Files
@ r10812:7d7098769c9e
Branch filter:
Location: cpp/openttd-patchpack/source/src/genworld.cpp - annotation
r10812:7d7098769c9e
8.8 KiB
text/x-c
(svn r15147) -Fix (r15146): compile before commit
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 | r5584:545d748cc681 r5584:545d748cc681 r9111:983de9c5a848 r6179:c0508e7aefec r5584:545d748cc681 r5584:545d748cc681 r6453:b0b56773284a r10208:ef8fcc3dc4ca r5584:545d748cc681 r5584:545d748cc681 r8116:df67d3c5e4fd r5584:545d748cc681 r5584:545d748cc681 r8107:82461791b7a2 r5584:545d748cc681 r5584:545d748cc681 r8208:69bb74cd3d21 r5584:545d748cc681 r8225:491804378826 r8225:491804378826 r8139:4fc34c1bc2fb r8140:9424f012f6a2 r8142:8414f11ec81b r8786:f24a6d1fba34 r8270:c2ec53375c9d r8303:493dc45b2e13 r8380:6b3d1e5a10ed r10696:8dfe83e30d01 r9127:933c13888121 r10571:99cb9a95b4cf r5584:545d748cc681 r8264:d493cb51fe8a r8264:d493cb51fe8a r6247:96e840dbefcc r6247:96e840dbefcc r6247:96e840dbefcc r6247:96e840dbefcc r6247:96e840dbefcc r5584:545d748cc681 r6247:96e840dbefcc r10207:a1fc2f2a33db r6247:96e840dbefcc r5584:545d748cc681 r9409:e2f52fd75f31 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r9476:dfe3d556ae24 r5584:545d748cc681 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r9413:fcf267325763 r9413:fcf267325763 r8963:f346663a84f1 r8963:f346663a84f1 r5584:545d748cc681 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r5584:545d748cc681 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r5584:545d748cc681 r8963:f346663a84f1 r9413:fcf267325763 r5584:545d748cc681 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r5584:545d748cc681 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r5584:545d748cc681 r5584:545d748cc681 r8963:f346663a84f1 r8303:493dc45b2e13 r8963:f346663a84f1 r8963:f346663a84f1 r10207:a1fc2f2a33db r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r5584:545d748cc681 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r5584:545d748cc681 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r5584:545d748cc681 r8963:f346663a84f1 r8963:f346663a84f1 r10207:a1fc2f2a33db r5584:545d748cc681 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r5584:545d748cc681 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r5584:545d748cc681 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r10515:c73815918fba r5584:545d748cc681 r10499:570896340d7a r10515:c73815918fba r10515:c73815918fba r10515:c73815918fba r10515:c73815918fba r10515:c73815918fba r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r8934:d5858392238b r9479:31c691398ec3 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5668:e62c2fbafb7b r5584:545d748cc681 r5584:545d748cc681 r8934:d5858392238b r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r9479:31c691398ec3 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6179:c0508e7aefec r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r9409:e2f52fd75f31 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r10207:a1fc2f2a33db r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r10207:a1fc2f2a33db r5584:545d748cc681 r10207:a1fc2f2a33db r5584:545d748cc681 r5584:545d748cc681 r9413:fcf267325763 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r9409:e2f52fd75f31 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r9479:31c691398ec3 r9479:31c691398ec3 r9479:31c691398ec3 r9479:31c691398ec3 r9479:31c691398ec3 r9479:31c691398ec3 r10696:8dfe83e30d01 r9479:31c691398ec3 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6760:78820a345270 r5584:545d748cc681 r5584:545d748cc681 | /* $Id$ */
/** @file genworld.cpp Functions to generate a map. */
#include "stdafx.h"
#include "openttd.h"
#include "landscape.h"
#include "company_func.h"
#include "variables.h"
#include "thread.h"
#include "command_func.h"
#include "genworld.h"
#include "gfxinit.h"
#include "window_func.h"
#include "network/network.h"
#include "debug.h"
#include "settings_func.h"
#include "heightmap.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "map_func.h"
#include "date_func.h"
#include "core/random_func.hpp"
#include "engine_func.h"
#include "settings_type.h"
#include "newgrf_storage.h"
#include "water.h"
#include "blitter/factory.hpp"
#include "tilehighlight_func.h"
#include "saveload/saveload.h"
#include "table/sprites.h"
void GenerateClearTile();
void GenerateIndustries();
void GenerateUnmovables();
bool GenerateTowns();
void GenerateTrees();
void StartupEconomy();
void StartupCompanies();
void StartupDisasters();
void InitializeGame(uint size_x, uint size_y, bool reset_date);
/* Please only use this variable in genworld.h and genworld.c and
* nowhere else. For speed improvements we need it to be global, but
* in no way the meaning of it is to use it anywhere else besides
* in the genworld.h and genworld.c! -- TrueLight */
gw_info _gw;
/**
* Set the status of the Paint flag.
