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Location: cpp/openttd-patchpack/source/src/cheat_gui.cpp - annotation
r17467:2106b5d6fd53
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(svn r22232) -Update from WebTranslator v3.0:
german - 20 changes by lugo
portuguese - 1 changes by JayCity
slovak - 1 changes by micropro_cz
german - 20 changes by lugo
portuguese - 1 changes by JayCity
slovak - 1 changes by micropro_cz
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file cheat_gui.cpp GUI related to cheating. */
#include "stdafx.h"
#include "command_func.h"
#include "cheat_type.h"
#include "company_base.h"
#include "company_func.h"
#include "date_func.h"
#include "saveload/saveload.h"
#include "textbuf_gui.h"
#include "window_gui.h"
#include "newgrf.h"
#include "string_func.h"
#include "strings_func.h"
#include "window_func.h"
#include "rail_gui.h"
#include "gui.h"
#include "company_gui.h"
#include "gamelog.h"
#include "table/strings.h"
#include "table/sprites.h"
/**
* The 'amount' to cheat with.
* This variable is semantically a constant value, but because the cheat
* code requires to be able to write to the variable it is not constified.
*/
static int32 _money_cheat_amount = 10000000;
/**
* Handle cheating of money.
* Note that the amount of money of a company must be changed through a command
* rather than by setting a variable. Since the cheat data structure expects a
* variable, the amount of given/taken money is used for this purpose.
* @param p1 not used.
* @param p2 is -1 or +1 (down/up)
* @return Amount of money cheat.
*/
static int32 ClickMoneyCheat(int32 p1, int32 p2)
{
DoCommandP(0, (uint32)(p2 * _money_cheat_amount), 0, CMD_MONEY_CHEAT);
return _money_cheat_amount;
}
/**
* Handle changing of company.
* @param p1 company to set to
* @param p2 is -1 or +1 (down/up)
* @return The new company.
*/
static int32 ClickChangeCompanyCheat(int32 p1, int32 p2)
{
while ((uint)p1 < Company::GetPoolSize()) {
if (Company::IsValidID((CompanyID)p1)) {
SetLocalCompany((CompanyID)p1);
return _local_company;
}
p1 += p2;
}
return _local_company;
}
/**
* Allow (or disallow) changing production of all industries.
* @param p1 new value
* @param p2 unused
* @return New value allwing change of industry production.
*/
static int32 ClickSetProdCheat(int32 p1, int32 p2)
{
_cheats.setup_prod.value = (p1 != 0);
InvalidateWindowClassesData(WC_INDUSTRY_VIEW);
return _cheats.setup_prod.value;
}
/**
* Handle changing of climate.
* @param p1 New climate.
* @param p2 Unused.
* @return New climate.
*/
static int32 ClickChangeClimateCheat(int32 p1, int32 p2)
{
if (p1 == -1) p1 = 3;
if (p1 == 4) p1 = 0;
_settings_game.game_creation.landscape = p1;
GamelogStartAction(GLAT_CHEAT);
GamelogTestMode();
ReloadNewGRFData();
GamelogStopAction();
return _settings_game.game_creation.landscape;
}
extern void EnginesMonthlyLoop();
/**
* Handle changing of the current year.
* @param p1 Unused.
* @param p2 +1 (increase) or -1 (decrease).
* @return New year.
*/
static int32 ClickChangeDateCheat(int32 p1, int32 p2)
{
YearMonthDay ymd;
ConvertDateToYMD(_date, &ymd);
p1 = Clamp(p1, MIN_YEAR, MAX_YEAR);
if (p1 == _cur_year) return _cur_year;
SetDate(ConvertYMDToDate(p1, ymd.month, ymd.day), _date_fract);
EnginesMonthlyLoop();
SetWindowDirty(WC_STATUS_BAR, 0);
InvalidateWindowClassesData(WC_BUILD_STATION, 0);
InvalidateWindowClassesData(WC_BUILD_OBJECT, 0);
ResetSignalVariant();
return _cur_year;
}
/** Available cheats. */
enum CheatNumbers {
CHT_MONEY, ///< Change amount of money.
CHT_CHANGE_COMPANY, ///< Switch company.
CHT_EXTRA_DYNAMITE, ///< Dynamite anything.
CHT_CROSSINGTUNNELS, ///< Allow tunnels to cross each other.
CHT_NO_JETCRASH, ///< Disable jet-airplane crashes.
CHT_SETUP_PROD, ///< Allow manually editing of industry production.
