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Location: cpp/openttd-patchpack/source/src/newgrf_sound.h - annotation
r16729:482bfc615285
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(svn r21472) -Fix [FS#4298] (r21459-ish): make sure the query window is only opened once per parent window / callback.
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_sound.h Functions related to NewGRF provided sounds. */
#ifndef NEWGRF_SOUND_H
#define NEWGRF_SOUND_H
#include "sound_type.h"
#include "tile_type.h"
#include "vehicle_type.h"
/** Events at which a sound might be played. */
enum VehicleSoundEvent {
VSE_START = 1, ///< Vehicle starting, i.e. leaving, the station.
VSE_TUNNEL = 2, ///< Train entering a tunnel.
VSE_BREAKDOWN = 3, ///< Vehicle breaking down.
VSE_RUNNING = 4, ///< Vehicle running normally.
VSE_TOUCHDOWN = 5, ///< Whenever a plane touches down.
VSE_VISUAL_EFFECT = 6, ///< Vehicle visual effect (steam, diesel smoke or electric spark) is shown.
VSE_RUNNING_16 = 7, ///< Every 16 ticks while the vehicle is running (speed > 0).
VSE_STOPPED_16 = 8, ///< Every 16 ticks while the vehicle is stopped (speed == 0).
VSE_LOAD_UNLOAD = 9, ///< Whenever cargo payment is made for a vehicle.
};
SoundEntry *AllocateSound();
void InitializeSoundPool();
SoundEntry *GetSound(SoundID sound_id);
uint GetNumSounds();
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event);
bool PlayTileSound(const struct GRFFile *file, SoundID sound_id, TileIndex tile);
#endif /* NEWGRF_SOUND_H */
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