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Location: cpp/openttd-patchpack/source/src/script/api/script_game.cpp - annotation
r21031:52ba3c85974a
1.3 KiB
text/x-c
(svn r26111) -Fix: theoretical case where sprite table could be overread for aqueducts that start at flat land
r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 r18760:babf79514cd5 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_game.cpp Implementation of ScriptGame. */
#include "../../stdafx.h"
#include "script_game.hpp"
#include "../../command_type.h"
#include "../../settings_type.h"
#include "../../network/network.h"
/* static */ bool ScriptGame::Pause()
{
return ScriptObject::DoCommand(0, PM_PAUSED_GAME_SCRIPT, 1, CMD_PAUSE);
}
/* static */ bool ScriptGame::Unpause()
{
return ScriptObject::DoCommand(0, PM_PAUSED_GAME_SCRIPT, 0, CMD_PAUSE);
}
/* static */ bool ScriptGame::IsPaused()
{
return !!_pause_mode;
}
/* static */ ScriptGame::LandscapeType ScriptGame::GetLandscape()
{
return (ScriptGame::LandscapeType)_settings_game.game_creation.landscape;
}
/* static */ bool ScriptGame::IsMultiplayer()
{
#ifdef ENABLE_NETWORK
return _network_server;
#else
return false;
#endif
}
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