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Location: cpp/openttd-patchpack/source/src/network/core/packet.cpp - annotation
r25554:3bffaeffba17
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Codechange: rename str_validate to StrMakeValid(InPlace) (#9304)
This to be more explicit the function changes the value, and not
returns yes/no.
This to be more explicit the function changes the value, and not
returns yes/no.
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r25376:5e8b491f6f7a r25376:5e8b491f6f7a r25376:5e8b491f6f7a r25554:3bffaeffba17 r25376:5e8b491f6f7a r25376:5e8b491f6f7a r25376:5e8b491f6f7a r25244:61183b73d88e r25244:61183b73d88e r25244:61183b73d88e r25244:61183b73d88e r25244:61183b73d88e r25251:3aeef3ed86be r25244:61183b73d88e | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file packet.cpp Basic functions to create, fill and read packets.
*/
#include "../../stdafx.h"
#include "../../string_func.h"
#include "packet.h"
#include "../../safeguards.h"
/**
* Create a packet that is used to read from a network socket.
* @param cs The socket handler associated with the socket we are reading from.
* @param limit The maximum size of packets to accept.
* @param initial_read_size The initial amount of data to transfer from the socket into the
* packet. This defaults to just the required bytes to determine the
* packet's size. That default is the wanted for streams such as TCP
* as you do not want to read data of the next packet yet. For UDP
* you need to read the whole packet at once otherwise you might
* loose some the data of the packet, so there you pass the maximum
* size for the packet you expect from the network.
*/
Packet::Packet(NetworkSocketHandler *cs, size_t limit, size_t initial_read_size) : next(nullptr), pos(0), limit(limit)
{
assert(cs != nullptr);
this->cs = cs;
this->buffer.resize(initial_read_size);
}
/**
* Creates a packet to send
* @param type The type of the packet to send
* @param limit The maximum number of bytes the packet may have. Default is COMPAT_MTU.
* Be careful of compatibility with older clients/servers when changing
* the limit as it might break things if the other side is not expecting
* much larger packets than what they support.
*/
Packet::Packet(PacketType type, size_t limit) : next(nullptr), pos(0), limit(limit), cs(nullptr)
{
/* Allocate space for the the size so we can write that in just before sending the packet. */
this->Send_uint16(0);
this->Send_uint8(type);
}
/**
* Add the given Packet to the end of the queue of packets.
* @param queue The pointer to the begin of the queue.
* @param packet The packet to append to the queue.
*/
/* static */ void Packet::AddToQueue(Packet **queue, Packet *packet)
{
while (*queue != nullptr) queue = &(*queue)->next;
*queue = packet;
}
/**
* Pop the packet from the begin of the queue and set the
* begin of the queue to the second element in the queue.
* @param queue The pointer to the begin of the queue.
* @return The Packet that used to be a the begin of the queue.
*/
/* static */ Packet *Packet::PopFromQueue(Packet **queue)
{
Packet *p = *queue;
*queue = p->next;
p->next = nullptr;
return p;
}
/**
* Writes the packet size from the raw packet from packet->size
*/
void Packet::PrepareToSend()
{
assert(this->cs == nullptr && this->next == nullptr);
this->buffer[0] = GB(this->Size(), 0, 8);
this->buffer[1] = GB(this->Size(), 8, 8);
this->pos = 0; // We start reading from here
this->buffer.shrink_to_fit();
}
/**
* Is it safe to write to the packet, i.e. didn't we run over the buffer?
* @param bytes_to_write The amount of bytes we want to try to write.
* @return True iff the given amount of bytes can be written to the packet.
*/
bool Packet::CanWriteToPacket(size_t bytes_to_write)
{
return this->Size() + bytes_to_write < this->limit;
}
/*
* The next couple of functions make sure we can send
* uint8, uint16, uint32 and uint64 endian-safe
* over the network. The least significant bytes are
* sent first.
*
* So 0x01234567 would be sent as 67 45 23 01.
*
* A bool is sent as a uint8 where zero means false
* and non-zero means true.
*/
/**
* Package a boolean in the packet.
* @param data The data to send.
*/
void Packet::Send_bool(bool data)
{
this->Send_uint8(data ? 1 : 0);
}
/**
* Package a 8 bits integer in the packet.
* @param data The data to send.
*/
void Packet::Send_uint8(uint8 data)
{
assert(this->CanWriteToPacket(sizeof(data)));
this->buffer.emplace_back(data);
}
/**
* Package a 16 bits integer in the packet.
* @param data The data to send.
