/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file strings.cpp Handling of translated strings. */ #include "stdafx.h" #include "currency.h" #include "station_base.h" #include "town.h" #include "waypoint_base.h" #include "depot_base.h" #include "industry.h" #include "newgrf_text.h" #include "fileio_func.h" #include "signs_base.h" #include "fontdetection.h" #include "error.h" #include "error_func.h" #include "strings_func.h" #include "rev.h" #include "core/endian_func.hpp" #include "timer/timer_game_calendar.h" #include "vehicle_base.h" #include "engine_base.h" #include "language.h" #include "townname_func.h" #include "string_func.h" #include "company_base.h" #include "smallmap_gui.h" #include "window_func.h" #include "debug.h" #include "game/game_text.hpp" #include "network/network_content_gui.h" #include "newgrf_engine.h" #include "core/backup_type.hpp" #include #include #include "table/strings.h" #include "table/control_codes.h" #include "3rdparty/fmt/std.h" #include "strings_internal.h" #include "safeguards.h" std::string _config_language_file; ///< The file (name) stored in the configuration. LanguageList _languages; ///< The actual list of language meta data. const LanguageMetadata *_current_language = nullptr; ///< The currently loaded language. TextDirection _current_text_dir; ///< Text direction of the currently selected language. #ifdef WITH_ICU_I18N std::unique_ptr _current_collator; ///< Collator for the language currently in use. #endif /* WITH_ICU_I18N */ ArrayStringParameters<20> _global_string_params; /** * Prepare the string parameters for the next formatting run. This means * resetting the type information and resetting the offset to the begin. */ void StringParameters::PrepareForNextRun() { for (auto ¶m : this->parameters) param.type = 0; this->offset = 0; } /** * Get the next parameter from our parameters. * This updates the offset, so the next time this is called the next parameter * will be read. * @return The pointer to the next parameter. */ StringParameter *StringParameters::GetNextParameterPointer() { assert(this->next_type == 0 || (SCC_CONTROL_START <= this->next_type && this->next_type <= SCC_CONTROL_END)); if (this->offset >= this->parameters.size()) { throw std::out_of_range("Trying to read invalid string parameter"); } auto ¶m = this->parameters[this->offset++]; if (param.type != 0 && param.type != this->next_type) { this->next_type = 0; throw std::out_of_range("Trying to read string parameter with wrong type"); } param.type = this->next_type; this->next_type = 0; return ¶m; } /** * Set a string parameter \a v at index \a n in the global string parameter array. * @param n Index of the string parameter. * @param v Value of the string parameter. */ void SetDParam(size_t n, uint64_t v) { _global_string_params.SetParam(n, v); } /** * Get the current string parameter at index \a n from the global string parameter array. * @param n Index of the string parameter. * @return Value of the requested string parameter. */ uint64_t GetDParam(size_t n) { return _global_string_params.GetParam(n); } /** * Set DParam n to some number that is suitable for string size computations. * @param n Index of the string parameter. * @param max_value The biggest value which shall be displayed. * For the result only the number of digits of \a max_value matter. * @param min_count Minimum number of digits independent of \a max. * @param size Font of the number */ void SetDParamMaxValue(size_t n, uint64_t max_value, uint min_count, FontSize size) { uint num_digits = 1; while (max_value >= 10) { num_digits++; max_value /= 10; } SetDParamMaxDigits(n, std::max(min_count, num_digits), size); } /** * Set DParam n to some number that is suitable for string size computations. * @param n Index of the string parameter. * @param count Number of digits which shall be displayable. * @param size Font of the number */ void SetDParamMaxDigits(size_t n, uint count, FontSize size) { uint front = 0; uint next = 0; GetBroadestDigit(&front, &next, size); uint64_t val = count > 1 ? front : next; for (; count > 1; count--) { val = 10 * val + next; } SetDParam(n, val); } /** * Copy the parameters from the backup into the global string parameter array. * @param backup The backup to copy from. */ void CopyInDParam(const std::span backup) { for (size_t i = 0; i < backup.size(); i++) { auto &value = backup[i]; if (value.string.has_value()) { _global_string_params.SetParam(i, value.string.value()); } else { _global_string_params.SetParam(i, value.data); } } } /** * Copy \a num string parameters from the global string parameter array to the \a backup. * @param backup The backup to write to. * @param num Number of string parameters to copy. */ void CopyOutDParam(std::vector &backup, size_t num) { backup.resize(num); for (size_t i = 0; i < backup.size(); i++) { const char *str = _global_string_params.GetParamStr(i); if (str != nullptr) { backup[i] = str; } else { backup[i] = _global_string_params.GetParam(i); } } } /** * Checks whether the global string parameters have changed compared to the given backup. * @param backup The backup to check against. * @return True when the parameters have changed, otherwise false. */ bool HaveDParamChanged(const std::vector &backup) { bool changed = false; for (size_t i = 0; !changed && i < backup.size(); i++) { bool global_has_string = _global_string_params.GetParamStr(i) != nullptr; if (global_has_string != backup[i].string.has_value()) return true; if (global_has_string) { changed = backup[i].string.value() != _global_string_params.GetParamStr(i); } else { changed = backup[i].data != _global_string_params.GetParam(i); } } return changed; } static void StationGetSpecialString(StringBuilder &builder, StationFacility x); static void GetSpecialTownNameString(StringBuilder &builder, int ind, uint32_t seed); static void GetSpecialNameString(StringBuilder &builder, int ind, StringParameters &args); static void FormatString(StringBuilder &builder, const char *str, StringParameters &args, uint case_index = 0, bool game_script = false, bool dry_run = false); struct LanguagePack : public LanguagePackHeader { char data[]; // list of strings }; struct LanguagePackDeleter { void operator()(LanguagePack *langpack) { /* LanguagePack is in fact reinterpreted char[], we need to reinterpret it back to free it properly. */ delete[] reinterpret_cast(langpack); } }; struct LoadedLanguagePack { std::unique_ptr langpack; std::vector offsets; std::array langtab_num; ///< Offset into langpack offs std::array langtab_start; ///< Offset into langpack offs }; static LoadedLanguagePack _langpack; static bool _scan_for_gender_data = false; ///< Are we scanning for the gender of the current string? (instead of formatting it) const char *GetStringPtr(StringID string) { switch (GetStringTab(string)) { case TEXT_TAB_GAMESCRIPT_START: return GetGameStringPtr(GetStringIndex(string)); /* 0xD0xx and 0xD4xx IDs have been converted earlier. */ case TEXT_TAB_OLD_NEWGRF: NOT_REACHED(); case TEXT_TAB_NEWGRF_START: return GetGRFStringPtr(GetStringIndex(string)); default: return _langpack.offsets[_langpack.langtab_start[GetStringTab(string)] + GetStringIndex(string)]; } } /** * Get a parsed string with most special stringcodes replaced by the string parameters. * @param builder The builder of the string. * @param string The ID of the string to parse. * @param args Arguments for the string. * @param case_index The "case index". This will only be set when FormatString wants to print the string in a different case. * @param game_script The string is coming directly from a game script. */ void GetStringWithArgs(StringBuilder &builder, StringID string, StringParameters &args, uint case_index, bool game_script) { if (string == 0) { GetStringWithArgs(builder, STR_UNDEFINED, args); return; } uint index = GetStringIndex(string); StringTab tab = GetStringTab(string); switch (tab) { case TEXT_TAB_TOWN: if (index >= 0xC0 && !game_script) { GetSpecialTownNameString(builder, index - 0xC0, args.GetNextParameter()); return; } break; case TEXT_TAB_SPECIAL: if (index >= 0xE4 && !game_script) { GetSpecialNameString(builder, index - 0xE4, args); return; } break; case TEXT_TAB_OLD_CUSTOM: /* Old table for custom names. This is no longer used */ if (!game_script) { FatalError("Incorrect conversion of custom name string."); } break; case TEXT_TAB_GAMESCRIPT_START: { FormatString(builder, GetGameStringPtr(index), args, case_index, true); return; } case TEXT_TAB_OLD_NEWGRF: NOT_REACHED(); case TEXT_TAB_NEWGRF_START: { FormatString(builder, GetGRFStringPtr(index), args, case_index); return; } default: break; } if (index >= _langpack.langtab_num[tab]) { if (game_script) { return GetStringWithArgs(builder, STR_UNDEFINED, args); } FatalError("String 0x{:X} is invalid. You are probably using an old version of the .lng file.