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Location: cpp/openttd-patchpack/source/src/vehicle_gui.h - annotation
r15145:7bf3f132181e
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(svn r19784) -Fix [FS#3770]: if a waypoint is immediately followed by a path signal a reservation would be made from that path signal before the waypoint is marked passed. As a result the order to go to the waypoint is used to reserve the path after the waypoint and as such trains get lost
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file vehicle_gui.h Functions related to the vehicle's GUIs. */
#ifndef VEHICLE_GUI_H
#define VEHICLE_GUI_H
#include "window_type.h"
#include "vehicle_type.h"
#include "order_type.h"
#include "station_type.h"
#include "engine_type.h"
#include "company_type.h"
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *parent);
/** Constants of vehicle view widget indices */
enum VehicleViewWindowWidgets {
VVW_WIDGET_CAPTION,
VVW_WIDGET_VIEWPORT, ///< Viewport widget.
VVW_WIDGET_START_STOP_VEH,
VVW_WIDGET_CENTER_MAIN_VIEH,
VVW_WIDGET_GOTO_DEPOT,
VVW_WIDGET_REFIT_VEH,
VVW_WIDGET_SHOW_ORDERS,
VVW_WIDGET_SHOW_DETAILS,
VVW_WIDGET_CLONE_VEH,
VVW_WIDGET_SELECT_DEPOT_CLONE, ///< Selection widget between 'goto depot', and 'clone vehicle' buttons.
VVW_WIDGET_SELECT_REFIT_TURN, ///< Selection widget between 'refit' and 'turn around' buttons.
VVW_WIDGET_TURN_AROUND,
VVW_WIDGET_FORCE_PROCEED,
};
/** The tabs in the train details window */
enum TrainDetailsWindowTabs {
TDW_TAB_CARGO = 0, ///< Tab with cargo carried by the vehicles
TDW_TAB_INFO, ///< Tab with name and value of the vehicles
TDW_TAB_CAPACITY, ///< Tab with cargo capacity of the vehicles
TDW_TAB_TOTALS, ///< Tab with sum of total cargo transported
};
/** Vehicle List Window type flags */
enum {
VLW_STANDARD = 0 << 8,
VLW_SHARED_ORDERS = 1 << 8,
VLW_STATION_LIST = 2 << 8,
VLW_DEPOT_LIST = 3 << 8,
VLW_GROUP_LIST = 4 << 8,
VLW_WAYPOINT_LIST = 5 << 8,
VLW_MASK = 0x700,
};
static inline bool ValidVLWFlags(uint16 flags)
{
return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST || flags == VLW_DEPOT_LIST || flags == VLW_GROUP_LIST);
}
int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number);
void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, int skip);
void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID selection);
void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection);
void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection);
void ShowBuildVehicleWindow(TileIndex tile, VehicleType type);
uint ShowRefitOptionsList(int left, int right, int y, EngineID engine);
StringID GetCargoSubtypeText(const Vehicle *v);
void ShowVehicleListWindow(const Vehicle *v);
void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, const Waypoint *wp);
void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type);
void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, StationID station);
void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, TileIndex depot_tile);
/**
* Get the height of a single vehicle in the GUIs.
* @param type the vehicle type to look at
* @return the height
*/
static inline uint GetVehicleHeight(VehicleType type)
{
return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24;
}
/** Get WindowClass for vehicle list of given vehicle type
* @param vt vehicle type to check
* @return corresponding window class
* @note works only for company buildable vehicle types
*/
static inline WindowClass GetWindowClassForVehicleType(VehicleType vt)
{
switch (vt) {
default: NOT_REACHED();
case VEH_TRAIN: return WC_TRAINS_LIST;
case VEH_ROAD: return WC_ROADVEH_LIST;
case VEH_SHIP: return WC_SHIPS_LIST;
case VEH_AIRCRAFT: return WC_AIRCRAFT_LIST;
}
}
/* Unified window procedure */
void ShowVehicleViewWindow(const Vehicle *v);
void StartStopVehicle(const Vehicle *v, bool texteffect);
Vehicle *CheckClickOnVehicle(const struct ViewPort *vp, int x, int y);
#endif /* VEHICLE_GUI_H */
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