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Location: cpp/openttd-patchpack/source/src/network/core/tcp.cpp - annotation
r28024:510529c5fc82
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text/x-c
Change: Use CARGO_LIST to show station cargo acceptance changes. (#11379)
This simplifies construction of the news message and allows for more than
two changes to be show in one line.
This simplifies construction of the news message and allows for more than
two changes to be show in one line.
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r5584:545d748cc681 r16222:694bed5fd015 r16222:694bed5fd015 r16222:694bed5fd015 r17622:d9f6f6845b5d r16222:694bed5fd015 r16222:694bed5fd015 r16222:694bed5fd015 r26083:f59736ecfc37 r26083:f59736ecfc37 r16222:694bed5fd015 r16222:694bed5fd015 r16222:694bed5fd015 r16222:694bed5fd015 r16222:694bed5fd015 r16222:694bed5fd015 r16222:694bed5fd015 r16222:694bed5fd015 r16222:694bed5fd015 r16222:694bed5fd015 r23607:36c15679007d r16222:694bed5fd015 r16222:694bed5fd015 r16228:7cc349983c50 r16222:694bed5fd015 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file tcp.cpp Basic functions to receive and send TCP packets.
*/
#include "../../stdafx.h"
#include "../../debug.h"
#include "tcp.h"
#include "../../safeguards.h"
/**
* Construct a socket handler for a TCP connection.
* @param s The just opened TCP connection.
*/
NetworkTCPSocketHandler::NetworkTCPSocketHandler(SOCKET s) :
NetworkSocketHandler(),
packet_queue(nullptr), packet_recv(nullptr),
sock(s), writable(false)
{
}
NetworkTCPSocketHandler::~NetworkTCPSocketHandler()
{
this->EmptyPacketQueue();
this->CloseSocket();
}
/**
* Free all pending and partially received packets.
*/
void NetworkTCPSocketHandler::EmptyPacketQueue()
{
while (this->packet_queue != nullptr) {
delete Packet::PopFromQueue(&this->packet_queue);
}
delete this->packet_recv;
this->packet_recv = nullptr;
}
/**
* Close the actual socket of the connection.
* Please make sure CloseConnection is called before CloseSocket, as
* otherwise not all resources might be released.
*/
void NetworkTCPSocketHandler::CloseSocket()
{
if (this->sock != INVALID_SOCKET) closesocket(this->sock);
this->sock = INVALID_SOCKET;
}
/**
* This will put this socket handler in a close state. It will not
* actually close the OS socket; use CloseSocket for this.
* @param error Whether we quit under an error condition or not.
* @return new status of the connection.
*/
NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection([[maybe_unused]] bool error)
{
this->MarkClosed();
this->writable = false;
this->EmptyPacketQueue();
return NETWORK_RECV_STATUS_OKAY;
}
/**
* This function puts the packet in the send-queue and it is send as
* soon as possible. This is the next tick, or maybe one tick later
* if the OS-network-buffer is full)
* @param packet the packet to send
*/
void NetworkTCPSocketHandler::SendPacket(Packet *packet)
{
assert(packet != nullptr);
packet->PrepareToSend();
Packet::AddToQueue(&this->packet_queue, packet);
}
/**
* Sends all the buffered packets out for this client. It stops when:
* 1) all packets are send (queue is empty)
* 2) the OS reports back that it can not send any more
* data right now (full network-buffer, it happens ;))
* 3) sending took too long
* @param closing_down Whether we are closing down the connection.
* @return \c true if a (part of a) packet could be sent and
* the connection is not closed yet.
*/
SendPacketsState NetworkTCPSocketHandler::SendPackets(bool closing_down)
{
ssize_t res;
Packet *p;
/* We can not write to this socket!! */
if (!this->writable) return SPS_NONE_SENT;
if (!this->IsConnected()) return SPS_CLOSED;
while ((p = this->packet_queue) != nullptr) {
res = p->TransferOut<int>(send, this->sock, 0);
if (res == -1) {
NetworkError err = NetworkError::GetLast();
if (!err.WouldBlock()) {
/* Something went wrong.. close client! */
if (!closing_down) {
Debug(net, 0, "Send failed: {}", err.AsString());
this->CloseConnection();
}
return SPS_CLOSED;
}
return SPS_PARTLY_SENT;
}
if (res == 0) {
/* Client/server has left us :( */
if (!closing_down) this->CloseConnection();
return SPS_CLOSED;
}
/* Is this packet sent? */
if (p->RemainingBytesToTransfer() == 0) {
/* Go to the next packet */
delete Packet::PopFromQueue(&this->packet_queue);
} else {
return SPS_PARTLY_SENT;
}
}
return SPS_ALL_SENT;
}
/**
* Receives a packet for the given client
* @return The received packet (or nullptr when it didn't receive one)
*/
Packet *NetworkTCPSocketHandler::ReceivePacket()
{
ssize_t res;
if (!this->IsConnected()) return nullptr;
if (this->packet_recv == nullptr) {
this->packet_recv = new Packet(this, TCP_MTU);
}
Packet *p = this->packet_recv;
/* Read packet size */
if (!p->HasPacketSizeData()) {
while (p->RemainingBytesToTransfer() != 0) {
res = p->TransferIn<int>(recv, this->sock, 0);
if (res == -1) {
NetworkError err = NetworkError::GetLast();
if (!err.WouldBlock()) {
/* Something went wrong... */
if (!err.IsConnectionReset()) Debug(net, 0, "Recv failed: {}", err.AsString());
this->CloseConnection();
return nullptr;
}
/* Connection would block, so stop for now */
return nullptr;
}
if (res == 0) {
/* Client/server has left */
this->CloseConnection();
return nullptr;
}
}
/* Parse the size in the received packet and if not valid, close the connection. */
if (!p->ParsePacketSize()) {
this->CloseConnection();
return nullptr;
}
}
/* Read rest of packet */
while (p->RemainingBytesToTransfer() != 0) {
res = p->TransferIn<int>(recv, this->sock, 0);
if (res == -1) {
NetworkError err = NetworkError::GetLast();
if (!err.WouldBlock()) {
/* Something went wrong... */
if (!err.IsConnectionReset()) Debug(net, 0, "Recv failed: {}", err.AsString());
this->CloseConnection();
return nullptr;
}
/* Connection would block */
return nullptr;
}
if (res == 0) {
/* Client/server has left */
this->CloseConnection();
return nullptr;
}
}
/* Prepare for receiving a new packet */
this->packet_recv = nullptr;
p->PrepareToRead();
return p;
}
/**
* Check whether this socket can send or receive something.
* @return \c true when there is something to receive.
* @note Sets #writable if more data can be sent.
*/
bool NetworkTCPSocketHandler::CanSendReceive()
{
assert(this->sock != INVALID_SOCKET);
fd_set read_fd, write_fd;
struct timeval tv;
FD_ZERO(&read_fd);
FD_ZERO(&write_fd);
FD_SET(this->sock, &read_fd);
FD_SET(this->sock, &write_fd);
tv.tv_sec = tv.tv_usec = 0; // don't block at all.
if (select(FD_SETSIZE, &read_fd, &write_fd, nullptr, &tv) < 0) return false;
this->writable = !!FD_ISSET(this->sock, &write_fd);
return FD_ISSET(this->sock, &read_fd) != 0;
}
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