\n", string); } FormatString(builder, GetStringPtr(string), args, case_index); } /** * Resolve the given StringID into a std::string with all the associated * DParam lookups and formatting. * @param string The unique identifier of the translatable string. * @return The std::string of the translated string. */ std::string GetString(StringID string) { _global_string_params.PrepareForNextRun(); return GetStringWithArgs(string, _global_string_params); } /** * Get a parsed string with most special stringcodes replaced by the string parameters. * @param string The ID of the string to parse. * @param args Arguments for the string. * @return The parsed string. */ std::string GetStringWithArgs(StringID string, StringParameters &args) { std::string result; StringBuilder builder(result); GetStringWithArgs(builder, string, args); return result; } /** * This function is used to "bind" a C string to a OpenTTD dparam slot. * @param n slot of the string * @param str string to bind */ void SetDParamStr(size_t n, const char *str) { _global_string_params.SetParam(n, str); } /** * This function is used to "bind" the C string of a std::string to a OpenTTD dparam slot. * The caller has to ensure that the std::string reference remains valid while the string is shown. * @param n slot of the string * @param str string to bind */ void SetDParamStr(size_t n, const std::string &str) { _global_string_params.SetParam(n, str); } /** * This function is used to "bind" the std::string to a OpenTTD dparam slot. * Contrary to the other \c SetDParamStr functions, this moves the string into * the parameter slot. * @param n slot of the string * @param str string to bind */ void SetDParamStr(size_t n, std::string &&str) { _global_string_params.SetParam(n, std::move(str)); } /** * Format a number into a string. * @param builder the string builder to write to * @param number the number to write down * @param last the last element in the buffer * @param separator the thousands-separator to use * @param zerofill minimum number of digits to print for the integer part. The number will be filled with zeros at the front if necessary. * @param fractional_digits number of fractional digits to display after a decimal separator. The decimal separator is inserted * in front of the \a fractional_digits last digit of \a number. */ static void FormatNumber(StringBuilder &builder, int64_t number, const char *separator, int zerofill = 1, int fractional_digits = 0) { static const int max_digits = 20; uint64_t divisor = 10000000000000000000ULL; zerofill += fractional_digits; int thousands_offset = (max_digits - fractional_digits - 1) % 3; if (number < 0) { builder += '-'; number = -number; } uint64_t num = number; uint64_t tot = 0; for (int i = 0; i < max_digits; i++) { if (i == max_digits - fractional_digits) { const char *decimal_separator = _settings_game.locale.digit_decimal_separator.c_str(); if (StrEmpty(decimal_separator)) decimal_separator = _langpack.langpack->digit_decimal_separator; builder += decimal_separator; } uint64_t quot = 0; if (num >= divisor) { quot = num / divisor; num = num % divisor; } if ((tot |= quot) || i >= max_digits - zerofill) { builder += '0' + quot; // quot is a single digit if ((i % 3) == thousands_offset && i < max_digits - 1 - fractional_digits) builder += separator; } divisor /= 10; } } static void FormatCommaNumber(StringBuilder &builder, int64_t number, int fractional_digits = 0) { const char *separator = _settings_game.locale.digit_group_separator.c_str(); if (StrEmpty(separator)) separator = _langpack.langpack->digit_group_separator; FormatNumber(builder, number, separator, 1, fractional_digits); } static void FormatNoCommaNumber(StringBuilder &builder, int64_t number) { FormatNumber(builder, number, ""); } static void FormatZerofillNumber(StringBuilder &builder, int64_t number, int count) { FormatNumber(builder, number, "", count); } static void FormatHexNumber(StringBuilder &builder, uint64_t number) { fmt::format_to(builder, "0x{:X}", number); } /** * Format a given number as a number of bytes with the SI prefix. * @param builder the string builder to write to * @param number the number of bytes to write down */ static void FormatBytes(StringBuilder &builder, int64_t number) { assert(number >= 0); /* 1 2^10 2^20 2^30 2^40 2^50 2^60 */ const char * const iec_prefixes[] = {"", "Ki", "Mi", "Gi", "Ti", "Pi", "Ei"}; uint id = 1; while (number >= 1024 * 1024) { number /= 1024; id++; } const char *decimal_separator = _settings_game.locale.digit_decimal_separator.c_str(); if (StrEmpty(decimal_separator)) decimal_separator = _langpack.langpack->digit_decimal_separator; if (number < 1024) { id = 0; fmt::format_to(builder, "{}", number); } else if (number < 1024 * 10) { fmt::format_to(builder, "{}{}{:02}", number / 1024, decimal_separator, (number % 1024) * 100 / 1024); } else if (number < 1024 * 100) { fmt::format_to(builder, "{}{}{:01}", number / 1024, decimal_separator, (number % 1024) * 10 / 1024); } else { assert(number < 1024 * 1024); fmt::format_to(builder, "{}", number / 1024); } assert(id < lengthof(iec_prefixes)); fmt::format_to(builder, NBSP "{}B", iec_prefixes[id]); } static void FormatYmdString(StringBuilder &builder, TimerGameCalendar::Date date, uint case_index) { TimerGameCalendar::YearMonthDay ymd = TimerGameCalendar::ConvertDateToYMD(date); auto tmp_params = MakeParameters(ymd.day + STR_DAY_NUMBER_1ST - 1, STR_MONTH_ABBREV_JAN + ymd.month, ymd.year); FormatString(builder, GetStringPtr(STR_FORMAT_DATE_LONG), tmp_params, case_index); } static void FormatMonthAndYear(StringBuilder &builder, TimerGameCalendar::Date date, uint case_index) { TimerGameCalendar::YearMonthDay ymd = TimerGameCalendar::ConvertDateToYMD(date); auto tmp_params = MakeParameters(STR_MONTH_JAN + ymd.month, ymd.year); FormatString(builder, GetStringPtr(STR_FORMAT_DATE_SHORT), tmp_params, case_index); } static void FormatTinyOrISODate(StringBuilder &builder, TimerGameCalendar::Date date, StringID str) { TimerGameCalendar::YearMonthDay ymd = TimerGameCalendar::ConvertDateToYMD(date); /* Day and month are zero-padded with ZEROFILL_NUM, hence the two 2s. */ auto tmp_params = MakeParameters(ymd.day, 2, ymd.month + 1, 2, ymd.year); FormatString(builder, GetStringPtr(str), tmp_params); } static void FormatGenericCurrency(StringBuilder &builder, const CurrencySpec *spec, Money number, bool compact) { /* We are going to make number absolute for printing, so * keep this piece of data as we need it later on */ bool negative = number < 0; const char *multiplier = ""; number *= spec->rate; /* convert from negative */ if (number < 0) { builder.Utf8Encode(SCC_PUSH_COLOUR); builder.Utf8Encode(SCC_RED); builder += '-'; number = -number; } /* Add prefix part, following symbol_pos specification. * Here, it can can be either 0 (prefix) or 2 (both prefix and suffix). * The only remaining value is 1 (suffix), so everything that is not 1 */ if (spec->symbol_pos != 1) builder += spec->prefix; /* for huge numbers, compact the number into k or M */ if (compact) { /* Take care of the 'k' rounding. Having 1 000 000 k * and 1 000 M is inconsistent, so always use 1 000 M. */ if (number >= 1000000000 - 500) { number = (number + 500000) / 1000000; multiplier = NBSP "M"; } else if (number >= 1000000) { number = (number + 500) / 1000; multiplier = NBSP "k"; } } const char *separator = _settings_game.locale.digit_group_separator_currency.c_str(); if (StrEmpty(separator)) separator = _currency->separator.c_str(); if (StrEmpty(separator)) separator = _langpack.langpack->digit_group_separator_currency; FormatNumber(builder, number, separator); builder += multiplier; /* Add suffix part, following symbol_pos specification. * Here, it can can be either 1 (suffix) or 2 (both prefix and suffix). * The only remaining value is 1 (prefix), so everything that is not 0 */ if (spec->symbol_pos != 0) builder += spec->suffix; if (negative) { builder.Utf8Encode(SCC_POP_COLOUR); } } /** * Determine the "plural" index given a plural form and a number. * @param count The number to get the plural index of. * @param plural_form The plural form we want an index for. * @return The plural index for the given form. */ static int DeterminePluralForm(int64_t count, int plural_form) { /* The absolute value determines plurality */ uint64_t n = abs(count); switch (plural_form) { default: NOT_REACHED(); /* Two forms: singular used for one only. * Used in: * Danish, Dutch, English, German, Norwegian, Swedish, Estonian, Finnish, * Greek, Hebrew, Italian, Portuguese, Spanish, Esperanto */ case 0: return n != 1 ? 