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Location: cpp/openttd-patchpack/source/src/functions.h - annotation
r10437:764a98dacf78
1.5 KiB
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(svn r14691) -Update: WebTranslator2 update to 2008-12-18 18:47:25
arabic_egypt - 132 fixed, 1 changed by khaloofah (133)
czech - 10 fixed, 25 changed by Hadez (35)
esperanto - 15 fixed by Athaba (15)
greek - 7 fixed by ouranogrammi (7)
indonesian - 88 changed by fanioz (88)
latvian - 117 fixed, 16 changed by peerer (83), marismols (50)
lithuanian - 15 fixed by Zogg (15)
malay - 38 fixed by tombakemas (5), Syed (33)
serbian - 39 fixed, 1 changed by Jenraux (40)
thai - 105 fixed by vetbook (105)
arabic_egypt - 132 fixed, 1 changed by khaloofah (133)
czech - 10 fixed, 25 changed by Hadez (35)
esperanto - 15 fixed by Athaba (15)
greek - 7 fixed by ouranogrammi (7)
indonesian - 88 changed by fanioz (88)
latvian - 117 fixed, 16 changed by peerer (83), marismols (50)
lithuanian - 15 fixed by Zogg (15)
malay - 38 fixed by tombakemas (5), Syed (33)
serbian - 39 fixed, 1 changed by Jenraux (40)
thai - 105 fixed by vetbook (105)
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/** @file functions.h Some generic functions that actually shouldn't be here. */
#ifndef FUNCTIONS_H
#define FUNCTIONS_H
#include "core/random_func.hpp"
#include "command_type.h"
#include "tile_cmd.h"
/* clear_land.cpp */
void DrawHillyLandTile(const TileInfo *ti);
void DrawClearLandTile(const TileInfo *ti, byte set);
void DrawClearLandFence(const TileInfo *ti);
void TileLoopClearHelper(TileIndex tile);
/* company_cmd.cpp */
bool CheckCompanyHasMoney(CommandCost cost);
void SubtractMoneyFromCompany(CommandCost cost);
void SubtractMoneyFromCompanyFract(CompanyID company, CommandCost cost);
bool CheckOwnership(Owner owner);
bool CheckTileOwnership(TileIndex tile);
void InitializeLandscapeVariables(bool only_constants);
/* misc functions */
/**
* Mark a tile given by its coordinate dirty for repaint.
*
* @ingroup dirty
*/
void MarkTileDirty(int x, int y);
/**
* Mark a tile given by its index dirty for repaint.
*
* @ingroup dirty
*/
void MarkTileDirtyByTile(TileIndex tile);
/**
* Mark all viewports dirty for repaint.
*
* @ingroup dirty
*/
void MarkAllViewportsDirty(int left, int top, int right, int bottom);
void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost);
void ShowFeederIncomeAnimation(int x, int y, int z, Money cost);
void ShowHighscoreTable(int difficulty, int8 rank);
void AskExitGame();
void AskExitToGameMenu();
void RedrawAutosave();
int ttd_main(int argc, char* argv[]);
void HandleExitGameRequest();
#endif /* FUNCTIONS_H */
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