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Location: cpp/openttd-patchpack/source/src/video/win32_v.h - annotation
r11049:6eb2c87ed64a
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(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
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/** @file win32_v.h Base of the Windows video driver. */
#ifndef VIDEO_WIN32_H
#define VIDEO_WIN32_H
#include "video_driver.hpp"
class VideoDriver_Win32: public VideoDriver {
public:
/* virtual */ const char *Start(const char * const *param);
/* virtual */ void Stop();
/* virtual */ void MakeDirty(int left, int top, int width, int height);
/* virtual */ void MainLoop();
/* virtual */ bool ChangeResolution(int w, int h);
/* virtual */ bool ToggleFullscreen(bool fullscreen);
};
class FVideoDriver_Win32: public VideoDriverFactory<FVideoDriver_Win32> {
public:
static const int priority = 10;
/* virtual */ const char *GetName() { return "win32"; }
/* virtual */ const char *GetDescription() { return "Win32 GDI Video Driver"; }
/* virtual */ Driver *CreateInstance() { return new VideoDriver_Win32(); }
};
#endif /* VIDEO_WIN32_H */
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