1 : 0; /* Only one form. * Used in: * Hungarian, Japanese, Turkish */ case 1: return 0; /* Two forms: singular used for 0 and 1. * Used in: * French, Brazilian Portuguese */ case 2: return n > 1 ? 1 : 0; /* Three forms: special cases for 0, and numbers ending in 1 except when ending in 11. * Note: Cases are out of order for hysterical reasons. '0' is last. * Used in: * Latvian */ case 3: return n % 10 == 1 && n % 100 != 11 ? 0 : n != 0 ? 1 : 2; /* Five forms: special cases for 1, 2, 3 to 6, and 7 to 10. * Used in: * Gaelige (Irish) */ case 4: return n == 1 ? 0 : n == 2 ? 1 : n < 7 ? 2 : n < 11 ? 3 : 4; /* Three forms: special cases for numbers ending in 1 except when ending in 11, and 2 to 9 except when ending in 12 to 19. * Used in: * Lithuanian */ case 5: return n % 10 == 1 && n % 100 != 11 ? 0 : n % 10 >= 2 && (n % 100 < 10 || n % 100 >= 20) ? 1 : 2; /* Three forms: special cases for numbers ending in 1 except when ending in 11, and 2 to 4 except when ending in 12 to 14. * Used in: * Croatian, Russian, Ukrainian */ case 6: return n % 10 == 1 && n % 100 != 11 ? 0 : n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 10 || n % 100 >= 20) ? 1 : 2; /* Three forms: special cases for 1, and numbers ending in 2 to 4 except when ending in 12 to 14. * Used in: * Polish */ case 7: return n == 1 ? 0 : n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 10 || n % 100 >= 20) ? 1 : 2; /* Four forms: special cases for numbers ending in 01, 02, and 03 to 04. * Used in: * Slovenian */ case 8: return n % 100 == 1 ? 0 : n % 100 == 2 ? 1 : n % 100 == 3 || n % 100 == 4 ? 2 : 3; /* Two forms: singular used for numbers ending in 1 except when ending in 11. * Used in: * Icelandic */ case 9: return n % 10 == 1 && n % 100 != 11 ? 0 : 1; /* Three forms: special cases for 1, and 2 to 4 * Used in: * Czech, Slovak */ case 10: return n == 1 ? 0 : n >= 2 && n <= 4 ? 1 : 2; /* Two forms: cases for numbers ending with a consonant, and with a vowel. * Korean doesn't have the concept of plural, but depending on how a * number is pronounced it needs another version of a particle. * As such the plural system is misused to give this distinction. */ case 11: switch (n % 10) { case 0: // yeong case 1: // il case 3: // sam case 6: // yuk case 7: // chil case 8: // pal return 0; case 2: // i case 4: // sa case 5: // o case 9: // gu return 1; default: NOT_REACHED(); } /* Four forms: special cases for 1, 0 and numbers ending in 02 to 10, and numbers ending in 11 to 19. * Used in: * Maltese */ case 12: return (n == 1 ? 0 : n == 0 || (n % 100 > 1 && n % 100 < 11) ? 1 : (n % 100 > 10 && n % 100 < 20) ? 2 : 3); /* Four forms: special cases for 1 and 11, 2 and 12, 3 .. 10 and 13 .. 19, other * Used in: * Scottish Gaelic */ case 13: return ((n == 1 || n == 11) ? 0 : (n == 2 || n == 12) ? 1 : ((n > 2 && n < 11) || (n > 12 && n < 20)) ? 2 : 3); /* Three forms: special cases for 1, 0 and numbers ending in 01 to 19. * Used in: * Romanian */ case 14: return n == 1 ? 0 : (n == 0 || (n % 100 > 0 && n % 100 < 20)) ? 1 : 2; } } static const char *ParseStringChoice(const char *b, uint form, StringBuilder &builder) { /* {Length of each string} {each string} */ uint n = (byte)*b++; uint pos, i, mypos = 0; for (i = pos = 0; i != n; i++) { uint len = (byte)*b++; if (i == form) mypos = pos; pos += len; } builder += b + mypos; return b + pos; } /** Helper for unit conversion. */ struct UnitConversion { double factor; ///< Amount to multiply or divide upon conversion. /** * Convert value from OpenTTD's internal unit into the displayed value. * @param input The input to convert. * @param round Whether to round the value or not. * @return The converted value. */ int64_t ToDisplay(int64_t input, bool round = true) const { return round ? (int64_t)std::round(input * this->factor) : (int64_t)(input * this->factor); } /** * Convert the displayed value back into a value of OpenTTD's internal unit. * @param input The input to convert. * @param round Whether to round the value up or not. * @param divider Divide the return value by this. * @return The converted value. */ int64_t FromDisplay(int64_t input, bool round = true, int64_t divider = 1) const { return round ? (int64_t)std::round(input / this->factor / divider) : (int64_t)(input / this->factor / divider); } }; /** Information about a specific unit system. */ struct Units { UnitConversion c; ///< Conversion StringID s; ///< String for the unit unsigned int decimal_places; ///< Number of decimal places embedded in the value. For example, 1 if the value is in tenths, and 3 if the value is in thousandths. }; /** Information about a specific unit system with a long variant. */ struct UnitsLong { UnitConversion c; ///< Conversion StringID s; ///< String for the short variant of the unit StringID l; ///< String for the long variant of the unit unsigned int decimal_places; ///< Number of decimal places embedded in the value. For example, 1 if the value is in tenths, and 3 if the value is in thousandths. }; /** Unit conversions for velocity. */ static const Units _units_velocity[] = { { { 1.0 }, STR_UNITS_VELOCITY_IMPERIAL, 0 }, { { 1.609344 }, STR_UNITS_VELOCITY_METRIC, 0 }, { { 0.44704 }, STR_UNITS_VELOCITY_SI, 0 }, { { 0.578125 }, STR_UNITS_VELOCITY_GAMEUNITS, 1 }, { { 0.868976 }, STR_UNITS_VELOCITY_KNOTS, 0 }, }; /** Unit conversions for power. */ static const Units _units_power[] = { { { 1.0 }, STR_UNITS_POWER_IMPERIAL, 0 }, { { 1.01387 }, STR_UNITS_POWER_METRIC, 0 }, { { 0.745699 }, STR_UNITS_POWER_SI, 0 }, }; /** Unit conversions for power to weight. */ static const Units _units_power_to_weight[] = { { { 0.907185 }, STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL, 1 }, { { 1.0 }, STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC, 1 }, { { 1.0 }, STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI, 1 }, { { 0.919768 }, STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL, 1 }, { { 1.01387 }, STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC, 1 }, { { 1.01387 }, STR_UNITS_POWER_METRIC_TO_WEIGHT_SI, 1 }, { { 0.676487 }, STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL, 1 }, { { 0.745699 }, STR_UNITS_POWER_SI_TO_WEIGHT_METRIC, 1 }, { { 0.745699 }, STR_UNITS_POWER_SI_TO_WEIGHT_SI, 1 }, }; /** Unit conversions for weight. */ static const UnitsLong _units_weight[] = { { { 1.102311 }, STR_UNITS_WEIGHT_SHORT_IMPERIAL, STR_UNITS_WEIGHT_LONG_IMPERIAL, 0 }, { { 1.0 }, STR_UNITS_WEIGHT_SHORT_METRIC, STR_UNITS_WEIGHT_LONG_METRIC, 0 }, { { 1000.0 }, STR_UNITS_WEIGHT_SHORT_SI, STR_UNITS_WEIGHT_LONG_SI, 0 }, }; /** Unit conversions for volume. */ static const UnitsLong _units_volume[] = { { { 264.172 }, STR_UNITS_VOLUME_SHORT_IMPERIAL, STR_UNITS_VOLUME_LONG_IMPERIAL, 0 }, { { 1000.0 }, STR_UNITS_VOLUME_SHORT_METRIC, STR_UNITS_VOLUME_LONG_METRIC, 0 }, { { 1.0 }, STR_UNITS_VOLUME_SHORT_SI, STR_UNITS_VOLUME_LONG_SI, 0 }, }; /** Unit conversions for force. */ static const Units _units_force[] = { { { 0.224809 }, STR_UNITS_FORCE_IMPERIAL, 0 }, { { 0.101972 }, STR_UNITS_FORCE_METRIC, 0 }, { { 0.001 }, STR_UNITS_FORCE_SI, 0 }, }; /** Unit conversions for height. */ static const Units _units_height[] = { { { 3.0 }, STR_UNITS_HEIGHT_IMPERIAL, 0 }, // "Wrong" conversion factor for more nicer GUI values { { 1.0 }, STR_UNITS_HEIGHT_METRIC, 0 }, { { 1.0 }, STR_UNITS_HEIGHT_SI, 0 }, }; /** * Get index for velocity conversion units for a vehicle type. * @param type VehicleType to convert velocity for. * @return Index within velocity conversion units for vehicle type. */ static byte GetVelocityUnits(VehicleType type) { if (type == VEH_SHIP || type == VEH_AIRCRAFT) return _settings_game.locale.units_velocity_nautical; return _settings_game.locale.units_velocity; } /** * Convert the given (internal) speed to the display speed. * @param speed the speed to convert * @return the converted speed. */ uint ConvertSpeedToDisplaySpeed(uint speed, VehicleType type) { /* For historical reasons we don't want to mess with the * conversion for speed. So, don't round it and keep the * original conversion factors instead of the real ones. */ return _units_velocity[GetVelocityUnits(type)].c.ToDisplay(speed, false); } /** * Convert the given display speed to the (internal) speed. * @param speed the speed to convert * @return the converted speed. */ uint ConvertDisplaySpeedToSpeed(uint speed, VehicleType type) { return _units_velocity[GetVelocityUnits(type)].c.FromDisplay(speed); } /** * Convert the given km/h-ish speed to the display speed. * @param speed the speed to convert * @return the converted speed. */ uint ConvertKmhishSpeedToDisplaySpeed(uint speed, VehicleType type) { return _units_velocity[GetVelocityUnits(type)].c.ToDisplay(speed * 10, false) / 16; } /** * Convert the given display speed to the km/h-ish speed. * @param speed the speed to convert * @return the converted speed. */ uint ConvertDisplaySpeedToKmhishSpeed(uint speed, VehicleType type) { return _units_velocity[GetVelocityUnits(type)].c.FromDisplay(speed * 16, true, 10); } /** * Parse most format codes within a string and write the result to a buffer. * @param builder The string builder to write the final string to. * @param str_arg The original string with format codes. * @param args Pointer to extra arguments used by various string codes. * @param dry_run True when the args' type data is not yet initialized. */ static void FormatString(StringBuilder &builder, const char *str_arg, StringParameters &args, uint case_index, bool game_script, bool dry_run) { size_t orig_offset = args.GetOffset(); if (!dry_run) { /* * This function is normally called with `dry_run` false, then we call this function again * with `dry_run` being true. The dry run is required for the gender formatting. For the * gender determination we need to format a sub string to get the gender, but for that we * need to know as what string control code type the specific parameter is encoded. Since * gendered words can be before the "parameter" words, this needs to be determined before * the actual formatting. */ std::string buffer; StringBuilder dry_run_builder(buffer); if (UsingNewGRFTextStack()) { /* Values from the NewGRF text stack are only copied to the normal * argv array at the time they are encountered. That means that if * another string command references a value later in the string it * would fail. We solve that by running FormatString twice. The first * pass makes sure the argv array is correctly filled and the second * pass can reference later values without problems. */ struct TextRefStack *backup = CreateTextRefStackBackup(); FormatString(dry_run_builder, str_arg, args, case_index, game_script, true); RestoreTextRefStackBackup(backup); } else { FormatString(dry_run_builder, str_arg, args, case_index, game_script, true); } /* We have to restore the original offset here to to read the correct values. */ args.SetOffset(orig_offset); } char32_t b = '\0'; uint next_substr_case_index = 0; std::stack> str_stack; str_stack.push(str_arg); for (;;) { try { while (!str_stack.empty() && (b = Utf8Consume(&str_stack.top())) == '\0') { str_stack.pop(); } if (str_stack.empty()) break; const char *&str = str_stack.top(); if (SCC_NEWGRF_FIRST <= b && b <= SCC_NEWGRF_LAST) { /* We need to pass some stuff as it might be modified. */ StringParameters remaining = args.GetRemainingParameters(); b = RemapNewGRFStringControlCode(b, &str, remaining, dry_run); if (b == 0) continue; } if (b < SCC_CONTROL_START || b > SCC_CONTROL_END) { builder.Utf8Encode(b); continue; } args.SetTypeOfNextParameter(b); switch (b) { case SCC_ENCODED: { ArrayStringParameters<20> sub_args; char *p; uint32_t stringid = std::strtoul(str, &p, 16); if (*p != ':' && *p != '\0') { while (*p != '\0') p++; str = p; builder += "(invalid SCC_ENCODED)"; break; } if (stringid >= TAB_SIZE_GAMESCRIPT) { while (*p != '\0') p++; str = p; builder += "(invalid StringID)"; break; } int i = 0; while (*p != '\0' && i < 20) { uint64_t param; const char *s = ++p; /* Find the next value */ bool instring = false; bool escape = false; for (;; p++) { if (*p == '\\') { escape = true; continue; } if (*p == '"' && escape) { escape = false; continue; } escape = false; if (*p == '"') { instring = !instring; continue; } if (instring) { continue; } if (*p == ':') break; if (*p == '\0') break; } if (*s != '"') { /* Check if we want to look up another string */ char32_t l; size_t len = Utf8Decode(&l, s); bool lookup = (l == SCC_ENCODED); if (lookup) s += len; param = std::strtoull(s, &p, 16); if (lookup) { if (param >= TAB_SIZE_GAMESCRIPT) { while (*p != '\0') p++; str = p; builder += "(invalid sub-StringID)"; break; } param = MakeStringID(TEXT_TAB_GAMESCRIPT_START, param); } sub_args.SetParam(i++, param); } else { s++; // skip the leading \" sub_args.SetParam(i++, std::string(s, p - s - 1)); // also skip the trailing \". } } /* If we didn't error out, we can actually print the string. */ if (*str != '\0') { str = p; GetStringWithArgs(builder, MakeStringID(TEXT_TAB_GAMESCRIPT_START, stringid), sub_args, true); } break; } case SCC_NEWGRF_STRINL: { StringID substr = Utf8Consume(&str); str_stack.push(GetStringPtr(substr)); break; } case SCC_NEWGRF_PRINT_WORD_STRING_ID: { StringID substr = args.GetNextParameter(); str_stack.push(GetStringPtr(substr)); case_index = next_substr_case_index; next_substr_case_index = 0; break; } case SCC_GENDER_LIST: { // {G 0 Der Die Das} /* First read the meta data from the language file. */ size_t offset = orig_offset + (byte)*str++; int gender = 0; if (!dry_run && args.GetTypeAtOffset(offset) != 0) { /* Now we need to figure out what text to resolve, i.e. * what do we need to draw? So get the actual raw string * first using the control code to get said string. */ char input[4 + 1]; char *p = input + Utf8Encode(input, args.GetTypeAtOffset(offset)); *p = '\0'; /* The gender is stored at the start of the formatted string. */ bool old_sgd = _scan_for_gender_data; _scan_for_gender_data = true; std::string buffer; StringBuilder tmp_builder(buffer); StringParameters tmp_params = args.GetRemainingParameters(offset); FormatString(tmp_builder, input, tmp_params); _scan_for_gender_data = old_sgd; /* And determine the string. */ const char *s = buffer.c_str(); char32_t c = Utf8Consume(&s); /* Does this string have a gender, if so, set it */ if (c == SCC_GENDER_INDEX) gender = (byte)s[0]; } str = ParseStringChoice(str, gender, builder); break; } /* This sets up the gender for the string. * We just ignore this one. It's used in {G 0 Der Die Das} to determine the case. */ case SCC_GENDER_INDEX: // {GENDER 0} if (_scan_for_gender_data) { builder.Utf8Encode(SCC_GENDER_INDEX); builder += *str++; } else { str++; } break; case SCC_PLURAL_LIST: { // {P} int plural_form = *str++; // contains the plural form for this string size_t offset = orig_offset + (byte)*str++; int64_t v = args.GetParam(offset); // contains the number that determines plural str = ParseStringChoice(str, DeterminePluralForm(v, plural_form), builder); break; } case SCC_ARG_INDEX: { // Move argument pointer args.SetOffset(orig_offset + (byte)*str++); break; } case SCC_SET_CASE: { // {SET_CASE} /* This is a pseudo command, it's outputted when someone does {STRING.ack} * The modifier is added to all subsequent GetStringWithArgs that accept the modifier. */ next_substr_case_index = (byte)*str++; break; } case SCC_SWITCH_CASE: { // {Used to implement case switching} /* <0x9E> * Each LEN is printed using 2 bytes in big endian order. */ uint num = (byte)*str++; while (num) { if ((byte)str[0] == case_index) { /* Found the case, adjust str pointer and continue */ str += 3; break; } /* Otherwise skip to the next case */ str += 3 + (str[1] << 8) + str[2]; num--; } break; } case SCC_REVISION: // {REV} builder += _openttd_revision; break; case SCC_RAW_STRING_POINTER: { // {RAW_STRING} const char *raw_string = args.GetNextParameterString(); /* raw_string can be nullptr. */ if (raw_string == nullptr) { builder += "(invalid RAW_STRING parameter)"; break; } FormatString(builder, raw_string, args); break; } case SCC_STRING: {// {STRING} StringID string_id = args.GetNextParameter(); if (game_script && GetStringTab(string_id) != TEXT_TAB_GAMESCRIPT_START) break; /* It's prohibited for the included string to consume any arguments. */ StringParameters tmp_params(args, game_script ? args.GetDataLeft() : 0); GetStringWithArgs(builder, string_id, tmp_params, next_substr_case_index, game_script); next_substr_case_index = 0; break; } case SCC_STRING1: case SCC_STRING2: case SCC_STRING3: case SCC_STRING4: case SCC_STRING5: case SCC_STRING6: case SCC_STRING7: { // {STRING1..7} /* Strings that consume arguments */ StringID string_id = args.GetNextParameter(); if (game_script && GetStringTab(string_id) != TEXT_TAB_GAMESCRIPT_START) break; uint size = b - SCC_STRING1 + 1; if (game_script && size > args.GetDataLeft()) { builder += "(too many parameters)"; } else { StringParameters sub_args(args, game_script ? args.GetDataLeft() : size); GetStringWithArgs(builder, string_id, sub_args, next_substr_case_index, game_script); args.AdvanceOffset(size); } next_substr_case_index = 0; break; } case SCC_COMMA: // {COMMA} FormatCommaNumber(builder, args.GetNextParameter()); break; case SCC_DECIMAL: { // {DECIMAL} int64_t number = args.GetNextParameter(); int digits = args.GetNextParameter(); FormatCommaNumber(builder, number, digits); break; } case SCC_NUM: // {NUM} FormatNoCommaNumber(builder, args.GetNextParameter()); break; case SCC_ZEROFILL_NUM: { // {ZEROFILL_NUM} int64_t num = args.GetNextParameter(); FormatZerofillNumber(builder, num, args.GetNextParameter()); break; } case SCC_HEX: // {HEX} FormatHexNumber(builder, args.GetNextParameter()); break; case SCC_BYTES: // {BYTES} FormatBytes(builder, args.GetNextParameter()); break; case SCC_CARGO_TINY: { // {CARGO_TINY} /* Tiny description of cargotypes. Layout: * param 1: cargo type * param 2: cargo count */ CargoID cargo = args.GetNextParameter(); if (cargo >= CargoSpec::GetArraySize()) break; StringID cargo_str = CargoSpec::Get(cargo)->units_volume; int64_t amount = 0; switch (cargo_str) { case STR_TONS: amount = _units_weight[_settings_game.locale.units_weight].c.ToDisplay(args.GetNextParameter()); break; case STR_LITERS: amount = _units_volume[_settings_game.locale.units_volume].c.ToDisplay(args.GetNextParameter()); break; default: { amount = args.GetNextParameter(); break; } } FormatCommaNumber(builder, amount); break; } case SCC_CARGO_SHORT: { // {CARGO_SHORT} /* Short description of cargotypes. Layout: * param 1: cargo type * param 2: cargo count */ CargoID cargo = args.GetNextParameter(); if (cargo >= CargoSpec::GetArraySize()) break; StringID cargo_str = CargoSpec::Get(cargo)->units_volume; switch (cargo_str) { case STR_TONS: { assert(_settings_game.locale.units_weight < lengthof(_units_weight)); const auto &x = _units_weight[_settings_game.locale.units_weight]; auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter()), x.decimal_places); FormatString(builder, GetStringPtr(x.l), tmp_params); break; } case STR_LITERS: { assert(_settings_game.locale.units_volume < lengthof(_units_volume)); const auto &x = _units_volume[_settings_game.locale.units_volume]; auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter()), x.decimal_places); FormatString(builder, GetStringPtr(x.l), tmp_params); break; } default: { auto tmp_params = MakeParameters(args.GetNextParameter()); GetStringWithArgs(builder, cargo_str, tmp_params); break; } } break; } case SCC_CARGO_LONG: { // {CARGO_LONG} /* First parameter is cargo type, second parameter is cargo count */ CargoID cargo = args.GetNextParameter(); if (IsValidCargoID(cargo) && cargo >= CargoSpec::GetArraySize()) break; StringID cargo_str = !IsValidCargoID(cargo) ? STR_QUANTITY_N_A : CargoSpec::Get(cargo)->quantifier; auto tmp_args = MakeParameters(args.GetNextParameter()); GetStringWithArgs(builder, cargo_str, tmp_args); break; } case SCC_CARGO_LIST: { // {CARGO_LIST} CargoTypes cmask = args.GetNextParameter(); bool first = true; for (const auto &cs : _sorted_cargo_specs) { if (!HasBit(cmask, cs->Index())) continue; if (first) { first = false; } else { /* Add a comma if this is not the first item */ builder += ", "; } GetStringWithArgs(builder, cs->name, args, next_substr_case_index, game_script); } /* If first is still true then no cargo is accepted */ if (first) GetStringWithArgs(builder, STR_JUST_NOTHING, args, next_substr_case_index, game_script); next_substr_case_index = 0; break; } case SCC_CURRENCY_SHORT: // {CURRENCY_SHORT} FormatGenericCurrency(builder, _currency, args.GetNextParameter(), true); break; case SCC_CURRENCY_LONG: // {CURRENCY_LONG} FormatGenericCurrency(builder, _currency, args.GetNextParameter(), false); break; case SCC_DATE_TINY: // {DATE_TINY} FormatTinyOrISODate(builder, args.GetNextParameter(), STR_FORMAT_DATE_TINY); break; case SCC_DATE_SHORT: // {DATE_SHORT} FormatMonthAndYear(builder, args.GetNextParameter(), next_substr_case_index); next_substr_case_index = 0; break; case SCC_DATE_LONG: // {DATE_LONG} FormatYmdString(builder, args.GetNextParameter(), next_substr_case_index); next_substr_case_index = 0; break; case SCC_DATE_ISO: // {DATE_ISO} FormatTinyOrISODate(builder, args.GetNextParameter(), STR_FORMAT_DATE_ISO); break; case SCC_FORCE: { // {FORCE} assert(_settings_game.locale.units_force < lengthof(_units_force)); const auto &x = _units_force[_settings_game.locale.units_force]; auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter()), x.decimal_places); FormatString(builder, GetStringPtr(x.s), tmp_params); break; } case SCC_HEIGHT: { // {HEIGHT} assert(_settings_game.locale.units_height < lengthof(_units_height)); const auto &x = _units_height[_settings_game.locale.units_height]; auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter()), x.decimal_places); FormatString(builder, GetStringPtr(x.s), tmp_params); break; } case SCC_POWER: { // {POWER} assert(_settings_game.locale.units_power < lengthof(_units_power)); const auto &x = _units_power[_settings_game.locale.units_power]; auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter()), x.decimal_places); FormatString(builder, GetStringPtr(x.s), tmp_params); break; } case SCC_POWER_TO_WEIGHT: { // {POWER_TO_WEIGHT} auto setting = _settings_game.locale.units_power * 3u + _settings_game.locale.units_weight; assert(setting < lengthof(_units_power_to_weight)); const auto &x = _units_power_to_weight[setting]; auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter()), x.decimal_places); FormatString(builder, GetStringPtr(x.s), tmp_params); break; } case SCC_VELOCITY: { // {VELOCITY} int64_t arg = args.GetNextParameter(); // Unpack vehicle type from packed argument to get desired units. VehicleType vt = static_cast(GB(arg, 56, 8)); byte units = GetVelocityUnits(vt); assert(units < lengthof(_units_velocity)); const auto &x = _units_velocity[units]; auto tmp_params = MakeParameters(ConvertKmhishSpeedToDisplaySpeed(GB(arg, 0, 56), vt), x.decimal_places); FormatString(builder, GetStringPtr(x.s), tmp_params); break; } case SCC_VOLUME_SHORT: { // {VOLUME_SHORT} assert(_settings_game.locale.units_volume < lengthof(_units_volume)); const auto &x = _units_volume[_settings_game.locale.units_volume]; auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter()), x.decimal_places); FormatString(builder, GetStringPtr(x.s), tmp_params); break; } case SCC_VOLUME_LONG: { // {VOLUME_LONG} assert(_settings_game.locale.units_volume < lengthof(_units_volume)); const auto &x = _units_volume[_settings_game.locale.units_volume]; auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter()), x.decimal_places); FormatString(builder, GetStringPtr(x.l), tmp_params); break; } case SCC_WEIGHT_SHORT: { // {WEIGHT_SHORT} assert(_settings_game.locale.units_weight < lengthof(_units_weight)); const auto &x = _units_weight[_settings_game.locale.units_weight]; auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter()), x.decimal_places); FormatString(builder, GetStringPtr(x.s), tmp_params); break; } case SCC_WEIGHT_LONG: { // {WEIGHT_LONG} assert(_settings_game.locale.units_weight < lengthof(_units_weight)); const auto &x = _units_weight[_settings_game.locale.units_weight]; auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter()), x.decimal_places); FormatString(builder, GetStringPtr(x.l), tmp_params); break; } case SCC_COMPANY_NAME: { // {COMPANY} const Company *c = Company::GetIfValid(args.GetNextParameter()); if (c == nullptr) break; if (!c->name.empty()) { auto tmp_params = MakeParameters(c->name); GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params); } else { auto tmp_params = MakeParameters(c->name_2); GetStringWithArgs(builder, c->name_1, tmp_params); } break; } case SCC_COMPANY_NUM: { // {COMPANY_NUM} CompanyID company = args.GetNextParameter(); /* Nothing is added for AI or inactive companies */ if (Company::IsValidHumanID(company)) { auto tmp_params = MakeParameters(company + 1); GetStringWithArgs(builder, STR_FORMAT_COMPANY_NUM, tmp_params); } break; } case SCC_DEPOT_NAME: { // {DEPOT} VehicleType vt = args.GetNextParameter(); if (vt == VEH_AIRCRAFT) { auto tmp_params = MakeParameters(args.GetNextParameter()); GetStringWithArgs(builder, STR_FORMAT_DEPOT_NAME_AIRCRAFT, tmp_params); break; } const Depot *d = Depot::Get(args.GetNextParameter()); if (!d->name.empty()) { auto tmp_params = MakeParameters(d->name); GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params); } else { auto tmp_params = MakeParameters(d->town->index, d->town_cn + 1); GetStringWithArgs(builder, STR_FORMAT_DEPOT_NAME_TRAIN + 2 * vt + (d->town_cn == 0 ? 