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Location: cpp/openttd-patchpack/source/src/transport_type.h - annotation
r11049:6eb2c87ed64a
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(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
r9126:35955a7b9d9e r9126:35955a7b9d9e r9126:35955a7b9d9e r9126:35955a7b9d9e r9126:35955a7b9d9e r9126:35955a7b9d9e r9126:35955a7b9d9e r9126:35955a7b9d9e r9126:35955a7b9d9e r10260:88d82a40120c r9126:35955a7b9d9e r9126:35955a7b9d9e r9126:35955a7b9d9e r9126:35955a7b9d9e r9126:35955a7b9d9e r9126:35955a7b9d9e r9126:35955a7b9d9e r9126:35955a7b9d9e r10260:88d82a40120c r10260:88d82a40120c r10260:88d82a40120c r10260:88d82a40120c r9126:35955a7b9d9e r9126:35955a7b9d9e r9126:35955a7b9d9e r9126:35955a7b9d9e r9126:35955a7b9d9e | /* $Id$ */
/** @file transport_type.h Base types related to transport. */
#ifndef TRANSPORT_TYPE_H
#define TRANSPORT_TYPE_H
typedef uint16 UnitID;
/** Available types of transport */
enum TransportType {
/* These constants are for now linked to the representation of bridges
* and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge.
* In an ideal world, these constants would be used everywhere when
* accessing tunnels and bridges. For now, you should just not change
* the values for road and rail.
*/
TRANSPORT_BEGIN = 0,
TRANSPORT_RAIL = TRANSPORT_BEGIN, ///< Transport by train
TRANSPORT_ROAD, ///< Transport by road vehicle
TRANSPORT_WATER, ///< Transport over water
TRANSPORT_AIR, ///< Transport through air
TRANSPORT_END,
INVALID_TRANSPORT = 0xff,
};
#endif /* TRANSPORT_TYPE_H */
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