CHT_SWITCH_CLIMATE, ///< Switch climate.
CHT_CHANGE_DATE, ///< Do time traveling.
CHT_NUM_CHEATS, ///< Number of cheats.
};
/**
* Signature of handler function when user clicks at a cheat.
* @param p1 The new value.
* @param p2 Change direction (+1, +1), \c 0 for boolean settings.
*/
typedef int32 CheckButtonClick(int32 p1, int32 p2);
/** Information of a cheat. */
struct CheatEntry {
VarType type; ///< type of selector
StringID str; ///< string with descriptive text
void *variable; ///< pointer to the variable
bool *been_used; ///< has this cheat been used before?
CheckButtonClick *proc;///< procedure
};
/**
* The available cheats.
* Order matches with the values of #CheatNumbers
*/
static const CheatEntry _cheats_ui[] = {
{SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat },
{SLE_UINT8, STR_CHEAT_CHANGE_COMPANY, &_local_company, &_cheats.switch_company.been_used, &ClickChangeCompanyCheat },
{SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, NULL },
{SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, NULL },
{SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL },
{SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, &ClickSetProdCheat },
{SLE_UINT8, STR_CHEAT_SWITCH_CLIMATE, &_settings_game.game_creation.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat },
{SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat },
};
assert_compile(CHT_NUM_CHEATS == lengthof(_cheats_ui));
/** Names of the cheat window widgets. */
enum CheatWidgets {
CW_PANEL,
};
/** Widget definitions of the cheat GUI. */
static const NWidgetPart _nested_cheat_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_CHEATS, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, CW_PANEL), SetDataTip(0x0, STR_CHEATS_TOOLTIP), EndContainer(),
};
/** GUI for the cheats. */
struct CheatWindow : Window {
int clicked;
int header_height;
CheatWindow(const WindowDesc *desc) : Window()
{
this->InitNested(desc);
}
virtual void DrawWidget(const Rect &r, int widget) const
{
if (widget != CW_PANEL) return;
int y = r.top + WD_FRAMERECT_TOP + this->header_height;
DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, r.top + WD_FRAMERECT_TOP, y, STR_CHEATS_WARNING, TC_FROMSTRING, SA_CENTER);
bool rtl = _current_text_dir == TD_RTL;
uint box_left = rtl ? r.right - 12 : r.left + 5;
uint button_left = rtl ? r.right - 40 : r.left + 20;
uint text_left = r.left + (rtl ? WD_FRAMERECT_LEFT: 50);
uint text_right = r.right - (rtl ? 50 : WD_FRAMERECT_RIGHT);
for (int i = 0; i != lengthof(_cheats_ui); i++) {
const CheatEntry *ce = &_cheats_ui[i];
DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, box_left, y + 2);
switch (ce->type) {
case SLE_BOOL: {
bool on = (*(bool*)ce->variable);
DrawFrameRect(button_left, y + 1, button_left + 20 - 1, y + FONT_HEIGHT_NORMAL - 1, on ? COLOUR_GREEN : COLOUR_RED, on ? FR_LOWERED : FR_NONE);
SetDParam(0, on ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
break;
}
default: {
int32 val = (int32)ReadValue(ce->variable, ce->type);
char buf[512];
/* Draw [<][>] boxes for settings of an integer-type */
DrawArrowButtons(button_left, y, COLOUR_YELLOW, clicked - (i * 2), true, true);
switch (ce->str) {
/* Display date for change date cheat */
case STR_CHEAT_CHANGE_DATE: SetDParam(0, _date); break;
/* Draw coloured flag for change company cheat */
case STR_CHEAT_CHANGE_COMPANY: {
SetDParam(0, val + 1);
GetString(buf, STR_CHEAT_CHANGE_COMPANY, lastof(buf));
uint offset = 10 + GetStringBoundingBox(buf).width;
DrawCompanyIcon(_local_company, rtl ? text_right - offset - 10 : text_left + offset, y + 2);
break;
}
/* Set correct string for switch climate cheat */
case STR_CHEAT_SWITCH_CLIMATE: val += STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE;
/* FALL THROUGH */
default: SetDParam(0, val);
}
break;
}
}
DrawString(text_left, text_right, y + 1, ce->str);