0 : 1), tmp_params); } break; } case SCC_ENGINE_NAME: { // {ENGINE} int64_t arg = args.GetNextParameter(); const Engine *e = Engine::GetIfValid(static_cast(arg)); if (e == nullptr) break; if (!e->name.empty() && e->IsEnabled()) { auto tmp_params = MakeParameters(e->name); GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params); break; } if (HasBit(e->info.callback_mask, CBM_VEHICLE_NAME)) { uint16_t callback = GetVehicleCallback(CBID_VEHICLE_NAME, static_cast(arg >> 32), 0, e->index, nullptr); /* Not calling ErrorUnknownCallbackResult due to being inside string processing. */ if (callback != CALLBACK_FAILED && callback < 0x400) { const GRFFile *grffile = e->GetGRF(); assert(grffile != nullptr); StartTextRefStackUsage(grffile, 6); ArrayStringParameters<6> tmp_params; GetStringWithArgs(builder, GetGRFStringID(grffile->grfid, 0xD000 + callback), tmp_params); StopTextRefStackUsage(); break; } } auto tmp_params = ArrayStringParameters<0>(); GetStringWithArgs(builder, e->info.string_id, tmp_params); break; } case SCC_GROUP_NAME: { // {GROUP} const Group *g = Group::GetIfValid(args.GetNextParameter()); if (g == nullptr) break; if (!g->name.empty()) { auto tmp_params = MakeParameters(g->name); GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params); } else { auto tmp_params = MakeParameters(g->index); GetStringWithArgs(builder, STR_FORMAT_GROUP_NAME, tmp_params); } break; } case SCC_INDUSTRY_NAME: { // {INDUSTRY} const Industry *i = Industry::GetIfValid(args.GetNextParameter()); if (i == nullptr) break; static bool use_cache = true; if (_scan_for_gender_data) { /* Gender is defined by the industry type. * STR_FORMAT_INDUSTRY_NAME may have the town first, so it would result in the gender of the town name */ auto tmp_params = ArrayStringParameters<0>(); FormatString(builder, GetStringPtr(GetIndustrySpec(i->type)->name), tmp_params, next_substr_case_index); } else if (use_cache) { // Use cached version if first call AutoRestoreBackup cache_backup(use_cache, false); builder += i->GetCachedName(); } else { /* First print the town name and the industry type name. */ auto tmp_params = MakeParameters(i->town->index, GetIndustrySpec(i->type)->name); FormatString(builder, GetStringPtr(STR_FORMAT_INDUSTRY_NAME), tmp_params, next_substr_case_index); } next_substr_case_index = 0; break; } case SCC_PRESIDENT_NAME: { // {PRESIDENT_NAME} const Company *c = Company::GetIfValid(args.GetNextParameter()); if (c == nullptr) break; if (!c->president_name.empty()) { auto tmp_params = MakeParameters(c->president_name); GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params); } else { auto tmp_params = MakeParameters(c->president_name_2); GetStringWithArgs(builder, c->president_name_1, tmp_params); } break; } case SCC_STATION_NAME: { // {STATION} StationID sid = args.GetNextParameter(); const Station *st = Station::GetIfValid(sid); if (st == nullptr) { /* The station doesn't exist anymore. The only place where we might * be "drawing" an invalid station is in the case of cargo that is * in transit. */ auto tmp_params = ArrayStringParameters<0>(); GetStringWithArgs(builder, STR_UNKNOWN_STATION, tmp_params); break; } static bool use_cache = true; if (use_cache) { // Use cached version if first call AutoRestoreBackup cache_backup(use_cache, false); builder += st->GetCachedName(); } else if (!st->name.empty()) { auto tmp_params = MakeParameters(st->name); GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params); } else { StringID string_id = st->string_id; if (st->indtype != IT_INVALID) { /* Special case where the industry provides the name for the station */ const IndustrySpec *indsp = GetIndustrySpec(st->indtype); /* Industry GRFs can change which might remove the station name and * thus cause very strange things. Here we check for that before we * actually set the station name. */ if (indsp->station_name != STR_NULL && indsp->station_name != STR_UNDEFINED) { string_id = indsp->station_name; } } auto tmp_params = MakeParameters(STR_TOWN_NAME, st->town->index, st->index); GetStringWithArgs(builder, string_id, tmp_params); } break; } case SCC_TOWN_NAME: { // {TOWN} const Town *t = Town::GetIfValid(args.GetNextParameter()); if (t == nullptr) break; static bool use_cache = true; if (use_cache) { // Use cached version if first call AutoRestoreBackup cache_backup(use_cache, false); builder += t->GetCachedName(); } else if (!t->name.empty()) { auto tmp_params = MakeParameters(t->name); GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params); } else { GetTownName(builder, t); } break; } case SCC_WAYPOINT_NAME: { // {WAYPOINT} Waypoint *wp = Waypoint::GetIfValid(args.GetNextParameter()); if (wp == nullptr) break; if (!wp->name.empty()) { auto tmp_params = MakeParameters(wp->name); GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params); } else { auto tmp_params = MakeParameters(wp->town->index, wp->town_cn + 1); StringID string_id = ((wp->string_id == STR_SV_STNAME_BUOY) ? STR_FORMAT_BUOY_NAME : STR_FORMAT_WAYPOINT_NAME); if (wp->town_cn != 0) string_id++; GetStringWithArgs(builder, string_id, tmp_params); } break; } case SCC_VEHICLE_NAME: { // {VEHICLE} const Vehicle *v = Vehicle::GetIfValid(args.GetNextParameter()); if (v == nullptr) break; if (!v->name.empty()) { auto tmp_params = MakeParameters(v->name); GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params); } else if (v->group_id != DEFAULT_GROUP) { /* The vehicle has no name, but is member of a group, so print group name */ auto tmp_params = MakeParameters(v->group_id, v->unitnumber); GetStringWithArgs(builder, STR_FORMAT_GROUP_VEHICLE_NAME, tmp_params); } else { auto tmp_params = MakeParameters(v->unitnumber); StringID string_id; switch (v->type) { default: string_id = STR_INVALID_VEHICLE; break; case VEH_TRAIN: string_id = STR_SV_TRAIN_NAME; break; case VEH_ROAD: string_id = STR_SV_ROAD_VEHICLE_NAME; break; case VEH_SHIP: string_id = STR_SV_SHIP_NAME; break; case VEH_AIRCRAFT: string_id = STR_SV_AIRCRAFT_NAME; break; } GetStringWithArgs(builder, string_id, tmp_params); } break; } case SCC_SIGN_NAME: { // {SIGN} const Sign *si = Sign::GetIfValid(args.GetNextParameter()); if (si == nullptr) break; if (!si->name.empty()) { auto tmp_params = MakeParameters(si->name); GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params); } else { auto tmp_params = ArrayStringParameters<0>(); GetStringWithArgs(builder, STR_DEFAULT_SIGN_NAME, tmp_params); } break; } case SCC_STATION_FEATURES: { // {STATIONFEATURES} StationGetSpecialString(builder, args.GetNextParameter()); break; } case SCC_COLOUR: { // {COLOUR} StringControlCode scc = (StringControlCode)(SCC_BLUE + args.GetNextParameter()); if (IsInsideMM(scc, SCC_BLUE, SCC_COLOUR)) builder.Utf8Encode(scc); break; } default: builder.Utf8Encode(b); break; } } catch (std::out_of_range &e) { Debug(misc, 0, "FormatString: {}", e.what()); builder += "(invalid parameter)"; } } } static void StationGetSpecialString(StringBuilder &builder, StationFacility x) { if ((x & FACIL_TRAIN) != 0) builder.Utf8Encode(SCC_TRAIN); if ((x & FACIL_TRUCK_STOP) != 0) builder.Utf8Encode(SCC_LORRY); if ((x & FACIL_BUS_STOP) != 0) builder.Utf8Encode(SCC_BUS); if ((x & FACIL_DOCK) != 0) builder.Utf8Encode(SCC_SHIP); if ((x & FACIL_AIRPORT) != 0) builder.Utf8Encode(SCC_PLANE); } static void GetSpecialTownNameString(StringBuilder &builder, int ind, uint32_t seed) { GenerateTownNameString(builder, ind, seed); } static const char * const _silly_company_names[] = { "Bloggs Brothers", "Tiny Transport Ltd.", "Express Travel", "Comfy-Coach & Co.", "Crush & Bump Ltd.", "Broken & Late Ltd.", "Sam Speedy & Son", "Supersonic Travel", "Mike's Motors", "Lightning International", "Pannik & Loozit Ltd.", "Inter-City Transport", "Getout & Pushit Ltd." }; static const char * const _surname_list[] = { "Adams", "Allan", "Baker", "Bigwig", "Black", "Bloggs", "Brown", "Campbell", "Gordon", "Hamilton", "Hawthorn", "Higgins", "Green", "Gribble", "Jones", "McAlpine", "MacDonald", "McIntosh", "Muir", "Murphy", "Nelson", "O'Donnell", "Parker", "Phillips", "Pilkington", "Quigley", "Sharkey", "Thomson", "Watkins" }; static const char * const _silly_surname_list[] = { "Grumpy", "Dozy", "Speedy", "Nosey", "Dribble", "Mushroom", "Cabbage", "Sniffle", "Fishy", "Swindle", "Sneaky", "Nutkins" }; static const char _initial_name_letters[] = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'P', 'R', 'S', 'T', 'W', }; static void GenAndCoName(StringBuilder &builder, uint32_t arg) { const char * const *base; uint num; if (_settings_game.game_creation.landscape == LT_TOYLAND) { base = _silly_surname_list; num = lengthof(_silly_surname_list); } else { base = _surname_list; num = lengthof(_surname_list); } builder += base[num * GB(arg, 16, 8) >> 8]; builder += " & Co."; } static void GenPresidentName(StringBuilder &builder, uint32_t x) { char initial[] = "?. "; const char * const *base; uint num; uint i; initial[0] = _initial_name_letters[sizeof(_initial_name_letters) * GB(x, 0, 8) >> 8]; builder += initial; i = (sizeof(_initial_name_letters) + 35) * GB(x, 8, 8) >> 8; if (i < sizeof(_initial_name_letters)) { initial[0] = _initial_name_letters[i]; builder += initial; } if (_settings_game.game_creation.landscape == LT_TOYLAND) { base = _silly_surname_list; num = lengthof(_silly_surname_list); } else { base = _surname_list; num = lengthof(_surname_list); } builder += base[num * GB(x, 16, 8) >> 8]; } static void GetSpecialNameString(StringBuilder &builder, int ind, StringParameters &args) { switch (ind) { case 1: // not used builder += _silly_company_names[std::min(args.GetNextParameter(), lengthof(_silly_company_names) - 1)]; return; case 2: // used for Foobar & Co company names GenAndCoName(builder, args.GetNextParameter()); return; case 3: // President name GenPresidentName(builder, args.GetNextParameter()); return; } /* town name? */ if (IsInsideMM(ind - 6, 0, SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1)) { GetSpecialTownNameString(builder, ind - 6, args.GetNextParameter()); builder += " Transport"; return; } NOT_REACHED(); } /** * Check whether the header is a valid header for OpenTTD. * @return true iff the header is deemed valid. */ bool LanguagePackHeader::IsValid() const { return this->ident == TO_LE32(LanguagePackHeader::IDENT) && this->version == TO_LE32(LANGUAGE_PACK_VERSION) && this->plural_form < LANGUAGE_MAX_PLURAL && this->text_dir <= 1 && this->newgrflangid < MAX_LANG && this->num_genders < MAX_NUM_GENDERS && this->num_cases < MAX_NUM_CASES && StrValid(this->name, lastof(this->name)) && StrValid(this->own_name, lastof(this->own_name)) && StrValid(this->isocode, lastof(this->isocode)) && StrValid(this->digit_group_separator, lastof(this->digit_group_separator)) && StrValid(this->digit_group_separator_currency, lastof(this->digit_group_separator_currency)) && StrValid(this->digit_decimal_separator, lastof(this->digit_decimal_separator)); } /** * Check whether a translation is sufficiently finished to offer it to the public. */ bool LanguagePackHeader::IsReasonablyFinished() const { /* "Less than 25% missing" is "sufficiently finished". */ return 4 * this->missing < LANGUAGE_TOTAL_STRINGS; } /** * Read a particular language. * @param lang The metadata about the language. * @return Whether the loading went okay or not. */ bool ReadLanguagePack(const LanguageMetadata *lang) { /* Current language pack */ size_t len = 0; std::unique_ptr lang_pack(reinterpret_cast(ReadFileToMem(lang->file.string(), len, 1U << 20).release())); if (!lang_pack) return false; /* End of read data (+ terminating zero added in ReadFileToMem()) */ const char *end = (char *)lang_pack.get() + len + 1; /* We need at least one byte of lang_pack->data */ if (end <= lang_pack->data || !lang_pack->IsValid()) { return false; } std::array tab_start, tab_num; uint count = 0; for (uint i = 0; i < TEXT_TAB_END; i++) { uint16_t num = FROM_LE16(lang_pack->offsets[i]); if (num > TAB_SIZE) return false; tab_start[i] = count; tab_num[i] = num; count += num; } /* Allocate offsets */ std::vector offs(count); /* Fill offsets */ char *s = lang_pack->data; len = (byte)*s++; for (uint i = 0; i < count; i++) { if (s + len >= end) return false; if (len >= 0xC0) { len = ((len & 0x3F) << 8) + (byte)*s++; if (s + len >= end) return false; } offs[i] = s; s += len; len = (byte)*s; *s++ = '\0'; // zero terminate the string } _langpack.langpack = std::move(lang_pack); _langpack.offsets = std::move(offs); _langpack.langtab_num = tab_num; _langpack.langtab_start = tab_start; _current_language = lang; _current_text_dir = (TextDirection)_current_language->text_dir; _config_language_file = _current_language->file.filename().string(); SetCurrentGrfLangID(_current_language->newgrflangid); #ifdef _WIN32 extern void Win32SetCurrentLocaleName(std::string iso_code); Win32SetCurrentLocaleName(_current_language->isocode); #endif #ifdef WITH_COCOA extern void MacOSSetCurrentLocaleName(const char *iso_code); MacOSSetCurrentLocaleName(_current_language->isocode); #endif #ifdef WITH_ICU_I18N /* Create a collator instance for our current locale. */ UErrorCode status = U_ZERO_ERROR; _current_collator.reset(icu::Collator::createInstance(icu::Locale(_current_language->isocode), status)); /* Sort number substrings by their numerical value. */ if (_current_collator) _current_collator->setAttribute(UCOL_NUMERIC_COLLATION, UCOL_ON, status); /* Avoid using the collator if it is not correctly set. */ if (U_FAILURE(status)) { _current_collator.reset(); } #endif /* WITH_ICU_I18N */ /* Some lists need to be sorted again after a language change. */ ReconsiderGameScriptLanguage(); InitializeSortedCargoSpecs(); SortIndustryTypes(); BuildIndustriesLegend(); BuildContentTypeStringList(); InvalidateWindowClassesData(WC_BUILD_VEHICLE); // Build vehicle window. InvalidateWindowClassesData(WC_TRAINS_LIST); // Train group window. InvalidateWindowClassesData(WC_ROADVEH_LIST); // Road vehicle group window. InvalidateWindowClassesData(WC_SHIPS_LIST); // Ship group window. InvalidateWindowClassesData(WC_AIRCRAFT_LIST); // Aircraft group window. InvalidateWindowClassesData(WC_INDUSTRY_DIRECTORY); // Industry directory window. InvalidateWindowClassesData(WC_STATION_LIST); // Station list window. return true; } /* Win32 implementation in win32.cpp. * OS X implementation in os/macosx/macos.mm. */ #if !(defined(_WIN32) || defined(__APPLE__)) /** * Determine the current charset based on the environment * First check some default values, after this one we passed ourselves * and if none exist return the value for $LANG * @param param environment variable to check conditionally if default ones are not * set. Pass nullptr if you don't want additional checks. * @return return string containing current charset, or nullptr if not-determinable */ const char *GetCurrentLocale(const char *param) { const char *env; env = std::getenv("LANGUAGE"); if (env != nullptr) return env; env = std::getenv("LC_ALL"); if (env != nullptr) return env; if (param != nullptr) { env = std::getenv(param); if (env != nullptr) return env; } return std::getenv("LANG"); } #else const char *GetCurrentLocale(const char *param); #endif /* !(defined(_WIN32) || defined(__APPLE__)) */ /** * Get the language with the given NewGRF language ID. * @param newgrflangid NewGRF languages ID to check. * @return The language's metadata, or nullptr if it is not known. */ const LanguageMetadata *GetLanguage(byte newgrflangid) { for (const LanguageMetadata &lang : _languages) { if (newgrflangid == lang.newgrflangid) return ⟨ } return nullptr; } /** * Reads the language file header and checks compatibility. * @param file the file to read * @param hdr the place to write the header information to * @return true if and only if the language file is of a compatible version */ static bool GetLanguageFileHeader(const char *file, LanguagePackHeader *hdr) { FILE *f = fopen(file, "rb"); if (f == nullptr) return false; size_t read = fread(hdr, sizeof(*hdr), 1, f); fclose(f); bool ret = read == 1 && hdr->IsValid(); /* Convert endianness for the windows language ID */ if (ret) { hdr->missing = FROM_LE16(hdr->missing); hdr->winlangid = FROM_LE16(hdr->winlangid); } return ret; } /** * Search for the languages in the given directory and add them to the #_languages list. * @param path the base directory to search in */ static void FillLanguageList(const std::string &path) { DIR *dir = ttd_opendir(path.c_str()); if (dir != nullptr) { struct dirent *dirent; while ((dirent = readdir(dir)) != nullptr) { std::string d_name = FS2OTTD(dirent->d_name); const char *extension = strrchr(d_name.c_str(), '.'); /* Not a language file */ if (extension == nullptr || strcmp(extension, ".lng") != 0) continue; LanguageMetadata lmd; lmd.file = path + d_name; /* Check whether the file is of the correct version */ if (!GetLanguageFileHeader(lmd.file.string().c_str(), &lmd)) { Debug(misc, 3, "{} is not a valid language file", lmd.file); } else if (GetLanguage(lmd.newgrflangid) != nullptr) { Debug(misc, 3, "{}'s language ID is already known", lmd.file); } else { _languages.push_back(lmd); } } closedir(dir); } } /** * Make a list of the available language packs. Put the data in * #_languages