*/
void Packet::Send_uint16(uint16 data)
{
assert(this->CanWriteToPacket(sizeof(data)));
this->buffer.emplace_back(GB(data, 0, 8));
this->buffer.emplace_back(GB(data, 8, 8));
}
/**
* Package a 32 bits integer in the packet.
* @param data The data to send.
*/
void Packet::Send_uint32(uint32 data)
{
assert(this->CanWriteToPacket(sizeof(data)));
this->buffer.emplace_back(GB(data, 0, 8));
this->buffer.emplace_back(GB(data, 8, 8));
this->buffer.emplace_back(GB(data, 16, 8));
this->buffer.emplace_back(GB(data, 24, 8));
}
/**
* Package a 64 bits integer in the packet.
* @param data The data to send.
*/
void Packet::Send_uint64(uint64 data)
{
assert(this->CanWriteToPacket(sizeof(data)));
this->buffer.emplace_back(GB(data, 0, 8));
this->buffer.emplace_back(GB(data, 8, 8));
this->buffer.emplace_back(GB(data, 16, 8));
this->buffer.emplace_back(GB(data, 24, 8));
this->buffer.emplace_back(GB(data, 32, 8));
this->buffer.emplace_back(GB(data, 40, 8));
this->buffer.emplace_back(GB(data, 48, 8));
this->buffer.emplace_back(GB(data, 56, 8));
}
/**
* Sends a string over the network. It sends out
* the string + '\0'. No size-byte or something.
* @param data The string to send
*/
void Packet::Send_string(const std::string_view data)
{
assert(this->CanWriteToPacket(data.size() + 1));
this->buffer.insert(this->buffer.end(), data.begin(), data.end());
this->buffer.emplace_back('\0');
}
/**
* Send as many of the bytes as possible in the packet. This can mean
* that it is possible that not all bytes are sent. To cope with this
* the function returns the amount of bytes that were actually sent.
* @param begin The begin of the buffer to send.
* @param end The end of the buffer to send.
* @return The number of bytes that were added to this packet.
*/
size_t Packet::Send_bytes(const byte *begin, const byte *end)
{
size_t amount = std::min<size_t>(end - begin, this->limit - this->Size());
this->buffer.insert(this->buffer.end(), begin, begin + amount);
return amount;
}
/*
* Receiving commands
* Again, the next couple of functions are endian-safe
* see the comment before Send_bool for more info.
*/
/**
* Is it safe to read from the packet, i.e. didn't we run over the buffer?
* In case \c close_connection is true, the connection will be closed when one would
* overrun the buffer. When it is false, the connection remains untouched.
* @param bytes_to_read The amount of bytes we want to try to read.
* @param close_connection Whether to close the connection if one cannot read that amount.
* @return True if that is safe, otherwise false.
*/
bool Packet::CanReadFromPacket(size_t bytes_to_read, bool close_connection)
{
/* Don't allow reading from a quit client/client who send bad data */
if (this->cs->HasClientQuit()) return false;
/* Check if variable is within packet-size */
if (this->pos + bytes_to_read > this->Size()) {
if (close_connection) this->cs->NetworkSocketHandler::MarkClosed();
return false;
}
return true;
}
/**
* Check whether the packet, given the position of the "write" pointer, has read
* enough of the packet to contain its size.
* @return True iff there is enough data in the packet to contain the packet's size.
*/
bool Packet::HasPacketSizeData() const
{
return this->pos >= sizeof(PacketSize);
}
/**
* Get the number of bytes in the packet.
* When sending a packet this is the size of the data up to that moment.
* When receiving a packet (before PrepareToRead) this is the allocated size for the data to be read.
* When reading a packet (after PrepareToRead) this is the full size of the packet.
* @return The packet's size.
*/
size_t Packet::Size() const
{
return this->buffer.size();
}
/**
* Reads the packet size from the raw packet and stores it in the packet->size
* @return True iff the packet size seems plausible.
*/
bool Packet::ParsePacketSize()
{
assert(this->cs != nullptr && this->next == nullptr);
size_t size = (size_t)this->buffer[0];
size += (size_t)this->buffer[1] << 8;
/* If the size of the packet is less than the bytes required for the size and type of
* the packet, or more than the allowed limit, then something is wrong with the packet.
* In those cases the packet can generally be regarded as containing garbage data. */
if (size < sizeof(PacketSize) + sizeof(PacketType) || size > this->limit) return false;
this->buffer.resize(size);
this->pos = sizeof(PacketSize);
return true;
}
/**
* Prepares the packet so it can be read
*/
void Packet::PrepareToRead()
{
/* Put the position on the right place */
this->pos = sizeof(PacketSize);
}
/**
* Get the \c PacketType from this packet.
