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Location: cpp/openttd-patchpack/source/src/saveload/goal_sl.cpp - annotation
r19727:37cdfa4a6a38
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text/x-c
(svn r24682) -Codechange: Add resolver classes for houses.
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file goal_sl.cpp Code handling saving and loading of goals */
#include "../stdafx.h"
#include "../goal_base.h"
#include "saveload.h"
static const SaveLoad _goals_desc[] = {
SLE_VAR(Goal, company, SLE_UINT16),
SLE_VAR(Goal, type, SLE_UINT16),
SLE_VAR(Goal, dst, SLE_UINT32),
SLE_STR(Goal, text, SLE_STR | SLF_ALLOW_CONTROL, 0),
SLE_END()
};
static void Save_GOAL()
{
Goal *s;
FOR_ALL_GOALS(s) {
SlSetArrayIndex(s->index);
SlObject(s, _goals_desc);
}
}
static void Load_GOAL()
{
int index;
while ((index = SlIterateArray()) != -1) {
Goal *s = new (index) Goal();
SlObject(s, _goals_desc);
}
}
extern const ChunkHandler _goal_chunk_handlers[] = {
{ 'GOAL', Save_GOAL, Load_GOAL, NULL, NULL, CH_ARRAY | CH_LAST},
};
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