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Location: cpp/openttd-patchpack/source/src/blitter/40bpp_anim.cpp - annotation
r25257:56e3bc921253
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Change: track hover position on Online Players GUI
Especially if there are many players online, trying to chat with
the right one can be a visual challenge. This can be solved by
highlighting the row you are on. This visual cue is often enough
for humans to find the right row.
Especially if there are many players online, trying to chat with
the right one can be a visual challenge. This can be solved by
highlighting the row you are on. This visual cue is often enough
for humans to find the right row.
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 40bpp_optimized.cpp Implementation of the optimized 40 bpp blitter. */
#include "../stdafx.h"
#include "../zoom_func.h"
#include "../settings_type.h"
#include "../video/video_driver.hpp"
#include "40bpp_anim.hpp"
#include "common.hpp"
#include "../table/sprites.h"
#include "../safeguards.h"
/** Instantiation of the 40bpp with animation blitter factory. */
static FBlitter_40bppAnim iFBlitter_40bppAnim;
/** Cached black value. */
static const Colour _black_colour(0, 0, 0);
void Blitter_40bppAnim::SetPixel(void *video, int x, int y, uint8 colour)
{
if (_screen_disable_anim) {
Blitter_32bppOptimized::SetPixel(video, x, y, colour);
} else {
*((Colour *)video + x + y * _screen.pitch) = _black_colour;
VideoDriver::GetInstance()->GetAnimBuffer()[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * _screen.pitch] = colour;
}
}
void Blitter_40bppAnim::DrawRect(void *video, int width, int height, uint8 colour)
{
if (_screen_disable_anim) {
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawRect() */
Blitter_32bppOptimized::DrawRect(video, width, height, colour);
return;
}
assert(VideoDriver::GetInstance()->GetAnimBuffer() != nullptr);
uint8 *anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + VideoDriver::GetInstance()->GetAnimBuffer();
do {
Colour *dst = (Colour *)video;
uint8 *anim = anim_line;
for (int i = width; i > 0; i--) {
*dst = _black_colour;
*anim = colour;
dst++;
anim++;
}
video = (uint32 *)video + _screen.pitch;
anim_line += _screen.pitch;
} while (--height);
}
void Blitter_40bppAnim::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash)
{
if (_screen_disable_anim) {
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawRect() */
Blitter_32bppOptimized::DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash);
return;
}
assert(VideoDriver::GetInstance()->GetAnimBuffer() != nullptr);
uint8 *anim = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + VideoDriver::GetInstance()->GetAnimBuffer();
this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [=](int x, int y) {
*((Colour *)video + x + y * _screen.pitch) = _black_colour;
*(anim + x + y * _screen.pitch) = colour;
});
}
/**
* Draws a sprite to a (screen) buffer. It is templated to allow faster operation.
