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Location: cpp/openttd-patchpack/source/src/blitter/32bpp_optimized.hpp - annotation
r17167:68f47a8db1b5
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(svn r21916) -Fix [FS#4442]: the minimum speed needed for (realistic) acceleration to work properly can sometimes be more than the (temporary) maximum speed causing Clamp to "fail". Make sure that the minimum speed always overrules the maximum speed
r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd r9597:95581b9351bb r9597:95581b9351bb r12078:20df2dd76e0c r9597:95581b9351bb r9597:95581b9351bb r7553:1f8dacb4cfbd r17035:6216511eba9e r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd r9486:b23cca773133 r9597:95581b9351bb r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd r7553:1f8dacb4cfbd | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 32bpp_optimized.hpp Optimized 32 bpp blitter. */
#ifndef BLITTER_32BPP_OPTIMIZED_HPP
#define BLITTER_32BPP_OPTIMIZED_HPP
#include "32bpp_simple.hpp"
class Blitter_32bppOptimized : public Blitter_32bppSimple {
public:
struct SpriteData {
uint32 offset[ZOOM_LVL_COUNT][2];
byte data[];
};
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
/* virtual */ const char *GetName() { return "32bpp-optimized"; }
template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
};
class FBlitter_32bppOptimized: public BlitterFactory<FBlitter_32bppOptimized> {
public:
/* virtual */ const char *GetName() { return "32bpp-optimized"; }
/* virtual */ const char *GetDescription() { return "32bpp Optimized Blitter (no palette animation)"; }
/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppOptimized(); }
};
#endif /* BLITTER_32BPP_OPTIMIZED_HPP */
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