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Location: cpp/openttd-patchpack/source/src/sound/win32_s.h - annotation
r19727:37cdfa4a6a38
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(svn r24682) -Codechange: Add resolver classes for houses.
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file win32_s.h Base for Windows sound handling. */
#ifndef SOUND_WIN32_H
#define SOUND_WIN32_H
#include "sound_driver.hpp"
/** Implementation of the sound driver for Windows. */
class SoundDriver_Win32: public SoundDriver {
public:
/* virtual */ const char *Start(const char * const *param);
/* virtual */ void Stop();
/* virtual */ const char *GetName() const { return "win32"; }
};
/** Factory for the sound driver for Windows. */
class FSoundDriver_Win32: public SoundDriverFactory<FSoundDriver_Win32> {
public:
static const int priority = 10;
/* virtual */ const char *GetName() { return "win32"; }
/* virtual */ const char *GetDescription() { return "Win32 WaveOut Driver"; }
/* virtual */ Driver *CreateInstance() { return new SoundDriver_Win32(); }
};
#endif /* SOUND_WIN32_H */
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