Files @ r4603:3b159d0db197
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Location: cpp/openttd-patchpack/source/pool.c - annotation

peter1138
(svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
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/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "pool.h"

/**
 * Clean a pool in a safe way (does free all blocks)
 */
void CleanPool(MemoryPool *pool)
{
	uint i;

	DEBUG(misc, 4)("[Pool] (%s) Cleaning pool..", pool->name);

	/* Free all blocks */
	for (i = 0; i < pool->current_blocks; i++) {
		if (pool->clean_block_proc != NULL) {
			pool->clean_block_proc(i * (1 << pool->block_size_bits), (i + 1) * (1 << pool->block_size_bits) - 1);
		}
		free(pool->blocks[i]);
	}

	/* Free the block itself */
	free(pool->blocks);

	/* Clear up some critical data */
	pool->total_items = 0;
	pool->current_blocks = 0;
	pool->blocks = NULL;
}

/**
 * This function tries to increase the size of array by adding
 *  1 block too it
 *
 * @return Returns false if the pool could not be increased
 */
bool AddBlockToPool(MemoryPool *pool)
{
	/* Is the pool at his max? */
	if (pool->max_blocks == pool->current_blocks)
		return false;

	pool->total_items = (pool->current_blocks + 1) * (1 << pool->block_size_bits);

	DEBUG(misc, 4)("[Pool] (%s) Increasing size of pool to %d items (%d bytes)", pool->name, pool->total_items, pool->total_items * pool->item_size);

	/* Increase the poolsize */
	pool->blocks = realloc(pool->blocks, sizeof(pool->blocks[0]) * (pool->current_blocks + 1));
	if (pool->blocks == NULL)
		error("Pool: (%s) could not allocate memory for blocks", pool->name);

	/* Allocate memory to the new block item */
	pool->blocks[pool->current_blocks] = malloc(pool->item_size * (1 << pool->block_size_bits));
	if (pool->blocks[pool->current_blocks] == NULL)
		error("Pool: (%s) could not allocate memory for blocks", pool->name);

	/* Clean the content of the new block */
	memset(pool->blocks[pool->current_blocks], 0, pool->item_size * (1 << pool->block_size_bits));

	/* Call a custom function if defined (e.g. to fill indexes) */
	if (pool->new_block_proc != NULL)
		pool->new_block_proc(pool->current_blocks * (1 << pool->block_size_bits));

	/* We have a new block */
	pool->current_blocks++;

	return true;
}

/**
 * Adds blocks to the pool if needed (and possible) till index fits inside the pool
 *
 * @return Returns false if adding failed
 */
bool AddBlockIfNeeded(MemoryPool *pool, uint index)
{
	while (index >= pool->total_items) {
		if (!AddBlockToPool(pool))
			return false;
	}

	return true;
}