/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ #include "../script_priorityqueue.hpp" #include "../template/template_priorityqueue.hpp.sq" template <> const char *GetClassName() { return "GSPriorityQueue"; } void SQGSPriorityQueue_Register(Squirrel *engine) { DefSQClass SQGSPriorityQueue("GSPriorityQueue"); SQGSPriorityQueue.PreRegister(engine); SQGSPriorityQueue.AddConstructor(engine, "x"); SQGSPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Insert, "Insert"); SQGSPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Pop, "Pop"); SQGSPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Peek, "Peek"); SQGSPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Exists, "Exists"); SQGSPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Clear, "Clear"); SQGSPriorityQueue.DefSQMethod(engine, &ScriptPriorityQueue::IsEmpty, "IsEmpty", 1, "x"); SQGSPriorityQueue.DefSQMethod(engine, &ScriptPriorityQueue::Count, "Count", 1, "x"); SQGSPriorityQueue.PostRegister(engine); }