Files
@ r25257:56e3bc921253
Branch filter:
Location: cpp/openttd-patchpack/source/src/blitter/32bpp_anim.hpp - annotation
r25257:56e3bc921253
3.4 KiB
text/x-c++hdr
Change: track hover position on Online Players GUI
Especially if there are many players online, trying to chat with
the right one can be a visual challenge. This can be solved by
highlighting the row you are on. This visual cue is often enough
for humans to find the right row.
Especially if there are many players online, trying to chat with
the right one can be a visual challenge. This can be solved by
highlighting the row you are on. This visual cue is often enough
for humans to find the right row.
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r7553:1f8dacb4cfbd r6971:b3bdb012053e r17617:7646682fc2c9 r21129:70589133b6ad r21129:70589133b6ad r18811:79fa62ea3e00 r22870:f3bd5fe2429d r17617:7646682fc2c9 r17617:7646682fc2c9 r22870:f3bd5fe2429d r18591:727eeaa0e2e0 r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r23607:36c15679007d r23607:36c15679007d r6971:b3bdb012053e r22585:7d5ac49c463f r22585:7d5ac49c463f r22567:c7f225c92a0b r22567:c7f225c92a0b r22567:c7f225c92a0b r6971:b3bdb012053e r22380:d8fcdcfd6f97 r22380:d8fcdcfd6f97 r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r6989:10bbdd3aad14 r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r9597:95581b9351bb r18591:727eeaa0e2e0 r18591:727eeaa0e2e0 r18591:727eeaa0e2e0 r19212:c8e0af51e6c1 r18591:727eeaa0e2e0 r19212:c8e0af51e6c1 r18591:727eeaa0e2e0 r18591:727eeaa0e2e0 r22870:f3bd5fe2429d r22870:f3bd5fe2429d r22870:f3bd5fe2429d r22870:f3bd5fe2429d r22870:f3bd5fe2429d r22870:f3bd5fe2429d r22870:f3bd5fe2429d r22870:f3bd5fe2429d r22870:f3bd5fe2429d r9597:95581b9351bb r6971:b3bdb012053e r6971:b3bdb012053e r17617:7646682fc2c9 r21124:6022cb131374 r6971:b3bdb012053e r21124:6022cb131374 r23497:a0ab44ebd2fa r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 32bpp_anim.hpp A 32 bpp blitter with animation support. */
#ifndef BLITTER_32BPP_ANIM_HPP
#define BLITTER_32BPP_ANIM_HPP
#include "32bpp_optimized.hpp"
/** The optimised 32 bpp blitter with palette animation. */
class Blitter_32bppAnim : public Blitter_32bppOptimized {
protected:
uint16 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation
void *anim_alloc; ///< The raw allocated buffer, not necessarily aligned correctly
int anim_buf_width; ///< The width of the animation buffer.
int anim_buf_height; ///< The height of the animation buffer.
int anim_buf_pitch; ///< The pitch of the animation buffer (width rounded up to 16 byte boundary).
Palette palette; ///< The current palette.
public:
Blitter_32bppAnim() :
anim_buf(nullptr),
anim_alloc(nullptr),
anim_buf_width(0),
anim_buf_height(0),
anim_buf_pitch(0)
{
this->palette = _cur_palette;
}
~Blitter_32bppAnim();
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
void SetPixel(void *video, int x, int y, uint8 colour) override;
void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) override;
void DrawRect(void *video, int width, int height, uint8 colour) override;
void CopyFromBuffer(void *video, const void *src, int width, int height) override;
void CopyToBuffer(const void *video, void *dst, int width, int height) override;
void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override;
int BufferSize(int width, int height) override;
void PaletteAnimate(const Palette &palette) override;
Blitter::PaletteAnimation UsePaletteAnimation() override;
const char *GetName() override { return "32bpp-anim"; }
int GetBytesPerPixel() override { return 6; }
void PostResize() override;
/**
* Look up the colour in the current palette.
*/
inline Colour LookupColourInPalette(uint index)
{
return this->palette.palette[index];
}
inline int ScreenToAnimOffset(const uint32 *video)
{
int raw_offset = video - (const uint32 *)_screen.dst_ptr;
if (_screen.pitch == this->anim_buf_pitch) return raw_offset;
int lines = raw_offset / _screen.pitch;
int across = raw_offset % _screen.pitch;
return across + (lines * this->anim_buf_pitch);
}
template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
};
/** Factory for the 32bpp blitter with animation. */
class FBlitter_32bppAnim : public BlitterFactory {
public:
FBlitter_32bppAnim() : BlitterFactory("32bpp-anim", "32bpp Animation Blitter (palette animation)") {}
Blitter *CreateInstance() override { return new Blitter_32bppAnim(); }
};
#endif /* BLITTER_32BPP_ANIM_HPP */
|