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Location: cpp/openttd-patchpack/source/music/os2_m.c - annotation
r5352:64720e7993a1
1.4 KiB
text/x-c
(svn r7523) -Feature: Add the possibility to change the newgrf configuration of a running game.
This is only possible in SP (or in the intro menu). During game play you will
get a confirmation window when applying the changes as some actions can crash
OpenTTD and/or make your current game unplayable.
This is only possible in SP (or in the intro menu). During game play you will
get a confirmation window when applying the changes as some actions can crash
OpenTTD and/or make your current game unplayable.
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#include "../stdafx.h"
#include "../openttd.h"
#include "os2_m.h"
#define INCL_DOS
#define INCL_OS2MM
#define INCL_WIN
#include <stdarg.h>
#include <os2.h>
#include <os2me.h>
/**********************
* OS/2 MIDI PLAYER
**********************/
/* Interesting how similar the MCI API in OS/2 is to the Win32 MCI API,
* eh? Anyone would think they both came from the same place originally! ;)
*/
static long CDECL MidiSendCommand(const char *cmd, ...)
{
va_list va;
char buf[512];
va_start(va, cmd);
vsprintf(buf, cmd, va);
va_end(va);
return mciSendString(buf, NULL, 0, NULL, 0);
}
static void OS2MidiPlaySong(const char *filename)
{
MidiSendCommand("close all");
if (MidiSendCommand("open %s type sequencer alias song", filename) != 0)
return;
MidiSendCommand("play song from 0");
}
static void OS2MidiStopSong(void)
{
MidiSendCommand("close all");
}
static void OS2MidiSetVolume(byte vol)
{
MidiSendCommand("set song audio volume %d", ((vol/127)*100));
}
static bool OS2MidiIsSongPlaying(void)
{
char buf[16];
mciSendString("status song mode", buf, sizeof(buf), NULL, 0);
return strcmp(buf, "playing") == 0 || strcmp(buf, "seeking") == 0;
}
static const char *OS2MidiStart(const char * const *parm)
{
return 0;
}
static void OS2MidiStop(void)
{
MidiSendCommand("close all");
}
const HalMusicDriver _os2_music_driver = {
OS2MidiStart,
OS2MidiStop,
OS2MidiPlaySong,
OS2MidiStopSong,
OS2MidiIsSongPlaying,
OS2MidiSetVolume,
};
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