Files
@ r17167:68f47a8db1b5
Branch filter:
Location: cpp/openttd-patchpack/source/src/highscore.h - annotation
r17167:68f47a8db1b5
1.3 KiB
text/x-c
(svn r21916) -Fix [FS#4442]: the minimum speed needed for (realistic) acceleration to work properly can sometimes be more than the (temporary) maximum speed causing Clamp to "fail". Make sure that the minimum speed always overrules the maximum speed
r10558:0f415a8b2b9f r10558:0f415a8b2b9f r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file highscore.h Declaration of functions and types defined in highscore.h and highscore_gui.h */
#ifndef HIGHSCORE_H
#define HIGHSCORE_H
#include "strings_type.h"
#include "company_type.h"
struct HighScore {
char company[100];
StringID title; ///< NOSAVE, has troubles with changing string-numbers.
uint16 score; ///< do NOT change type, will break hs.dat
};
extern HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
void SaveToHighScore();
void LoadFromHighScore();
int8 SaveHighScoreValue(const Company *c);
int8 SaveHighScoreValueNetwork();
StringID EndGameGetPerformanceTitleFromValue(uint value);
void ShowHighscoreTable(int difficulty, int8 rank);
#endif /* HIGHSCORE_H */
|