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Location: cpp/openttd-patchpack/source/newgrf.h - annotation
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(svn r4898) WebTranslator2 update to 2006-05-17 18:53:49
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r2186:5ee653b1b5e1 r2186:5ee653b1b5e1 r455:d13030ebb99c r455:d13030ebb99c r455:d13030ebb99c r463:fa51a6ca6476 r463:fa51a6ca6476 r463:fa51a6ca6476 r3561:a7ddd63100ce r3561:a7ddd63100ce r3561:a7ddd63100ce r3561:a7ddd63100ce r3561:a7ddd63100ce r3561:a7ddd63100ce r3561:a7ddd63100ce r3628:9a64c45b6c7d r455:d13030ebb99c r455:d13030ebb99c r455:d13030ebb99c r455:d13030ebb99c r3640:7db2b7b4f5a7 r3628:9a64c45b6c7d r455:d13030ebb99c r455:d13030ebb99c r455:d13030ebb99c r455:d13030ebb99c r455:d13030ebb99c r455:d13030ebb99c r455:d13030ebb99c r455:d13030ebb99c r455:d13030ebb99c r455:d13030ebb99c r455:d13030ebb99c r455:d13030ebb99c r3707:f8144ae608b8 r455:d13030ebb99c r455:d13030ebb99c r455:d13030ebb99c r455:d13030ebb99c r455:d13030ebb99c r2444:c1caa87c61d8 r455:d13030ebb99c r3768:35fcb27d0fbe r2345:5bcf2aaa8b65 r2345:5bcf2aaa8b65 r2345:5bcf2aaa8b65 r3561:a7ddd63100ce r3561:a7ddd63100ce r3628:9a64c45b6c7d r455:d13030ebb99c r1477:d0fe35adb3c4 r455:d13030ebb99c r3628:9a64c45b6c7d r3628:9a64c45b6c7d r3628:9a64c45b6c7d r3628:9a64c45b6c7d r3628:9a64c45b6c7d r3628:9a64c45b6c7d r3628:9a64c45b6c7d r3628:9a64c45b6c7d r3628:9a64c45b6c7d r3638:0ef6ebe62745 r463:fa51a6ca6476 r2342:c403fb19563d r455:d13030ebb99c r455:d13030ebb99c | /* $Id$ */
#ifndef NEWGRF_H
#define NEWGRF_H
#include "sprite.h"
#include "station.h"
typedef struct GRFLabel {
byte label;
uint32 nfo_line;
uint32 pos;
struct GRFLabel *next;
} GRFLabel;
typedef struct GRFFile {
char *filename;
uint32 grfid;
uint16 flags;
uint16 sprite_offset;
byte grf_version;
struct GRFFile *next;
/* A sprite group contains all sprites of a given vehicle (or multiple
* vehicles) when carrying given cargo. It consists of several sprite
* sets. Group ids are refered as "cargo id"s by TTDPatch
* documentation, contributing to the global confusion.
*
* A sprite set contains all sprites of a given vehicle carrying given
* cargo at a given *stage* - that is usually its load stage. Ie. you
* can have a spriteset for an empty wagon, wagon full of coal,
* half-filled wagon etc. Each spriteset contains eight sprites (one
* per direction) or four sprites if the vehicle is symmetric. */
SpriteID spriteset_start;
int spriteset_numsets;
int spriteset_numents;
int spriteset_feature;
int spritegroups_count;
SpriteGroup **spritegroups;
StationSpec **stations;
uint32 param[0x80];
uint param_end; /// one more than the highest set parameter
GRFLabel *label; ///< Pointer to the first label. This is a linked list, not an array.
} GRFFile;
extern GRFFile *_first_grffile;
typedef struct GRFConfig {
const char *filename;
uint32 param[0x80];
byte num_params;
struct GRFConfig *next;
} GRFConfig;
extern GRFConfig *_first_grfconfig;
extern SpriteID _signal_base;
void LoadNewGRF(uint load_index, uint file_index);
#endif /* NEWGRF_H */
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