/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/**
* @file http.h Basic functions to send and receive HTTP packets.
*/
#ifndef NETWORK_CORE_HTTP_H
#define NETWORK_CORE_HTTP_H
#include "tcp.h"
constexpr int HTTP_429_TOO_MANY_REQUESTS = 429;
/** Callback for when the HTTP handler has something to tell us. */
struct HTTPCallback {
/**
* An error has occurred and the connection has been closed.
* @note HTTP socket handler is closed/freed.
*/
virtual void OnFailure() = 0;
/**
* We're receiving data.
* @param data the received data, nullptr when all data has been received.
* @param length the amount of received data, 0 when all data has been received.
* @note When nullptr is sent the HTTP socket handler is closed/freed.
*/
virtual void OnReceiveData(std::unique_ptr data, size_t length) = 0;
/**
* Check if there is a request to cancel the transfer.
*
* @return true iff the connection is cancelled.
* @note Cancellations are never instant, and can take a bit of time to be processed.
* The object needs to remain valid until the OnFailure() callback is called.
*/
virtual bool IsCancelled() const = 0;
/** Silentium */
virtual ~HTTPCallback() = default;
};
/** Base socket handler for HTTP traffic. */
class NetworkHTTPSocketHandler {
public:
/**
* Connect to the given URI.
*
* @param uri the URI to connect to (https://.../..).
* @param callback the callback to send data back on.
* @param data the data we want to send. When non-empty, this will be a POST request, otherwise a GET request.
*/
static void Connect(const std::string &uri, HTTPCallback *callback, const std::string data = "");
/**
* Do the receiving for all HTTP connections.
*/
static void HTTPReceive();
};
/**
* Initialize the HTTP socket handler.
*/
void NetworkHTTPInitialize();
/**
* Uninitialize the HTTP socket handler.
*/
void NetworkHTTPUninitialize();
#endif /* NETWORK_CORE_HTTP_H */