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Location: cpp/openttd-patchpack/source/src/gamelog.h - annotation
r28098:2f7e0d913c81
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text/x-c
Add: Mock sprite cache intialization.
This fills up the sprite cache with SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT zero-size sprites, to
allow GetSpriteSize() calls to continue from unit-tests.
This fills up the sprite cache with SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT zero-size sprites, to
allow GetSpriteSize() calls to continue from unit-tests.
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r27571:da7f7d781aa6 r9457:ecfeb802c57a r9457:ecfeb802c57a r9457:ecfeb802c57a r9457:ecfeb802c57a r9457:ecfeb802c57a r9457:ecfeb802c57a r17630:7d818445376d r27737:728d55b97775 r9457:ecfeb802c57a r9457:ecfeb802c57a r9457:ecfeb802c57a r9457:ecfeb802c57a r11069:3f09c162966b r9704:108fa337b182 r11527:64c8da2b83d1 r9457:ecfeb802c57a r9457:ecfeb802c57a r9457:ecfeb802c57a r9457:ecfeb802c57a r27223:23146c90355d r27737:728d55b97775 r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r9457:ecfeb802c57a r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r9457:ecfeb802c57a r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27376:7e6826313302 r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r11527:64c8da2b83d1 r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27235:9a91a121c2bd r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27737:728d55b97775 r9457:ecfeb802c57a r27223:23146c90355d r27223:23146c90355d r27737:728d55b97775 r27223:23146c90355d r27737:728d55b97775 r27737:728d55b97775 r27223:23146c90355d r27737:728d55b97775 r27737:728d55b97775 r9457:ecfeb802c57a r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r27737:728d55b97775 r27223:23146c90355d r9457:ecfeb802c57a r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d r9704:108fa337b182 r27223:23146c90355d r18219:9a85d923ce33 r9457:ecfeb802c57a | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file gamelog.h Functions to be called to log fundamental changes to the game */
#ifndef GAMELOG_H
#define GAMELOG_H
#include "newgrf_config.h"
/** The actions we log. */
enum GamelogActionType : uint8_t {
GLAT_START, ///< Game created
GLAT_LOAD, ///< Game loaded
GLAT_GRF, ///< GRF changed
GLAT_CHEAT, ///< Cheat was used
GLAT_SETTING, ///< Setting changed
GLAT_GRFBUG, ///< GRF bug was triggered
GLAT_EMERGENCY, ///< Emergency savegame
GLAT_END, ///< So we know how many GLATs are there
GLAT_NONE = 0xFF, ///< No logging active; in savegames, end of list
};
/** Type of logged change */
enum GamelogChangeType : uint8_t {
GLCT_MODE, ///< Scenario editor x Game, different landscape
GLCT_REVISION, ///< Changed game revision string
GLCT_OLDVER, ///< Loaded from savegame without logged data
GLCT_SETTING, ///< Non-networksafe setting value changed
GLCT_GRFADD, ///< Removed GRF
GLCT_GRFREM, ///< Added GRF
GLCT_GRFCOMPAT, ///< Loading compatible GRF
GLCT_GRFPARAM, ///< GRF parameter changed
GLCT_GRFMOVE, ///< GRF order changed
GLCT_GRFBUG, ///< GRF bug triggered
GLCT_EMERGENCY, ///< Emergency savegame
GLCT_END, ///< So we know how many GLCTs are there
GLCT_NONE = 0xFF, ///< In savegames, end of list
};
struct LoggedChange;
struct LoggedAction;
struct GamelogInternalData;
class Gamelog {
private:
std::unique_ptr<GamelogInternalData> data;
GamelogActionType action_type;
struct LoggedAction *current_action;
void Change(std::unique_ptr<LoggedChange> &&change);
public:
Gamelog();
~Gamelog();
void StartAction(GamelogActionType at);
void StopAction();
void StopAnyAction();
void Reset();
void Print(std::function<void(const std::string &)> proc);
void PrintDebug(int level);
void PrintConsole();
void Emergency();
bool TestEmergency();
void Revision();
void Mode();
void Oldver();
void Setting(const std::string &name, int32_t oldval, int32_t newval);
void GRFUpdate(const GRFConfig *oldg, const GRFConfig *newg);
void GRFAddList(const GRFConfig *newg);
void GRFRemove(uint32_t grfid);
void GRFAdd(const GRFConfig *newg);
void GRFBug(uint32_t grfid, byte bug, uint64_t data);
bool GRFBugReverse(uint32_t grfid, uint16_t internal_id);
void GRFCompatible(const GRFIdentifier *newg);
void GRFMove(uint32_t grfid, int32_t offset);
void GRFParameters(uint32_t grfid);
void TestRevision();
void TestMode();
void Info(uint32_t *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs);
const GRFIdentifier *GetOverriddenIdentifier(const GRFConfig *c);
/* Saveload handler for gamelog needs access to internal data. */
friend struct GLOGChunkHandler;
};
extern Gamelog _gamelog;
#endif /* GAMELOG_H */
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