Files
@ r13059:3c0354738822
Branch filter:
Location: cpp/openttd-patchpack/source/src/newgrf_spritegroup.cpp - annotation
r13059:3c0354738822
7.4 KiB
text/x-c
(svn r17569) -Codechange: Town view window runs with nested widgets.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 | r5584:545d748cc681 r5584:545d748cc681 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r6348:a905c3e6d8fa r5584:545d748cc681 r8546:225d8773329b r5584:545d748cc681 r6332:7393965b5322 r11967:df0600d2c7e7 r5584:545d748cc681 r11967:df0600d2c7e7 r11967:df0600d2c7e7 r5584:545d748cc681 r11985:d8202dea2203 r5584:545d748cc681 r12010:5513d8f8e97d r12010:5513d8f8e97d r11985:d8202dea2203 r5584:545d748cc681 r11985:d8202dea2203 r11985:d8202dea2203 r11985:d8202dea2203 r11985:d8202dea2203 r11985:d8202dea2203 r5584:545d748cc681 r11985:d8202dea2203 r11985:d8202dea2203 r12010:5513d8f8e97d r11985:d8202dea2203 r6332:7393965b5322 r11985:d8202dea2203 r11985:d8202dea2203 r11985:d8202dea2203 r11985:d8202dea2203 r5584:545d748cc681 r5584:545d748cc681 r7616:d6611d4fd004 r6521:f9fb7d189c75 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r8546:225d8773329b r8546:225d8773329b r8561:b5bc42f7c79b r8546:225d8773329b r8546:225d8773329b r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r9540:357595a2ed99 r9540:357595a2ed99 r7609:2e734c4aad38 r6521:f9fb7d189c75 r9750:1e2535e15958 r9750:1e2535e15958 r9750:1e2535e15958 r9750:1e2535e15958 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r7612:58e7a3f2232d r7612:58e7a3f2232d r7612:58e7a3f2232d r7612:58e7a3f2232d r7612:58e7a3f2232d r7612:58e7a3f2232d r7612:58e7a3f2232d r7612:58e7a3f2232d r7612:58e7a3f2232d r7612:58e7a3f2232d r7612:58e7a3f2232d r7612:58e7a3f2232d r7612:58e7a3f2232d r7612:58e7a3f2232d r7612:58e7a3f2232d r5600:62b6ba0cfe7f r11356:ae9277304002 r5600:62b6ba0cfe7f r7610:6031d09c03ef r5600:62b6ba0cfe7f r5600:62b6ba0cfe7f r5600:62b6ba0cfe7f r5600:62b6ba0cfe7f r5600:62b6ba0cfe7f r5600:62b6ba0cfe7f r5600:62b6ba0cfe7f r5600:62b6ba0cfe7f r5600:62b6ba0cfe7f r5600:62b6ba0cfe7f r5600:62b6ba0cfe7f r5600:62b6ba0cfe7f r5600:62b6ba0cfe7f r5600:62b6ba0cfe7f r5600:62b6ba0cfe7f r5601:e743a91066e5 r5601:e743a91066e5 r5600:62b6ba0cfe7f r5600:62b6ba0cfe7f r6617:4cbd48714a2c r6617:4cbd48714a2c r6617:4cbd48714a2c r6617:4cbd48714a2c r5600:62b6ba0cfe7f r5600:62b6ba0cfe7f r5600:62b6ba0cfe7f r5600:62b6ba0cfe7f r7609:2e734c4aad38 r6521:f9fb7d189c75 r7610:6031d09c03ef r7612:58e7a3f2232d r7612:58e7a3f2232d r7612:58e7a3f2232d r5600:62b6ba0cfe7f r5600:62b6ba0cfe7f r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11991:9a2b087e564c r5584:545d748cc681 r5607:024dca12843c r5606:4b49e34b3fc2 r5584:545d748cc681 r5584:545d748cc681 r11991:9a2b087e564c r5584:545d748cc681 r11991:9a2b087e564c r11991:9a2b087e564c r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5617:94e7517dc4e8 r5622:81778139d6fd r8685:e1dcf6a6ad15 r11991:9a2b087e564c r11985:d8202dea2203 r5617:94e7517dc4e8 r5617:94e7517dc4e8 r11985:d8202dea2203 r5617:94e7517dc4e8 r5617:94e7517dc4e8 r5617:94e7517dc4e8 r5617:94e7517dc4e8 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11991:9a2b087e564c