*
* @tparam mode blitter mode
* @param bp further blitting parameters
* @param zoom zoom level at which we are drawing
*/
template <BlitterMode mode>
inline void Blitter_40bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
{
const SpriteData *src = (const SpriteData *)bp->sprite;
/* src_px : each line begins with uint32 n = 'number of bytes in this line',
* then n times is the Colour struct for this line */
const Colour *src_px = (const Colour *)(src->data + src->offset[zoom][0]);
/* src_n : each line begins with uint32 n = 'number of bytes in this line',
* then interleaved stream of 'm' and 'n' channels. 'm' is remap,
* 'n' is number of bytes with the same alpha channel class */
const uint16 *src_n = (const uint16 *)(src->data + src->offset[zoom][1]);
/* skip upper lines in src_px and src_n */
for (uint i = bp->skip_top; i != 0; i--) {
src_px = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px);
src_n = (const uint16 *)((const byte *)src_n + *(const uint32 *)src_n);
}
/* skip lines in dst */
Colour *dst = (Colour *)bp->dst + bp->top * bp->pitch + bp->left;
assert(VideoDriver::GetInstance()->GetAnimBuffer() != nullptr);
uint8 *anim = VideoDriver::GetInstance()->GetAnimBuffer() + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * bp->pitch + bp->left;
/* store so we don't have to access it via bp everytime (compiler assumes pointer aliasing) */
const byte *remap = bp->remap;
for (int y = 0; y < bp->height; y++) {
/* next dst line begins here */
Colour *dst_ln = dst + bp->pitch;
uint8 *anim_ln = anim + bp->pitch;
/* next src line begins here */
const Colour *src_px_ln = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px);
src_px++;
/* next src_n line begins here */
const uint16 *src_n_ln = (const uint16 *)((const byte *)src_n + *(const uint32 *)src_n);
src_n += 2;
/* we will end this line when we reach this point */
Colour *dst_end = dst + bp->skip_left;
/* number of pixels with the same alpha channel class */
uint n;
while (dst < dst_end) {
n = *src_n++;
if (src_px->a == 0) {
dst += n;
src_px++;
src_n++;
if (dst > dst_end) anim += dst - dst_end;
} else {
if (dst + n > dst_end) {
uint d = dst_end - dst;
src_px += d;
src_n += d;
dst = dst_end - bp->skip_left;
dst_end = dst + bp->width;
n = std::min<uint>(n - d, (uint)bp->width);
goto draw;
}
dst += n;
src_px += n;
src_n += n;
}
}
dst -= bp->skip_left;
dst_end -= bp->skip_left;
dst_end += bp->width;
while (dst < dst_end) {
n = std::min<uint>(*src_n++, (uint)(dst_end - dst));
if (src_px->a == 0) {
anim += n;
dst += n;
src_px++;
src_n++;
continue;
}
draw:;
switch (mode) {
case BM_COLOUR_REMAP:
case BM_CRASH_REMAP:
if (src_px->a == 255) {
do {
uint8 m = GB(*src_n, 0, 8);
/* In case the m-channel is zero, only apply the crash remap by darkening the RGB colour. */
if (m == 0) {
*dst = mode == BM_CRASH_REMAP ? this->MakeDark(*src_px) : *src_px;
*anim = 0;
} else {
uint r = remap[m];
if (r != 0) {
*dst = src_px->data;
*anim = r;
}
}
anim++;
dst++;
src_px++;
src_n++;
} while (--n != 0);
} else {
do {
uint8 m = GB(*src_n, 0, 8);
Colour b = this->RealizeBlendedColour(*anim, *dst);
if (m == 0) {
Colour c = mode == BM_CRASH_REMAP ? this->MakeDark(*src_px) : *src_px;
*dst = this->ComposeColourRGBANoCheck(c.r, c.g, c.b, src_px->a, b);
*anim = 0;
} else {
uint r = remap[m];
if (r != 0) {
*dst = this->ComposeColourPANoCheck(this->LookupColourInPalette(r), src_px->a, b);
*anim = 0; // Animation colours don't work with alpha-blending.
}
}
anim++;
dst++;
src_px++;
src_n++;
} while (--n != 0);
}
break;
case BM_BLACK_REMAP:
do {
*anim++ = 0;
*dst++ = _black_colour;
src_px++;
src_n++;
} while (--n != 0);
break;
case BM_TRANSPARENT:
/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
* we produce a result the newgrf maker didn't expect ;) */
/* Make the current colour a bit more black, so it looks like this image is transparent */
src_n += n;
if (src_px->a == 255) {
src_px += n;
do {
/* If the anim buffer contains a color value, the image composition will
* only look at the RGB brightness value. As such, we can simply darken the
* RGB value to darken the anim color. */
Colour b = *anim != 0 ? Colour(this->GetColourBrightness(*dst), 0, 0) : *dst;
*dst = this->MakeTransparent(b, 3, 4);
anim++;
dst++;
} while (--n != 0);
} else {
do {
Colour b = this->RealizeBlendedColour(*anim, *dst);
*dst = this->MakeTransparent(b, (256 * 4 - src_px->a), 256 * 4);
*anim = 0; // Animation colours don't work with alpha-blending.
