Files
@ r25257:56e3bc921253
Branch filter:
Location: cpp/openttd-patchpack/source/src/blitter/null.cpp - annotation
r25257:56e3bc921253
1.1 KiB
text/x-c
Change: track hover position on Online Players GUI
Especially if there are many players online, trying to chat with
the right one can be a visual challenge. This can be solved by
highlighting the row you are on. This visual cue is often enough
for humans to find the right row.
Especially if there are many players online, trying to chat with
the right one can be a visual challenge. This can be solved by
highlighting the row you are on. This visual cue is often enough
for humans to find the right row.
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r8142:8414f11ec81b r8142:8414f11ec81b r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r21383:942c32fb8b0e r21383:942c32fb8b0e r17617:7646682fc2c9 r6878:61440e99046f r6878:61440e99046f r20776:d61a8f63e17a r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file null.cpp A blitter that doesn't blit. */
#include "../stdafx.h"
#include "null.hpp"
#include "../safeguards.h"
/** Instantiation of the null blitter factory. */
static FBlitter_Null iFBlitter_Null;
Sprite *Blitter_Null::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
{
Sprite *dest_sprite;
dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite));
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;
dest_sprite->x_offs = sprite->x_offs;
dest_sprite->y_offs = sprite->y_offs;
return dest_sprite;
}
|