* @return The packet type.
*/
PacketType Packet::GetPacketType() const
{
assert(this->Size() >= sizeof(PacketSize) + sizeof(PacketType));
return static_cast<PacketType>(buffer[sizeof(PacketSize)]);
}
/**
* Read a boolean from the packet.
* @return The read data.
*/
bool Packet::Recv_bool()
{
return this->Recv_uint8() != 0;
}
/**
* Read a 8 bits integer from the packet.
* @return The read data.
*/
uint8 Packet::Recv_uint8()
{
uint8 n;
if (!this->CanReadFromPacket(sizeof(n), true)) return 0;
n = this->buffer[this->pos++];
return n;
}
/**
* Read a 16 bits integer from the packet.
* @return The read data.
*/
uint16 Packet::Recv_uint16()
{
uint16 n;
if (!this->CanReadFromPacket(sizeof(n), true)) return 0;
n = (uint16)this->buffer[this->pos++];
n += (uint16)this->buffer[this->pos++] << 8;
return n;
}
/**
* Read a 32 bits integer from the packet.
* @return The read data.
*/
uint32 Packet::Recv_uint32()
{
uint32 n;
if (!this->CanReadFromPacket(sizeof(n), true)) return 0;
n = (uint32)this->buffer[this->pos++];
n += (uint32)this->buffer[this->pos++] << 8;
n += (uint32)this->buffer[this->pos++] << 16;
n += (uint32)this->buffer[this->pos++] << 24;
return n;
}
/**
* Read a 64 bits integer from the packet.
* @return The read data.
*/
uint64 Packet::Recv_uint64()
{
uint64 n;
if (!this->CanReadFromPacket(sizeof(n), true)) return 0;
n = (uint64)this->buffer[this->pos++];
n += (uint64)this->buffer[this->pos++] << 8;
n += (uint64)this->buffer[this->pos++] << 16;
n += (uint64)this->buffer[this->pos++] << 24;
n += (uint64)this->buffer[this->pos++] << 32;
n += (uint64)this->buffer[this->pos++] << 40;
n += (uint64)this->buffer[this->pos++] << 48;
n += (uint64)this->buffer[this->pos++] << 56;
return n;
}
/**
* Reads a string till it finds a '\0' in the stream.
* @param buffer The buffer to put the data into.
* @param size The size of the buffer.
* @param settings The string validation settings.
*/
void Packet::Recv_string(char *buffer, size_t size, StringValidationSettings settings)
{
char *bufp = buffer;
const char *last = buffer + size - 1;
/* Don't allow reading from a closed socket */
if (cs->HasClientQuit()) return;
size_t pos = this->pos;
while (--size > 0 && pos < this->Size() && (*buffer++ = this->buffer[pos++]) != '\0') {}
if (size == 0 || pos == this->Size()) {
*buffer = '\0';
/* If size was sooner to zero then the string in the stream
* skip till the \0, so than packet can be read out correctly for the rest */
while (pos < this->Size() && this->buffer[pos] != '\0') pos++;
pos++;
}
assert(pos <= std::numeric_limits<PacketSize>::max());
this->pos = static_cast<PacketSize>(pos);
StrMakeValidInPlace(bufp, last, settings);
}
/**
* Reads characters (bytes) from the packet until it finds a '\0', or reaches a
* maximum of \c length characters.
* When the '\0' has not been reached in the first \c length read characters,
* more characters are read from the packet until '\0' has been reached. However,
* these characters will not end up in the returned string.
* The length of the returned string will be at most \c length - 1 characters.
* @param length The maximum length of the string including '\0'.
* @param settings The string validation settings.
* @return The validated string.
*/
std::string Packet::Recv_string(size_t length, StringValidationSettings settings)
{
assert(length > 1);
/* Both loops with Recv_uint8 terminate when reading past the end of the
* packet as Recv_uint8 then closes the connection and returns 0. */
std::string str;
char character;
while (--length > 0 && (character = this->Recv_uint8()) != '\0') str.push_back(character);
if (length == 0) {
/* The string in the packet was longer. Read until the termination. */
while (this->Recv_uint8() != '\0') {}
}
return StrMakeValid(str, settings);
}
/**
* Get the amount of bytes that are still available for the Transfer functions.
* @return The number of bytes that still have to be transfered.
*/
size_t Packet::RemainingBytesToTransfer() const
{
return this->Size() - this->pos;
}
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