r5584:545d748cc681 r5584:545d748cc681 r11991:9a2b087e564c r7610:6031d09c03ef r7610:6031d09c03ef r7610:6031d09c03ef r12022:f3eef0751aff r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5607:024dca12843c r5607:024dca12843c r11991:9a2b087e564c r5584:545d748cc681 r9088:e6d3f3cef115 r11985:d8202dea2203 r11985:d8202dea2203 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11991:9a2b087e564c r11991:9a2b087e564c r11991:9a2b087e564c r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11991:9a2b087e564c r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11991:9a2b087e564c r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11991:9a2b087e564c r11991:9a2b087e564c r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11991:9a2b087e564c r11991:9a2b087e564c r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11991:9a2b087e564c r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11991:9a2b087e564c r11991:9a2b087e564c r5584:545d748cc681 r11991:9a2b087e564c r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11991:9a2b087e564c r5584:545d748cc681 r11991:9a2b087e564c r5584:545d748cc681 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_spritegroup.cpp Handling of primarily NewGRF action 2. */
#include "stdafx.h"
#include "newgrf.h"
#include "newgrf_spritegroup.h"
#include "sprite.h"
#include "core/pool_func.hpp"
SpriteGroupPool _spritegroup_pool("SpriteGroup");
INSTANTIATE_POOL_METHODS(SpriteGroup)
RealSpriteGroup::~RealSpriteGroup()
{
free((void*)this->loaded);
free((void*)this->loading);
}
DeterministicSpriteGroup::~DeterministicSpriteGroup()
{
free(this->adjusts);
free(this->ranges);
}
RandomizedSpriteGroup::~RandomizedSpriteGroup()
{
free((void*)this->groups);
}
TileLayoutSpriteGroup::~TileLayoutSpriteGroup()
{
free((void*)this->dts->seq);
free(this->dts);
}
TemporaryStorageArray<uint32, 0x110> _temp_store;
static inline uint32 GetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
{
/* First handle variables common with Action7/9/D */
uint32 value;
if (GetGlobalVariable(variable, &value)) return value;
/* Non-common variable */
switch (variable) {
case 0x0C: return object->callback;
case 0x10: return object->callback_param1;
case 0x18: return object->callback_param2;
case 0x1C: return object->last_value;
case 0x5F: return (object->GetRandomBits(object) << 8) | object->GetTriggers(object);
case 0x7D: return _temp_store.Get(parameter);
case 0x7F:
if (object == NULL || object->grffile == NULL || parameter >= object->grffile->param_end) return 0;
return object->grffile->param[parameter];
/* Not a common variable, so evalute the feature specific variables */
default: return object->GetVariable(object, variable, parameter, available);
}
}
/**
* Rotate val rot times to the right
* @param val the value to rotate
* @param rot the amount of times to rotate
* @return the rotated value
*/
static uint32 RotateRight(uint32 val, uint32 rot)
{
/* Do not rotate more than necessary */
rot %= 32;
return (val >> rot) | (val << (32 - rot));
}
/* Evaluate an adjustment for a variable of the given size.
