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Location: cpp/openttd-patchpack/source/src/blitter/32bpp_optimized.hpp - annotation
r25257:56e3bc921253
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Change: track hover position on Online Players GUI
Especially if there are many players online, trying to chat with
the right one can be a visual challenge. This can be solved by
highlighting the row you are on. This visual cue is often enough
for humans to find the right row.
Especially if there are many players online, trying to chat with
the right one can be a visual challenge. This can be solved by
highlighting the row you are on. This visual cue is often enough
for humans to find the right row.
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd r17617:7646682fc2c9 r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd r17617:7646682fc2c9 r9597:95581b9351bb r17617:7646682fc2c9 r17617:7646682fc2c9 r9597:95581b9351bb r9597:95581b9351bb r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r7553:1f8dacb4cfbd r23497:a0ab44ebd2fa r9486:b23cca773133 r24989:aa99b7b829d9 r24910:137e83ad9c3d r24910:137e83ad9c3d r24989:aa99b7b829d9 r24910:137e83ad9c3d r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd r17617:7646682fc2c9 r21124:6022cb131374 r7553:1f8dacb4cfbd r21124:6022cb131374 r23497:a0ab44ebd2fa r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 32bpp_optimized.hpp Optimized 32 bpp blitter. */
#ifndef BLITTER_32BPP_OPTIMIZED_HPP
#define BLITTER_32BPP_OPTIMIZED_HPP
#include "32bpp_simple.hpp"
/** The optimised 32 bpp blitter (without palette animation). */
class Blitter_32bppOptimized : public Blitter_32bppSimple {
public:
/** Data stored about a (single) sprite. */
struct SpriteData {
uint32 offset[ZOOM_LVL_COUNT][2]; ///< Offsets (from .data) to streams for different zoom levels, and the normal and remap image information.
byte data[]; ///< Data, all zoomlevels.
};
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
const char *GetName() override { return "32bpp-optimized"; }
template <BlitterMode mode, bool Tpal_to_rgb = false> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
protected:
template <bool Tpal_to_rgb> void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
template <bool Tpal_to_rgb> Sprite *EncodeInternal(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
};
/** Factory for the optimised 32 bpp blitter (without palette animation). */
class FBlitter_32bppOptimized : public BlitterFactory {
public:
FBlitter_32bppOptimized() : BlitterFactory("32bpp-optimized", "32bpp Optimized Blitter (no palette animation)") {}
Blitter *CreateInstance() override { return new Blitter_32bppOptimized(); }
};
#endif /* BLITTER_32BPP_OPTIMIZED_HPP */
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