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r17167:68f47a8db1b5
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(svn r21916) -Fix [FS#4442]: the minimum speed needed for (realistic) acceleration to work properly can sometimes be more than the (temporary) maximum speed causing Clamp to "fail". Make sure that the minimum speed always overrules the maximum speed
r6971:b3bdb012053e r6971:b3bdb012053e r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r7553:1f8dacb4cfbd r6971:b3bdb012053e r7553:1f8dacb4cfbd r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r14310:91a5cd71c4e6 r11085:c87a330fb4c2 r11085:c87a330fb4c2 r6985:c27a9a2405aa r6985:c27a9a2405aa r6971:b3bdb012053e r6988:8026972849a3 r6971:b3bdb012053e r6971:b3bdb012053e r6989:10bbdd3aad14 r6989:10bbdd3aad14 r9925:d94f8fd81eb5 r14151:b74c66bf771d r9597:95581b9351bb r9597:95581b9351bb r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 32bpp_anim.hpp A 32 bpp blitter with animation support. */
#ifndef BLITTER_32BPP_ANIM_HPP
#define BLITTER_32BPP_ANIM_HPP
#include "32bpp_optimized.hpp"
class Blitter_32bppAnim : public Blitter_32bppOptimized {
private:
uint8 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation
int anim_buf_width;
int anim_buf_height;
public:
Blitter_32bppAnim() :
anim_buf(NULL),
anim_buf_width(0),
anim_buf_height(0)
{}
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
/* virtual */ int BufferSize(int width, int height);
/* virtual */ void PaletteAnimate(uint start, uint count);
/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
/* virtual */ const char *GetName() { return "32bpp-anim"; }
/* virtual */ int GetBytesPerPixel() { return 5; }
/* virtual */ void PostResize();
template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
};
class FBlitter_32bppAnim: public BlitterFactory<FBlitter_32bppAnim> {
public:
/* virtual */ const char *GetName() { return "32bpp-anim"; }
/* virtual */ const char *GetDescription() { return "32bpp Animation Blitter (palette animation)"; }
/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppAnim(); }
};
#endif /* BLITTER_32BPP_ANIM_HPP */
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