* If it is true, the thread will hold with any futher generating till
* the drawing of the screen is done. This is handled by
* SetGeneratingWorldProgress(), so calling that function will stall
* from time to time.
*/
void SetGeneratingWorldPaintStatus(bool status)
{
_gw.wait_for_draw = status;
}
/**
* Returns true if the thread wants the main program to do a (full) paint.
* If this returns false, please do not update the screen. Because we are
* writing in a thread, it can cause damaged data (reading and writing the
* same tile at the same time).
*/
bool IsGeneratingWorldReadyForPaint()
{
/* If we are in quit_thread mode, ignore this and always return false. This
* forces the screen to not be drawn, and the GUI not to wait for a draw. */
if (!_gw.active || _gw.quit_thread || !_gw.threaded) return false;
return _gw.wait_for_draw;
}
/**
* Tells if the world generation is done in a thread or not.
*/
bool IsGenerateWorldThreaded()
{
return _gw.threaded && !_gw.quit_thread;
}
/**
* The internal, real, generate function.
*/
static void _GenerateWorld(void *arg)
{
try {
_generating_world = true;
if (_network_dedicated) DEBUG(net, 0, "Generating map, please wait...");
/* Set the Random() seed to generation_seed so we produce the same map with the same seed */
if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom();
_random.SetSeed(_settings_game.game_creation.generation_seed);
SetGeneratingWorldProgress(GWP_MAP_INIT, 2);
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, VHM_NONE, WC_MAIN_WINDOW, 0);
IncreaseGeneratingWorldProgress(GWP_MAP_INIT);
/* Must start economy early because of the costs. */
StartupEconomy();
/* Don't generate landscape items when in the scenario editor. */
if (_gw.mode == GW_EMPTY) {
SetGeneratingWorldProgress(GWP_UNMOVABLE, 1);
/* Make the map the height of the patch setting */
if (_game_mode != GM_MENU) FlatEmptyWorld(_settings_game.game_creation.se_flat_world_height);
ConvertGroundTilesIntoWaterTiles();
IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
} else {
GenerateLandscape(_gw.mode);
GenerateClearTile();
/* only generate towns, tree and industries in newgame mode. */
if (_game_mode != GM_EDITOR) {
GenerateTowns();
GenerateIndustries();
GenerateUnmovables();
GenerateTrees();
}
}
ClearStorageChanges(true);
/* These are probably pointless when inside the scenario editor. */
SetGeneratingWorldProgress(GWP_GAME_INIT, 3);
StartupCompanies();
IncreaseGeneratingWorldProgress(GWP_GAME_INIT);
StartupEngines();
IncreaseGeneratingWorldProgress(GWP_GAME_INIT);
StartupDisasters();
_generating_world = false;
/* No need to run the tile loop in the scenario editor. */
if (_gw.mode != GW_EMPTY) {
uint i;
SetGeneratingWorldProgress(GWP_RUNTILELOOP, 0x500);
for (i = 0; i < 0x500; i++) {
RunTileLoop();
IncreaseGeneratingWorldProgress(GWP_RUNTILELOOP);
}
}
ResetObjectToPlace();
_local_company = _gw.lc;
SetGeneratingWorldProgress(GWP_GAME_START, 1);
/* Call any callback */
if (_gw.proc != NULL) _gw.proc();
IncreaseGeneratingWorldProgress(GWP_GAME_START);
if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
/* Show all vital windows again, because we have hidden them */
if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows();
_gw.active = false;
_gw.proc = NULL;
_gw.threaded = false;
DeleteWindowById(WC_GENERATE_PROGRESS_WINDOW, 0);
MarkWholeScreenDirty();
if (_network_dedicated) DEBUG(net, 0, "Map generated, starting game");
DEBUG(desync, 1, "new_map: %i\n", _settings_game.game_creation.generation_seed);
if (_settings_client.gui.pause_on_newgame && _game_mode == GM_NORMAL) DoCommandP(0, 1, 0, CMD_PAUSE);
if (_debug_desync_level > 0) {
char name[MAX_PATH];
snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR);
}
} catch (...) {
_generating_world = false;
throw;
}
}
/**
* Set here the function, if any, that you want to be called when landscape
* generation is done.
