/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file random_func.cpp Implementation of the pseudo random generator. */ #include "../stdafx.h" #include "random_func.hpp" #include "bitmath_func.hpp" #ifdef RANDOM_DEBUG #include "../network/network.h" #include "../network/network_server.h" #include "../network/network_internal.h" #include "../company_func.h" #include "../fileio_func.h" #include "../timer/timer_game_calendar.h" #endif /* RANDOM_DEBUG */ #include "../safeguards.h" Randomizer _random, _interactive_random; /** * Generate the next pseudo random number * @return the random number */ uint32_t Randomizer::Next() { const uint32_t s = this->state[0]; const uint32_t t = this->state[1]; this->state[0] = s + std::rotr(t ^ 0x1234567F, 7) + 1; return this->state[1] = std::rotr(s, 3) - 1; } /** * Generate the next pseudo random number scaled to \a limit, excluding \a limit * itself. * @param limit Limit of the range to be generated from. * @return Random number in [0,\a limit) */ uint32_t Randomizer::Next(uint32_t limit) { return ((uint64_t)this->Next() * (uint64_t)limit) >> 32; } /** * (Re)set the state of the random number generator. * @param seed the new state */ void Randomizer::SetSeed(uint32_t seed) { this->state[0] = seed; this->state[1] = seed; } /** * (Re)set the state of the random number generators. * @param seed the new state */ void SetRandomSeed(uint32_t seed) { _random.SetSeed(seed); _interactive_random.SetSeed(seed * 0x1234567); } #ifdef RANDOM_DEBUG uint32_t DoRandom(int line, const char *file) { if (_networking && (!_network_server || (NetworkClientSocket::IsValidID(0) && NetworkClientSocket::Get(0)->status != NetworkClientSocket::STATUS_INACTIVE))) { Debug(random, 0, "{:08x}; {:02x}; {:04x}; {:02x}; {}:{}", TimerGameCalendar::date, TimerGameCalendar::date_fract, _frame_counter, (byte)_current_company, file, line); } return _random.Next(); } uint32_t DoRandomRange(uint32_t limit, int line, const char *file) { return ((uint64_t)DoRandom(line, file) * (uint64_t)limit) >> 32; } #endif /* RANDOM_DEBUG */