y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
if (widget != CW_PANEL) return;
uint width = 0;
for (int i = 0; i != lengthof(_cheats_ui); i++) {
const CheatEntry *ce = &_cheats_ui[i];
switch (ce->type) {
case SLE_BOOL:
SetDParam(0, STR_CONFIG_SETTING_ON);
width = max(width, GetStringBoundingBox(ce->str).width);
SetDParam(0, STR_CONFIG_SETTING_OFF);
width = max(width, GetStringBoundingBox(ce->str).width);
break;
default:
switch (ce->str) {
/* Display date for change date cheat */
case STR_CHEAT_CHANGE_DATE:
SetDParam(0, ConvertYMDToDate(MAX_YEAR, 11, 31));
width = max(width, GetStringBoundingBox(ce->str).width);
break;
/* Draw coloured flag for change company cheat */
case STR_CHEAT_CHANGE_COMPANY:
SetDParam(0, 15);
width = max(width, GetStringBoundingBox(ce->str).width + 10 + 10);
break;
/* Set correct string for switch climate cheat */
case STR_CHEAT_SWITCH_CLIMATE:
for (StringID i = STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE; i <= STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE; i++) {
SetDParam(0, i);
width = max(width, GetStringBoundingBox(ce->str).width);
}
break;
default:
SetDParam(0, INT64_MAX);
width = max(width, GetStringBoundingBox(ce->str).width);
break;
}
break;
}
}
size->width = width + 50 /* stuff on the left */ + 10 /* extra spacing on right */;
this->header_height = GetStringHeight(STR_CHEATS_WARNING, size->width - WD_FRAMERECT_LEFT - WD_FRAMERECT_RIGHT) + WD_PAR_VSEP_WIDE;
size->height = this->header_height + WD_FRAMERECT_TOP + WD_PAR_VSEP_NORMAL + WD_FRAMERECT_BOTTOM + (FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL) * lengthof(_cheats_ui);
}
virtual void OnClick(Point pt, int widget, int click_count)
{
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(CW_PANEL);
uint btn = (pt.y - wid->pos_y - WD_FRAMERECT_TOP - this->header_height) / (FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL);
uint x = pt.x - wid->pos_x;
bool rtl = _current_text_dir == TD_RTL;
if (rtl) x = wid->current_x - x;
if (btn >= lengthof(_cheats_ui)) return;
const CheatEntry *ce = &_cheats_ui[btn];
int value = (int32)ReadValue(ce->variable, ce->type);
int oldvalue = value;
if (btn == CHT_CHANGE_DATE && x >= 40) {
/* Click at the date text directly. */
SetDParam(0, value);
ShowQueryString(STR_JUST_INT, STR_CHEAT_CHANGE_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_ACCEPT_UNCHANGED);
return;
}
/* Not clicking a button? */
if (!IsInsideMM(x, 20, 40)) return;
*ce->been_used = true;
switch (ce->type) {
case SLE_BOOL:
value ^= 1;
if (ce->proc != NULL) ce->proc(value, 0);
break;
default:
/* Take whatever the function returns */
value = ce->proc(value + ((x >= 30) ? 1 : -1), (x >= 30) ? 1 : -1);
/* The first cheat (money), doesn't return a different value. */
if (value != oldvalue || btn == CHT_MONEY) this->clicked = btn * 2 + 1 + ((x >= 30) != rtl ? 1 : 0);
break;
}
if (value != oldvalue) WriteValue(ce->variable, ce->type, (int64)value);
this->flags4 |= WF_TIMEOUT_BEGIN;
this->SetDirty();
}
virtual void OnTimeout()
{
this->clicked = 0;
this->SetDirty();
}
virtual void OnQueryTextFinished(char *str)
{
/* Was 'cancel' pressed or nothing entered? */
if (str == NULL || StrEmpty(str)) return;
const CheatEntry *ce = &_cheats_ui[CHT_CHANGE_DATE];
int oldvalue = (int32)ReadValue(ce->variable, ce->type);
int value = atoi(str);
*ce->been_used = true;
value = ce->proc(value, value - oldvalue);
if (value != oldvalue) WriteValue(ce->variable, ce->type, (int64)value);
this->SetDirty();
}
};
/** Window description of the cheats GUI. */
static const WindowDesc _cheats_desc(
WDP_AUTO, 0, 0,
WC_CHEATS, WC_NONE,
WDF_UNCLICK_BUTTONS,
_nested_cheat_widgets, lengthof(_nested_cheat_widgets)
);
/** Open cheat window. */
void ShowCheatWindow()
{
DeleteWindowById(WC_CHEATS, 0);
new CheatWindow(&_cheats_desc);
}
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