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Location: cpp/openttd-patchpack/source/src/network/network_gamelist.h - annotation
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(svn r14199) -Codechange: split fileio.h into fileio_type.h and fileio_func.h so not everything that includes saveload.h needs to include everything else too.
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/** @file network_gamelist.h Handling of the list of games. */
#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H
#include "network_type.h"
/** Structure with information shown in the game list (GUI) */
struct NetworkGameList {
NetworkGameInfo info; ///< The game information of this server
uint32 ip; ///< The IP of the game server
uint16 port; ///< The port of the game server
bool online; ///< False if the server did not respond (default status)
bool manually; ///< True if the server was added manually
uint8 retries; ///< Number of retries (to stop requerying)
NetworkGameList *next; ///< Next pointer to make a linked game list
};
/** Game list of this client */
extern NetworkGameList *_network_game_list;
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListRequery();
#endif /* NETWORK_GAMELIST_H */
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