE(Station, facilities, FACIL_NONE), SLE_ST_INCLUDE(), SLE_VAR(Station, train_station.tile, SLE_UINT32), SLE_VAR(Station, train_station.w, SLE_FILE_U8 | SLE_VAR_U16), SLE_VAR(Station, train_station.h, SLE_FILE_U8 | SLE_VAR_U16), SLE_REF(Station, bus_stops, REF_ROADSTOPS), SLE_REF(Station, truck_stops, REF_ROADSTOPS), SLE_VAR(Station, dock_tile, SLE_UINT32), SLE_VAR(Station, airport.tile, SLE_UINT32), SLE_CONDVAR(Station, airport.w, SLE_FILE_U8 | SLE_VAR_U16, 140, SL_MAX_VERSION), SLE_CONDVAR(Station, airport.h, SLE_FILE_U8 | SLE_VAR_U16, 140, SL_MAX_VERSION), SLE_VAR(Station, airport.type, SLE_UINT8), SLE_CONDVAR(Station, airport.layout, SLE_UINT8, 145, SL_MAX_VERSION), SLE_VAR(Station, airport.flags, SLE_UINT64), SLE_VAR(Station, indtype, SLE_UINT8), SLE_VAR(Station, time_since_load, SLE_UINT8), SLE_VAR(Station, time_since_unload, SLE_UINT8), SLE_VAR(Station, last_vehicle_type, SLE_UINT8), SLE_VAR(Station, had_vehicle_of_type, SLE_UINT8), SLE_LST(Station, loading_vehicles, REF_VEHICLE), SLE_CONDVAR(Station, always_accepted, SLE_UINT32, 127, SL_MAX_VERSION), SLE_END() }; static const SaveLoad _waypoint_desc[] = { SLE_WRITEBYTE(Waypoint, facilities, FACIL_WAYPOINT), SLE_ST_INCLUDE(), SLE_VAR(Waypoint, town_cn, SLE_UINT16), SLE_CONDVAR(Waypoint, train_station.tile, SLE_UINT32, 124, SL_MAX_VERSION), SLE_CONDVAR(Waypoint, train_station.w, SLE_FILE_U8 | SLE_VAR_U16, 124, SL_MAX_VERSION), SLE_CONDVAR(Waypoint, train_station.h, SLE_FILE_U8 | SLE_VAR_U16, 124, SL_MAX_VERSION), SLE_END() }; /** * Get the base station description to be used for SL_ST_INCLUDE * @return the base station description. */ const SaveLoad *GetBaseStationDescription() { return _base_station_desc; } static void RealSave_STNN(BaseStation *bst) { bool waypoint = (bst->facilities & FACIL_WAYPOINT) != 0; SlObject(bst, waypoint ? _waypoint_desc : _station_desc); if (!waypoint) { Station *st = Station::From(bst); for (CargoID i = 0; i < NUM_CARGO; i++) { SlObject(&st->goods[i], GetGoodsDesc()); } } for (uint i = 0; i < bst->num_specs; i++) { SlObject(&bst->speclist[i], _station_speclist_desc); } } static void Save_STNN() { BaseStation *st; /* Write the stations */ FOR_ALL_BASE_STATIONS(st) { SlSetArrayIndex(st->index); SlAutolength((AutolengthProc*)RealSave_STNN, st); } } static void Load_STNN() { int index; while ((index = SlIterateArray()) != -1) { bool waypoint = (SlReadByte() & FACIL_WAYPOINT) != 0; BaseStation *bst = waypoint ? (BaseStation *)new (index) Waypoint() : new (index) Station(); SlObject(bst, waypoint ? _waypoint_desc : _station_desc); if (!waypoint) { Station *st = Station::From(bst); for (CargoID i = 0; i < NUM_CARGO; i++) { SlObject(&st->goods[i], GetGoodsDesc()); } } if (bst->num_specs != 0) { /* Allocate speclist memory when loading a game */ bst->speclist = CallocT(bst->num_specs); for (uint i = 0; i < bst->num_specs; i++) { SlObject(&bst->speclist[i], _station_speclist_desc); } } } } static void Ptrs_STNN() { /* Don't run when savegame version lower than 123. */ if (CheckSavegameVersion(123)) return; Station *st; FOR_ALL_STATIONS(st) { for (CargoID i = 0; i < NUM_CARGO; i++) { GoodsEntry *ge = &st->goods[i]; SlObject(ge, GetGoodsDesc()); } SlObject(st, _station_desc); } Waypoint *wp; FOR_ALL_WAYPOINTS(wp) { SlObject(wp, _waypoint_desc); } } static void Save_ROADSTOP() { RoadStop *rs; FOR_ALL_ROADSTOPS(rs) { SlSetArrayIndex(rs->index); SlObject(rs, _roadstop_desc); } } static void Load_ROADSTOP() { int index; while ((index = SlIterateArray()) != -1) { RoadStop *rs = new (index) RoadStop(INVALID_TILE); SlObject(rs, _roadstop_desc); } } static void Ptrs_ROADSTOP() { RoadStop *rs; FOR_ALL_ROADSTOPS(rs) { SlObject(rs, _roadstop_desc); } } extern const ChunkHandler _station_chunk_handlers[] = { { 'STNS', NULL, Load_STNS, Ptrs_STNS, NULL, CH_ARRAY }, { 'STNN', Save_STNN, Load_STNN, Ptrs_STNN, NULL, CH_ARRAY }, { 'ROAD', Save_ROADSTOP, Load_ROADSTOP, Ptrs_ROADSTOP, NULL, CH_ARRAY | CH_LAST}, };