list. */ void InitializeLanguagePacks() { for (Searchpath sp : _valid_searchpaths) { FillLanguageList(FioGetDirectory(sp, LANG_DIR)); } if (_languages.empty()) UserError("No available language packs (invalid versions?)"); /* Acquire the locale of the current system */ const char *lang = GetCurrentLocale("LC_MESSAGES"); if (lang == nullptr) lang = "en_GB"; const LanguageMetadata *chosen_language = nullptr; ///< Matching the language in the configuration file or the current locale const LanguageMetadata *language_fallback = nullptr; ///< Using pt_PT for pt_BR locale when pt_BR is not available const LanguageMetadata *en_GB_fallback = _languages.data(); ///< Fallback when no locale-matching language has been found /* Find a proper language. */ for (const LanguageMetadata &lng : _languages) { /* We are trying to find a default language. The priority is by * configuration file, local environment and last, if nothing found, * English. */ if (_config_language_file == lng.file.filename()) { chosen_language = &lng; break; } if (strcmp (lng.isocode, "en_GB") == 0) en_GB_fallback = &lng; /* Only auto-pick finished translations */ if (!lng.IsReasonablyFinished()) continue; if (strncmp(lng.isocode, lang, 5) == 0) chosen_language = &lng; if (strncmp(lng.isocode, lang, 2) == 0) language_fallback = &lng; } /* We haven't found the language in the config nor the one in the locale. * Now we set it to one of the fallback languages */ if (chosen_language == nullptr) { chosen_language = (language_fallback != nullptr) ? language_fallback : en_GB_fallback; } if (!ReadLanguagePack(chosen_language)) UserError("Can't read language pack '{}'", chosen_language->file); } /** * Get the ISO language code of the currently loaded language. * @return the ISO code. */ const char *GetCurrentLanguageIsoCode() { return _langpack.langpack->isocode; } /** * Check whether there are glyphs missing in the current language. * @return If glyphs are missing, return \c true, else return \c false. */ bool MissingGlyphSearcher::FindMissingGlyphs() { InitFontCache(this->Monospace()); const Sprite *question_mark[FS_END]; for (FontSize size = this->Monospace() ? FS_MONO : FS_BEGIN; size < (this->Monospace() ? FS_END : FS_MONO); size++) { question_mark[size] = GetGlyph(size, '?'); } this->Reset(); for (auto text = this->NextString(); text.has_value(); text = this->NextString()) { auto src = text->cbegin(); FontSize size = this->DefaultSize(); while (src != text->cend()) { char32_t c = Utf8Consume(src); if (c >= SCC_FIRST_FONT && c <= SCC_LAST_FONT) { size = (FontSize)(c - SCC_FIRST_FONT); } else if (!IsInsideMM(c, SCC_SPRITE_START, SCC_SPRITE_END) && IsPrintable(c) && !IsTextDirectionChar(c) && c != '?' && GetGlyph(size, c) == question_mark[size]) { /* The character is printable, but not in the normal font. This is the case we were testing for. */ std::string size_name; switch (size) { case FS_NORMAL: size_name = "medium"; break; case FS_SMALL: size_name = "small"; break; case FS_LARGE: size_name = "large"; break; case FS_MONO: size_name = "mono"; break; default: NOT_REACHED(); } Debug(fontcache, 0, "Font is missing glyphs to display char 0x{:X} in {} font size", (int)c, size_name); return true; } } } return false; } /** Helper for searching through the language pack. */ class LanguagePackGlyphSearcher : public MissingGlyphSearcher { uint i; ///< Iterator for the primary language tables. uint j; ///< Iterator for the secondary language tables. void Reset() override { this->i = 0; this->j = 0; } FontSize DefaultSize() override { return FS_NORMAL; } std::optional NextString() override { if (this->i >= TEXT_TAB_END) return std::nullopt; const char *ret = _langpack.offsets[_langpack.langtab_start[this->i] + this->j]; this->j++; while (this->i < TEXT_TAB_END && this->j >= _langpack.langtab_num[this->i]) { this->i++; this->j = 0; } return ret; } bool Monospace() override { return false; } void SetFontNames([[maybe_unused]] FontCacheSettings *settings, [[maybe_unused]] const char *font_name, [[maybe_unused]] const void *os_data) override { #if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA) settings->small.font = font_name; settings->medium.font = font_name; settings->large.font = font_name; settings->small.os_handle = os_data; settings->medium.os_handle = os_data; settings->large.os_handle = os_data; #endif } }; /** * Check whether the currently loaded language pack * uses characters that the currently loaded font * does not support. If this is the case an error * message will be shown in English. The error * message will not be localized because that would * mean it might use characters that are not in the * font, which is the whole reason this check has * been added. * @param base_font Whether to look at the base font as well. * @param searcher The methods to use to search for strings to check. * If nullptr the loaded language pack searcher is used. */ void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher) { static LanguagePackGlyphSearcher pack_searcher; if (searcher == nullptr) searcher = &pack_searcher; bool bad_font = !base_font || searcher->FindMissingGlyphs(); #if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA) if (bad_font) { /* We found an unprintable character... lets try whether we can find * a fallback font that can print the characters in the current language. */ bool any_font_configured = !_fcsettings.medium.font.empty(); FontCacheSettings backup = _fcsettings; _fcsettings.mono.os_handle = nullptr; _fcsettings.medium.os_handle = nullptr; bad_font = !SetFallbackFont(&_fcsettings, _langpack.langpack->isocode, _langpack.langpack->winlangid, searcher); _fcsettings = backup; if (!bad_font && any_font_configured) { /* If the user configured a bad font, and we found a better one, * show that we loaded the better font instead of the configured one. * The colour 'character' might change in the * future, so for safety we just Utf8 Encode it into the string, * which takes exactly three characters, so it replaces the "XXX" * with the colour marker. */ static std::string err_str("XXXThe current font is missing some of the characters used in the texts for this language. Using system fallback font instead."); Utf8Encode(err_str.data(), SCC_YELLOW); SetDParamStr(0, err_str); ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_WARNING); } if (bad_font && base_font) { /* Our fallback font does miss characters too, so keep the * user chosen font as that is more likely to be any good than * the wild guess we made */ InitFontCache(searcher->Monospace()); } } #endif if (bad_font) { /* All attempts have failed. Display an error. As we do not want the string to be translated by * the translators, we 'force' it into the binary and 'load' it via a BindCString. To do this * properly we have to set the colour of the string, otherwise we end up with a lot of artifacts. * The colour 'character' might change in the future, so for safety we just Utf8 Encode it into * the string, which takes exactly three characters, so it replaces the "XXX" with the colour marker. */ static std::string err_str("XXXThe current font is missing some of the characters used in the texts for this language. Read the readme to see how to solve this."); Utf8Encode(err_str.data(), SCC_YELLOW); SetDParamStr(0, err_str); ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_WARNING); /* Reset the font width */ LoadStringWidthTable(searcher->Monospace()); return; } /* Update the font with cache */ LoadStringWidthTable(searcher->Monospace()); #if !(defined(WITH_ICU_I18N) && defined(WITH_HARFBUZZ)) && !defined(WITH_UNISCRIBE) && !defined(WITH_COCOA) /* * For right-to-left languages we need the ICU library. If * we do not have support for that library we warn the user * about it with a message. As we do not want the string to * be translated by the translators, we 'force' it into the * binary and 'load' it via a BindCString. To do this * properly we have to set the colour of the string, * otherwise we end up with a lot of artifacts. The colour * 'character' might change in the future, so for safety * we just Utf8 Encode it into the string, which takes * exactly three characters, so it replaces the "XXX" with * the colour marker. */ if (_current_text_dir != TD_LTR) { static std::string err_str("XXXThis version of OpenTTD does not support right-to-left languages. Recompile with ICU + Harfbuzz enabled."); Utf8Encode(err_str.data(), SCC_YELLOW); SetDParamStr(0, err_str); ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR); } #endif /* !(WITH_ICU_I18N && WITH_HARFBUZZ) && !WITH_UNISCRIBE && !WITH_COCOA */ }