Files @ r16729:482bfc615285
Branch filter:

Location: cpp/openttd-patchpack/source/src/newgrf_sound.cpp - annotation

rubidium
(svn r21472) -Fix [FS#4298] (r21459-ish): make sure the query window is only opened once per parent window / callback.
r5584:545d748cc681
r5584:545d748cc681
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r9111:983de9c5a848
r6348:a905c3e6d8fa
r5584:545d748cc681
r9070:e059c65164f3
r12222:eb1f720072c3
r5584:545d748cc681
r5584:545d748cc681
r8144:1432edd15267
r8157:cf41aa22cd09
r12043:09b52ef58850
r5584:545d748cc681
r14426:0aaa0726efa5
r5584:545d748cc681
r5584:545d748cc681
r11936:9ec1ad99161c
r11936:9ec1ad99161c
r5584:545d748cc681
r12043:09b52ef58850
r12043:09b52ef58850
r12043:09b52ef58850
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r6247:96e840dbefcc
r5584:545d748cc681
r11937:a20ea20743ca
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r11936:9ec1ad99161c
r5584:545d748cc681
r11937:a20ea20743ca
r11937:a20ea20743ca
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r6247:96e840dbefcc
r5584:545d748cc681
r11937:a20ea20743ca
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r13026:0c3f00ec0a74
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r15047:549cfe65e8b5
r15047:549cfe65e8b5
r15047:549cfe65e8b5
r15047:549cfe65e8b5
r15047:549cfe65e8b5
r5584:545d748cc681
r15047:549cfe65e8b5
r15047:549cfe65e8b5
r5584:545d748cc681
r5584:545d748cc681
r6332:7393965b5322
r11936:9ec1ad99161c
r6332:7393965b5322
r15047:549cfe65e8b5
r15047:549cfe65e8b5
r15047:549cfe65e8b5
r15047:549cfe65e8b5
r15047:549cfe65e8b5
r9018:0a11b607e602
r15047:549cfe65e8b5
r15047:549cfe65e8b5
r15047:549cfe65e8b5
r6332:7393965b5322
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file newgrf_sound.cpp Handling NewGRF provided sounds. */

#include "stdafx.h"
#include "engine_base.h"
#include "newgrf.h"
#include "newgrf_engine.h"
#include "newgrf_sound.h"
#include "vehicle_base.h"
#include "sound_func.h"
#include "core/mem_func.hpp"

static SmallVector<SoundEntry, 8> _sounds;


/* Allocate a new Sound */
SoundEntry *AllocateSound()
{
	SoundEntry *sound = _sounds.Append();
	MemSetT(sound, 0);
	return sound;
}


void InitializeSoundPool()
{
	_sounds.Clear();

	/* Copy original sound data to the pool */
	SndCopyToPool();
}


SoundEntry *GetSound(SoundID index)
{
	if (index >= _sounds.Length()) return NULL;
	return &_sounds[index];
}


uint GetNumSounds()
{
	return _sounds.Length();
}


bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
{
	const GRFFile *file = GetEngineGRF(v->engine_type);
	uint16 callback;

	/* If the engine has no GRF ID associated it can't ever play any new sounds */
	if (file == NULL) return false;

	/* Check that the vehicle type uses the sound effect callback */
	if (!HasBit(EngInfo(v->engine_type)->callback_mask, CBM_VEHICLE_SOUND_EFFECT)) return false;

	callback = GetVehicleCallback(CBID_VEHICLE_SOUND_EFFECT, event, 0, v->engine_type, v);
	if (callback == CALLBACK_FAILED) return false;
	if (callback >= ORIGINAL_SAMPLE_COUNT) {
		callback -= ORIGINAL_SAMPLE_COUNT;
		if (callback > file->num_sounds) return false;
		callback += file->sound_offset;
	}

	assert(callback < GetNumSounds());
	SndPlayVehicleFx(callback, v);
	return true;
}

bool PlayTileSound(const GRFFile *file, SoundID sound_id, TileIndex tile)
{
	if (sound_id >= ORIGINAL_SAMPLE_COUNT) {
		sound_id -= ORIGINAL_SAMPLE_COUNT;
		if (sound_id > file->num_sounds) return false;
		sound_id += file->sound_offset;
	}

	assert(sound_id < GetNumSounds());
	SndPlayTileFx(sound_id, tile);
	return true;
}