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Location: cpp/openttd-patchpack/source/src/sound_func.h - annotation
r10737:2346af7e04e8
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(svn r15070) -Update: WebTranslator2 update to 2009-01-13 18:42:22
brazilian_portuguese - 16 fixed by tucalipe (16)
catalan - 8 fixed by arnaullv (8)
croatian - 24 fixed by tifached (24)
czech - 8 fixed by Hadez (8)
dutch - 2 fixed by Excel20 (2)
finnish - 7 fixed, 1 changed by UltimateSephiroth (8)
hungarian - 7 fixed, 2 changed by IPG (2), alyr (7)
indonesian - 23 fixed, 2 changed by fanioz (25)
italian - 7 fixed, 1 changed by lorenzodv (8)
japanese - 59 fixed by ickoonite (59)
polish - 3 fixed by xaxa (3)
romanian - 23 fixed, 1 changed by kkmic (24)
slovak - 59 fixed by James (59)
spanish - 58 fixed by Dominus (30), eusebio (28)
turkish - 7 fixed, 1 changed by Emin (8)
brazilian_portuguese - 16 fixed by tucalipe (16)
catalan - 8 fixed by arnaullv (8)
croatian - 24 fixed by tifached (24)
czech - 8 fixed by Hadez (8)
dutch - 2 fixed by Excel20 (2)
finnish - 7 fixed, 1 changed by UltimateSephiroth (8)
hungarian - 7 fixed, 2 changed by IPG (2), alyr (7)
indonesian - 23 fixed, 2 changed by fanioz (25)
italian - 7 fixed, 1 changed by lorenzodv (8)
japanese - 59 fixed by ickoonite (59)
polish - 3 fixed by xaxa (3)
romanian - 23 fixed, 1 changed by kkmic (24)
slovak - 59 fixed by James (59)
spanish - 58 fixed by Dominus (30), eusebio (28)
turkish - 7 fixed, 1 changed by Emin (8)
r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 | /* $Id$ */
/** @file sound_func.h Functions related to sound. */
#ifndef SOUND_FUNC_H
#define SOUND_FUNC_H
#include "sound_type.h"
#include "vehicle_type.h"
#include "tile_type.h"
extern MusicFileSettings msf;
bool SoundInitialize(const char *filename);
uint GetNumOriginalSounds();
void SndPlayTileFx(SoundFx sound, TileIndex tile);
void SndPlayVehicleFx(SoundFx sound, const Vehicle *v);
void SndPlayFx(SoundFx sound);
void SndCopyToPool();
#endif /* SOUND_FUNC_H */
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