anim++;
dst++;
src_px++;
} while (--n != 0);
}
break;
default:
if (src_px->a == 255) {
do {
*anim++ = GB(*src_n, 0, 8);
*dst++ = src_px->data;
src_px++;
src_n++;
} while (--n != 0);
break;
} else {
do {
uint8 m = GB(*src_n, 0, 8);
Colour b = this->RealizeBlendedColour(*anim, *dst);
if (m == 0) {
*dst = this->ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, b);
*anim = 0;
} else {
*dst = this->ComposeColourPANoCheck(this->LookupColourInPalette(m), src_px->a, b);
*anim = m;
}
anim++;
dst++;
src_px++;
src_n++;
} while (--n != 0);
}
}
}
dst = dst_ln;
anim = anim_ln;
src_px = src_px_ln;
src_n = src_n_ln;
}
}
/**
* Draws a sprite to a (screen) buffer. Calls adequate templated function.
*
* @param bp further blitting parameters
* @param mode blitter mode
* @param zoom zoom level at which we are drawing
*/
void Blitter_40bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
assert(_screen.dst_ptr != nullptr);
if (_screen_disable_anim || VideoDriver::GetInstance()->GetAnimBuffer() == nullptr) {
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent Draw() */
Blitter_32bppOptimized::Draw<true>(bp, mode, zoom);
return;
}
switch (mode) {
default: NOT_REACHED();
case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP> (bp, zoom); return;
case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP> (bp, zoom); return;
}
}
void Blitter_40bppAnim::DrawColourMappingRect(void *dst, int width, int height, PaletteID pal)
{
if (_screen_disable_anim) {
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawColourMappingRect() */
Blitter_32bppOptimized::DrawColourMappingRect(dst, width, height, pal);
return;
}
Colour *udst = (Colour *)dst;
uint8 *anim = VideoDriver::GetInstance()->GetAnimBuffer() + ((uint32 *)dst - (uint32 *)_screen.dst_ptr);
if (pal == PALETTE_TO_TRANSPARENT) {
/* If the anim buffer contains a color value, the image composition will
* only look at the RGB brightness value. As such, we can simply darken the
* RGB value to darken the anim color. */
do {
for (int i = 0; i != width; i++) {
Colour b = *anim != 0 ? Colour(this->GetColourBrightness(*udst), 0, 0) : *udst;
*udst = MakeTransparent(b, 154);
udst++;
anim++;
}
udst = udst - width + _screen.pitch;
anim = anim - width + _screen.pitch;
} while (--height);
} else if (pal == PALETTE_NEWSPAPER) {
const uint8 *remap = GetNonSprite(pal, ST_RECOLOUR) + 1;
do {
for (int i = 0; i != width; i++) {
if (*anim == 0) *udst = MakeGrey(*udst);
*anim = remap[*anim];
udst++;
anim++;
}
udst = udst - width + _screen.pitch;
anim = anim - width + _screen.pitch;
} while (--height);
} else {
const uint8 *remap = GetNonSprite(pal, ST_RECOLOUR) + 1;
do {
for (int i = 0; i != width; i++) {
*anim = remap[*anim];
anim++;
}
anim = anim - width + _screen.pitch;
} while (--height);
}
}
Sprite *Blitter_40bppAnim::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
{
return this->EncodeInternal<false>(sprite, allocator);
}
void Blitter_40bppAnim::CopyFromBuffer(void *video, const void *src, int width, int height)
{
assert(!_screen_disable_anim);
assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
uint32 *dst = (uint32 *)video;
const uint32 *usrc = (const uint32 *)src;
uint8 *anim_buf = VideoDriver::GetInstance()->GetAnimBuffer();
if (anim_buf == nullptr) return;
uint8 *anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + anim_buf;
