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Location: cpp/openttd-patchpack/source/src/industry_type.h - annotation
r15899:3bbe04d427d2
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(svn r20593) -Fix: (rlongago, r20547): long ago the service interval was int16, after which is got converted to Date except in the order backup. Much later I copied the savegame snippets from a vehicle and applied that on the order backup. Presto, reading/writing 32 bits (of Date) into 16 bits of ancient style service interval. That would then "spoil" the name pointer and that eventually crashes OpenTTD as it's likely to be an invalid pointer.
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file industry_type.h Types related to the industry. */
#ifndef INDUSTRY_TYPE_H
#define INDUSTRY_TYPE_H
typedef uint16 IndustryID;
typedef uint16 IndustryGfx;
typedef uint8 IndustryType;
struct Industry;
struct IndustrySpec;
struct IndustryTileSpec;
static const IndustryID INVALID_INDUSTRY = 0xFFFF;
static const IndustryType NEW_INDUSTRYOFFSET = 37; ///< original number of industries
static const IndustryType NUM_INDUSTRYTYPES = 64; ///< total number of industries, new and old
static const IndustryType INVALID_INDUSTRYTYPE = NUM_INDUSTRYTYPES; ///< one above amount is considered invalid
static const IndustryGfx INDUSTRYTILE_NOANIM = 0xFF; ///< flag to mark industry tiles as having no animation
static const IndustryGfx NEW_INDUSTRYTILEOFFSET = 175; ///< original number of tiles
static const IndustryGfx NUM_INDUSTRYTILES = 512; ///< total number of industry tiles, new and old
static const IndustryGfx INVALID_INDUSTRYTILE = NUM_INDUSTRYTILES; ///< one above amount is considered invalid
static const int INDUSTRY_COMPLETED = 3; ///< final stage of industry construction.
#endif /* INDUSTRY_TYPE_H */
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