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Location: cpp/openttd-patchpack/source/src/elrail_func.h - annotation
r10684:2065375f27ac
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(svn r14996) -Update: WebTranslator2 update to 2009-01-11 18:44:49
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catalan - 16 fixed by arnaullv (16)
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lithuanian - 21 fixed by Enternald (21)
polish - 11 fixed by xaxa (11)
slovenian - 41 fixed by Necrolyte (41)
turkish - 22 fixed by Emin (22)
r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9413:fcf267325763 r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9413:fcf267325763 r9154:6e22da499a7e r9154:6e22da499a7e | /* $Id$ */
/** @file elrail_func.h header file for electrified rail specific functions */
#ifndef ELRAIL_FUNC_H
#define ELRAIL_FUNC_H
#include "rail.h"
#include "transparency.h"
#include "tile_cmd.h"
#include "settings_type.h"
/**
* Test if a rail type has catenary
* @param rt Rail type to test
*/
static inline bool HasCatenary(RailType rt)
{
return HasBit(GetRailTypeInfo(rt)->flags, RTF_CATENARY);
}
/**
* Test if we should draw rail catenary
* @param rt Rail type to test
*/
static inline bool HasCatenaryDrawn(RailType rt)
{
return HasCatenary(rt) && !IsInvisibilitySet(TO_CATENARY) && !_settings_game.vehicle.disable_elrails;
}
/**
* Draws overhead wires and pylons for electric railways.
* @param ti The TileInfo struct of the tile being drawn
* @see DrawCatenaryRailway
*/
void DrawCatenary(const TileInfo *ti);
void DrawCatenaryOnTunnel(const TileInfo *ti);
void DrawCatenaryOnBridge(const TileInfo *ti);
int32 SettingsDisableElrail(int32 p1); ///< _settings_game.disable_elrail callback
#endif /* ELRAIL_FUNC_H */
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