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Location: cpp/openttd-patchpack/source/src/animated_tile.cpp - annotation
r28356:5479dee3539c
2.6 KiB
text/x-c
Fix: [CI] patch in SHF_COMPRESSED symbol for our Linux Generic binaries (#11651)
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r27400:742251af6ade r17267:4f82ca9bd495 r17267:4f82ca9bd495 r22959:8c769e762c2f r9005:e59c0b10c56a r21383:942c32fb8b0e r21383:942c32fb8b0e r9005:e59c0b10c56a r23538:8df50944b27a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r23525:e8acc751d575 r23525:e8acc751d575 r22807:e6e3e3473802 r23525:e8acc751d575 r22807:e6e3e3473802 r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r23535:9604c18808f0 r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r22959:8c769e762c2f r22959:8c769e762c2f r23536:ce42deb0b32d r23536:ce42deb0b32d r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r23517:1a32c3c14728 r9005:e59c0b10c56a | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file animated_tile.cpp Everything related to animated tiles. */
#include "stdafx.h"
#include "core/container_func.hpp"
#include "tile_cmd.h"
#include "viewport_func.h"
#include "framerate_type.h"
#include "safeguards.h"
/** The table/list with animated tiles. */
std::vector<TileIndex> _animated_tiles;
/**
* Removes the given tile from the animated tile table.
* @param tile the tile to remove
*/
void DeleteAnimatedTile(TileIndex tile)
{
auto to_remove = std::find(_animated_tiles.begin(), _animated_tiles.end(), tile);
if (to_remove != _animated_tiles.end()) {
/* The order of the remaining elements must stay the same, otherwise the animation loop may miss a tile. */
_animated_tiles.erase(to_remove);
MarkTileDirtyByTile(tile);
}
}
/**
* Add the given tile to the animated tile table (if it does not exist
* on that table yet). Also increases the size of the table if necessary.
* @param tile the tile to make animated
*/
void AddAnimatedTile(TileIndex tile)
{
MarkTileDirtyByTile(tile);
include(_animated_tiles, tile);
}
/**
* Animate all tiles in the animated tile list, i.e.\ call AnimateTile on them.
*/
void AnimateAnimatedTiles()
{
PerformanceAccumulator framerate(PFE_GL_LANDSCAPE);
const TileIndex *ti = _animated_tiles.data();
while (ti < _animated_tiles.data() + _animated_tiles.size()) {
const TileIndex curr = *ti;
AnimateTile(curr);
/* During the AnimateTile call, DeleteAnimatedTile could have been called,
* deleting an element we've already processed and pushing the rest one
* slot to the left. We can detect this by checking whether the index
* in the current slot has changed - if it has, an element has been deleted,
* and we should process the current slot again instead of going forward.
* NOTE: this will still break if more than one animated tile is being
* deleted during the same AnimateTile call, but no code seems to
* be doing this anyway.
*/
if (*ti == curr) ++ti;
}
}
/**
* Initialize all animated tile variables to some known begin point
*/
void InitializeAnimatedTiles()
{
_animated_tiles.clear();
}
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