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Location: cpp/openttd-patchpack/source/src/saveload/compat/game_sl_compat.h - annotation
r25914:36afca7beadd
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Update: Translations from eints
italian: 13 changes by CoderLel
russian: 1 change by Ln-Wolf
french: 2 changes by glx22
italian: 13 changes by CoderLel
russian: 1 change by Ln-Wolf
french: 2 changes by glx22
r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25753:722d782a707d r25753:722d782a707d r25753:722d782a707d r25753:722d782a707d r25753:722d782a707d r25753:722d782a707d r25753:722d782a707d r25753:722d782a707d r25753:722d782a707d r25753:722d782a707d r25753:722d782a707d r25753:722d782a707d r25752:2d6c2238f03d | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game_sl_compat.h Loading for game chunks before table headers were added. */
#ifndef SAVELOAD_COMPAT_GAME_H
#define SAVELOAD_COMPAT_GAME_H
#include "../saveload.h"
/** Original field order for _game_script_desc. */
const SaveLoadCompat _game_script_sl_compat[] = {
SLC_VAR("name"),
SLC_VAR("settings"),
SLC_VAR("version"),
SLC_VAR("is_random"),
};
/** Original field order for SlGameLanguageString. */
const SaveLoadCompat _game_language_string_sl_compat[] = {
SLC_VAR("string"),
};
/** Original field order for _game_language_desc. */
const SaveLoadCompat _game_language_sl_compat[] = {
SLC_VAR("language"),
SLC_VAR("count"),
SLC_VAR("strings"),
};
#endif /* SAVELOAD_COMPAT_GAME_H */
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