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Location: cpp/openttd-patchpack/source/src/economy_func.h - annotation
r8802:3a3f8a172f6c
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(svn r12542) -Fix [Makefile]: Don't install scenarios into the current user's homedir when running 'make install', that is silly. Simply always install scenarios system wide instead.
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/** @file economy_func.h Functions related to the economy. */
#ifndef ECONOMY_FUNC_H
#define ECONOMY_FUNC_H
#include "core/geometry_type.hpp"
#include "economy_type.h"
#include "cargo_type.h"
#include "vehicle_type.h"
#include "tile_type.h"
#include "town_type.h"
#include "industry_type.h"
#include "player_type.h"
#include "station_type.h"
struct Player;
void ResetPriceBaseMultipliers();
void SetPriceBaseMultiplier(uint price, byte factor);
extern const ScoreInfo _score_info[];
extern int _score_part[MAX_PLAYERS][SCORE_END];
extern Economy _economy;
extern Subsidy _subsidies[MAX_PLAYERS];
/* Prices and also the fractional part. */
extern Prices _price;
extern uint16 _price_frac[NUM_PRICES];
extern Money _cargo_payment_rates[NUM_CARGO];
extern uint16 _cargo_payment_rates_frac[NUM_CARGO];
int UpdateCompanyRatingAndValue(Player *p, bool update);
Pair SetupSubsidyDecodeParam(const Subsidy *s, bool mode);
void DeleteSubsidyWithTown(TownID index);
void DeleteSubsidyWithIndustry(IndustryID index);
void DeleteSubsidyWithStation(StationID index);
Money GetTransportedGoodsIncome(uint num_pieces, uint dist, byte transit_days, CargoID cargo_type);
uint MoveGoodsToStation(TileIndex tile, int w, int h, CargoID type, uint amount);
void VehiclePayment(Vehicle *front_v);
void LoadUnloadStation(Station *st);
Money GetPriceByIndex(uint8 index);
#endif /* ECONOMY_FUNC_H */
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