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Location: cpp/openttd-patchpack/source/src/script/api/script_townlist.hpp - annotation
r21031:52ba3c85974a
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(svn r26111) -Fix: theoretical case where sprite table could be overread for aqueducts that start at flat land
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_townlist.hpp List all the towns. */
#ifndef SCRIPT_TOWNLIST_HPP
#define SCRIPT_TOWNLIST_HPP
#include "script_list.hpp"
/**
* Creates a list of towns that are currently on the map.
* @api ai game
* @ingroup ScriptList
*/
class ScriptTownList : public ScriptList {
public:
ScriptTownList();
};
/**
* Creates a list of all TownEffects known in the game.
* @api ai game
* @ingroup ScriptList
*/
class ScriptTownEffectList : public ScriptList {
public:
ScriptTownEffectList();
};
#endif /* SCRIPT_TOWNLIST_HPP */
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