for (; height > 0; height--) {
memcpy(dst, usrc, width * sizeof(uint32));
usrc += width;
dst += _screen.pitch;
/* Copy back the anim-buffer */
memcpy(anim_line, usrc, width * sizeof(uint8));
usrc = (const uint32 *)((const uint8 *)usrc + width);
anim_line += _screen.pitch;
}
}
void Blitter_40bppAnim::CopyToBuffer(const void *video, void *dst, int width, int height)
{
assert(!_screen_disable_anim);
assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
uint32 *udst = (uint32 *)dst;
const uint32 *src = (const uint32 *)video;
uint8 *anim_buf = VideoDriver::GetInstance()->GetAnimBuffer();
if (anim_buf == nullptr) return;
const uint8 *anim_line = ((const uint32 *)video - (uint32 *)_screen.dst_ptr) + anim_buf;
for (; height > 0; height--) {
memcpy(udst, src, width * sizeof(uint32));
src += _screen.pitch;
udst += width;
/* Copy the anim-buffer */
memcpy(udst, anim_line, width * sizeof(uint8));
udst = (uint32 *)((uint8 *)udst + width);
anim_line += _screen.pitch;
}
}
void Blitter_40bppAnim::CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch)
{
uint8 *anim_buf = VideoDriver::GetInstance()->GetAnimBuffer();
if (anim_buf == nullptr) {
Blitter_32bppOptimized::CopyImageToBuffer(video, dst, width, height, dst_pitch);
return;
}
uint32 *udst = (uint32 *)dst;
const uint32 *src = (const uint32 *)video;
const uint8 *anim_line = ((const uint32 *)video - (uint32 *)_screen.dst_ptr) + anim_buf;
for (; height > 0; height--) {
for (int x = 0; x < width; x++) {
udst[x] = this->RealizeBlendedColour(anim_line[x], src[x]).data;
}
src += _screen.pitch;
anim_line += _screen.pitch;
udst += dst_pitch;
}
}
void Blitter_40bppAnim::ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y)
{
assert(!_screen_disable_anim);
assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
uint8 *anim_buf = VideoDriver::GetInstance()->GetAnimBuffer();
uint8 *dst, *src;
/* We need to scroll the anim-buffer too */
if (scroll_y > 0) {
dst = anim_buf + left + (top + height - 1) * _screen.pitch;
src = dst - scroll_y * _screen.pitch;
/* Adjust left & width */
if (scroll_x >= 0) {
dst += scroll_x;
} else {
src -= scroll_x;
}
uint tw = width + (scroll_x >= 0 ? -scroll_x : scroll_x);
uint th = height - scroll_y;
for (; th > 0; th--) {
memcpy(dst, src, tw * sizeof(uint8));
src -= _screen.pitch;
dst -= _screen.pitch;
}
} else {
/* Calculate pointers */
dst = anim_buf + left + top * _screen.pitch;
src = dst - scroll_y * _screen.pitch;
/* Adjust left & width */
if (scroll_x >= 0) {
dst += scroll_x;
} else {
src -= scroll_x;
}
/* the y-displacement may be 0 therefore we have to use memmove,
* because source and destination may overlap */
uint tw = width + (scroll_x >= 0 ? -scroll_x : scroll_x);
uint th = height + scroll_y;
for (; th > 0; th--) {
memmove(dst, src, tw * sizeof(uint8));
src += _screen.pitch;
dst += _screen.pitch;
}
}
Blitter_32bppBase::ScrollBuffer(video, left, top, width, height, scroll_x, scroll_y);
}
int Blitter_40bppAnim::BufferSize(int width, int height)
{
return width * height * (sizeof(uint32) + sizeof(uint8));
}
Blitter::PaletteAnimation Blitter_40bppAnim::UsePaletteAnimation()
{
return Blitter::PALETTE_ANIMATION_VIDEO_BACKEND;
}
bool Blitter_40bppAnim::NeedsAnimationBuffer()
{
return true;
}
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