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Location: cpp/openttd-patchpack/source/screenshot.h - annotation
r5352:64720e7993a1
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(svn r7523) -Feature: Add the possibility to change the newgrf configuration of a running game.
This is only possible in SP (or in the intro menu). During game play you will
get a confirmation window when applying the changes as some actions can crash
OpenTTD and/or make your current game unplayable.
This is only possible in SP (or in the intro menu). During game play you will
get a confirmation window when applying the changes as some actions can crash
OpenTTD and/or make your current game unplayable.
r2186:5ee653b1b5e1 r2186:5ee653b1b5e1 r430:c6aefd620ab0 r430:c6aefd620ab0 r430:c6aefd620ab0 r430:c6aefd620ab0 r430:c6aefd620ab0 r430:c6aefd620ab0 r430:c6aefd620ab0 r430:c6aefd620ab0 r4184:a139e10be323 r4184:a139e10be323 r4184:a139e10be323 r4184:a139e10be323 r4184:a139e10be323 r4184:a139e10be323 r430:c6aefd620ab0 r4184:a139e10be323 r4184:a139e10be323 r430:c6aefd620ab0 r2121:96bd03691149 r2121:96bd03691149 r2121:96bd03691149 r2121:96bd03691149 r2436:963efe8b84cc | /* $Id$ */
#ifndef SCREENSHOT_H
#define SCREENSHOT_H
void InitializeScreenshotFormats(void);
const char *GetScreenshotFormatDesc(int i);
void SetScreenshotFormat(int i);
typedef enum ScreenshotType {
SC_NONE,
SC_VIEWPORT,
SC_WORLD
} ScreenshotType;
bool MakeScreenshot(void);
void SetScreenshotType(ScreenshotType t);
bool IsScreenshotRequested(void);
extern char _screenshot_format_name[8];
extern uint _num_screenshot_formats;
extern uint _cur_screenshot_format;
#endif /* SCREENSHOT_H */
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