*/
void GenerateWorldSetCallback(gw_done_proc *proc)
{
_gw.proc = proc;
}
/**
* Set here the function, if any, that you want to be called when landscape
* generation is aborted.
*/
void GenerateWorldSetAbortCallback(gw_abort_proc *proc)
{
_gw.abortp = proc;
}
/**
* This will wait for the thread to finish up his work. It will not continue
* till the work is done.
*/
void WaitTillGeneratedWorld()
{
if (_gw.thread == NULL) return;
_gw.quit_thread = true;
_gw.thread->Join();
delete _gw.thread;
_gw.thread = NULL;
_gw.threaded = false;
}
/**
* Initializes the abortion process
*/
void AbortGeneratingWorld()
{
_gw.abort = true;
}
/**
* Is the generation being aborted?
*/
bool IsGeneratingWorldAborted()
{
return _gw.abort;
}
/**
* Really handle the abortion, i.e. clean up some of the mess
*/
void HandleGeneratingWorldAbortion()
{
/* Clean up - in SE create an empty map, otherwise, go to intro menu */
_switch_mode = (_game_mode == GM_EDITOR) ? SM_EDITOR : SM_MENU;
if (_gw.abortp != NULL) _gw.abortp();
if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
/* Show all vital windows again, because we have hidden them */
if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows();
_gw.active = false;
_gw.proc = NULL;
_gw.abortp = NULL;
_gw.threaded = false;
DeleteWindowById(WC_GENERATE_PROGRESS_WINDOW, 0);
MarkWholeScreenDirty();
_gw.thread->Exit();
}
/**
* Generate a world.
* @param mode The mode of world generation (see GenerateWorldModes).
* @param size_x The X-size of the map.
* @param size_y The Y-size of the map.
*/
void GenerateWorld(GenerateWorldMode mode, uint size_x, uint size_y)
{
if (_gw.active) return;
_gw.mode = mode;
_gw.size_x = size_x;
_gw.size_y = size_y;
_gw.active = true;
_gw.abort = false;
_gw.abortp = NULL;
_gw.lc = _local_company;
_gw.wait_for_draw = false;
_gw.quit_thread = false;
_gw.threaded = true;
/* This disables some commands and stuff */
SetLocalCompany(COMPANY_SPECTATOR);
/* Make sure everything is done via OWNER_NONE */
_current_company = OWNER_NONE;
/* Set the date before loading sprites as some newgrfs check it */
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
/* Load the right landscape stuff */
GfxLoadSprites();
LoadStringWidthTable();
InitializeGame(_gw.size_x, _gw.size_y, false);
PrepareGenerateWorldProgress();
/* Re-init the windowing system */
ResetWindowSystem();
/* Create toolbars */
SetupColorsAndInitialWindow();
if (_gw.thread != NULL) {
_gw.thread->Join();
delete _gw.thread;
_gw.thread = NULL;
}
if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 0 ||
(_gw.thread = ThreadObject::New(&_GenerateWorld, NULL)) == NULL) {
DEBUG(misc, 1, "Cannot create genworld thread, reverting to single-threaded mode");
_gw.threaded = false;
_GenerateWorld(NULL);
return;
}
/* Remove any open window */
DeleteAllNonVitalWindows();
/* Hide vital windows, because we don't allow to use them */
HideVitalWindows();
/* Don't show the dialog if we don't have a thread */
ShowGenerateWorldProgress();
/* Centre the view on the map */
if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) {
ScrollMainWindowToTile(TileXY(MapSizeX() / 2, MapSizeY() / 2), true);
}
}
|