* U is the unsigned type and S is the signed type to use. */
template <typename U, typename S>
static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, ResolverObject *object, U last_value, uint32 value)
{
value >>= adjust->shift_num;
value &= adjust->and_mask;
if (adjust->type != DSGA_TYPE_NONE) value += (S)adjust->add_val;
switch (adjust->type) {
case DSGA_TYPE_DIV: value /= (S)adjust->divmod_val; break;
case DSGA_TYPE_MOD: value %= (U)adjust->divmod_val; break;
case DSGA_TYPE_NONE: break;
}
switch (adjust->operation) {
case DSGA_OP_ADD: return last_value + value;
case DSGA_OP_SUB: return last_value - value;
case DSGA_OP_SMIN: return min((S)last_value, (S)value);
case DSGA_OP_SMAX: return max((S)last_value, (S)value);
case DSGA_OP_UMIN: return min((U)last_value, (U)value);
case DSGA_OP_UMAX: return max((U)last_value, (U)value);
case DSGA_OP_SDIV: return value == 0 ? (S)last_value : (S)last_value / (S)value;
case DSGA_OP_SMOD: return value == 0 ? (S)last_value : (S)last_value % (S)value;
case DSGA_OP_UDIV: return value == 0 ? (U)last_value : (U)last_value / (U)value;
case DSGA_OP_UMOD: return value == 0 ? (U)last_value : (U)last_value % (U)value;
case DSGA_OP_MUL: return last_value * value;
case DSGA_OP_AND: return last_value & value;
case DSGA_OP_OR: return last_value | value;
case DSGA_OP_XOR: return last_value ^ value;
case DSGA_OP_STO: _temp_store.Store(value, last_value); return last_value;
case DSGA_OP_RST: return value;
case DSGA_OP_STOP: if (object->psa != NULL) object->psa->Store(value, last_value); return last_value;
case DSGA_OP_ROR: return RotateRight(last_value, value);
case DSGA_OP_SCMP: return ((S)last_value == (S)value) ? 1 : ((S)last_value < (S)value ? 0 : 2);
case DSGA_OP_UCMP: return ((U)last_value == (U)value) ? 1 : ((U)last_value < (U)value ? 0 : 2);
default: return value;
}
}
const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject *object) const
{
uint32 last_value = 0;
uint32 value = 0;
uint i;
object->scope = this->var_scope;
for (i = 0; i < this->num_adjusts; i++) {
DeterministicSpriteGroupAdjust *adjust = &this->adjusts[i];
/* Try to get the variable. We shall assume it is available, unless told otherwise. */
bool available = true;
if (adjust->variable == 0x7E) {
ResolverObject subobject = *object;
subobject.procedure_call = true;
const SpriteGroup *subgroup = SpriteGroup::Resolve(adjust->subroutine, &subobject);
if (subgroup == NULL) {
value = CALLBACK_FAILED;
} else {
value = subgroup->GetCallbackResult();
}
} else {
value = GetVariable(object, adjust->variable, adjust->parameter, &available);
}
if (!available) {
/* Unsupported property: skip further processing and return either
* the group from the first range or the default group. */
return SpriteGroup::Resolve(this->num_ranges > 0 ? this->ranges[0].group : this->default_group, object);
}
switch (this->size) {
case DSG_SIZE_BYTE: value = EvalAdjustT<uint8, int8> (adjust, object, last_value, value); break;
case DSG_SIZE_WORD: value = EvalAdjustT<uint16, int16>(adjust, object, last_value, value); break;
case DSG_SIZE_DWORD: value = EvalAdjustT<uint32, int32>(adjust, object, last_value, value); break;
default: NOT_REACHED();
}
last_value = value;
}
object->last_value = last_value;
if (this->num_ranges == 0) {
/* nvar == 0 is a special case -- we turn our value into a callback result */
if (value != CALLBACK_FAILED) value = GB(value, 0, 15);
static CallbackResultSpriteGroup nvarzero(0);
nvarzero.result = value;
return &nvarzero;
}
for (i = 0; i < this->num_ranges; i++) {
if (this->ranges[i].low <= value && value <= this->ranges[i].high) {
return SpriteGroup::Resolve(this->ranges[i].group, object);
}
}
return SpriteGroup::Resolve(this->default_group, object);
}
const SpriteGroup *RandomizedSpriteGroup::Resolve(ResolverObject *object) const
{
uint32 mask;
byte index;
object->scope = this->var_scope;
object->count = this->count;
if (object->trigger != 0) {
/* Handle triggers */
/* Magic code that may or may not do the right things... */
byte waiting_triggers = object->GetTriggers(object);
byte match = this->triggers & (waiting_triggers | object->trigger);
bool res = (this->cmp_mode == RSG_CMP_ANY) ? (match != 0) : (match == this->triggers);
if (res) {
waiting_triggers &= ~match;
object->reseed |= (this->num_groups - 1) << this->lowest_randbit;
} else {
waiting_triggers |= object->trigger;
}
object->SetTriggers(object, waiting_triggers);
}
mask = (this->num_groups - 1) << this->lowest_randbit;
index = (object->GetRandomBits(object) & mask) >> this->lowest_randbit;
return SpriteGroup::Resolve(this->groups[index], object);
}
const SpriteGroup *RealSpriteGroup::Resolve(ResolverObject *object) const
{
return object->ResolveReal(object, this);
}
|