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Location: cpp/openttd-patchpack/source/table/train_cmd.h - annotation
r3303:1bae0f5399a4
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text/x-c
(svn r4060) -Codechange: [OSX] made the release target (in os/macosx/Makefile) easier to use since it gives the release disk image the right name automatically
it now uses REV instead of RELEASE, which means RELEASE is not needed to be set manaully anymore
it also automatically adds "-jaguar" when making a build aimed at OSX 10.2 (codenamed jaguar)
it now uses REV instead of RELEASE, which means RELEASE is not needed to be set manaully anymore
it also automatically adds "-jaguar" when making a build aimed at OSX 10.2 (codenamed jaguar)
r2186:5ee653b1b5e1 r2186:5ee653b1b5e1 r0:d63b455452f6 r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 | /* $Id$ */
static const SpriteID _engine_sprite_base[] = {
0x0B59, 0x0B61, 0x0B69, 0x0BE1, 0x0B71, 0x0B75, 0x0B7D, 0x0B7D,
0x0B85, 0x0B85, 0x0B8D, 0x0B8D, 0x0BC9, 0x0BD1, 0x0BD9, 0x0BE9,
0x0BED, 0x0BED, 0x0BF5, 0x0BF9, 0x0B79, 0x0B9D, 0x0B9D, 0x0B95,
0x0B95, 0x0BA5, 0x0BA9, 0x0BA9, 0x0BC1, 0x0BC5, 0x0BB1, 0x0BB9,
0x0BB9, 0x0AAD, 0x0AB1, 0x0AB5, 0x0AB9, 0x0ABD, 0x0AC1, 0x0AC9,
0x0ACD, 0x0AD5, 0x0AD1, 0x0AD9, 0x0AC5, 0x0AD1, 0x0AD5, 0x0AF9,
0x0AFD, 0x0B05, 0x0AB9, 0x0AC1, 0x0AC9, 0x0AD1, 0x0AD9, 0x0AE1,
0x0AE5, 0x0AE9, 0x0AF1, 0x0AF9, 0x0B0D, 0x0B11, 0x0B15, 0x0B19,
0x0B1D, 0x0B21, 0x0B29, 0x0B2D, 0x0B35, 0x0B31, 0x0B39, 0x0B25,
0x0B31, 0x0B35,
};
/* For how many directions do we have sprites? (8 or 4; if 4, the other 4
* directions are symmetric. */
static const byte _engine_sprite_and[] = {
7, 7, 7, 7, 3, 3, 7, 7,
7, 7, 7, 7, 7, 7, 7, 3,
7, 7, 3, 7, 3, 7, 7, 7,
7, 3, 7, 7, 3, 3, 7, 7,
7, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3,
3, 3,
};
/* Non-zero for multihead trains. */
static const byte _engine_sprite_add[] = {
0, 0, 0, 0, 0, 0, 0, 4,
0, 4, 0, 4, 0, 0, 0, 0,
0, 4, 0, 0, 0, 0, 4, 0,
4, 0, 0, 4, 0, 0, 0, 0,
4, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0,
};
static const byte _wagon_full_adder[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 44, 0, 0, 0, 0, 24,
24, 24, 24, 0, 0, 32, 32, 0,
4, 4, 4, 4, 4, 4, 4, 0,
0, 4, 4, 4, 0, 44, 0, 0,
0, 0, 24, 24, 24, 24, 0, 0,
32, 32
};
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