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Location: cpp/openttd-patchpack/source/src/story_gui.cpp - annotation
r25059:7e5f01a70428
34.5 KiB
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Update: Translations from eints
ukrainian: 10 changes by StepanIvasyn
portuguese: 78 changes by azulcosta
ukrainian: 10 changes by StepanIvasyn
portuguese: 78 changes by azulcosta
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file story_gui.cpp GUI for stories. */
#include "stdafx.h"
#include "window_gui.h"
#include "strings_func.h"
#include "date_func.h"
#include "gui.h"
#include "story_base.h"
#include "core/geometry_func.hpp"
#include "company_func.h"
#include "command_func.h"
#include "widgets/dropdown_type.h"
#include "widgets/dropdown_func.h"
#include "sortlist_type.h"
#include "goal_base.h"
#include "viewport_func.h"
#include "window_func.h"
#include "company_base.h"
#include "tilehighlight_func.h"
#include "vehicle_base.h"
#include "widgets/story_widget.h"
#include "table/strings.h"
#include "table/sprites.h"
#include <numeric>
#include "safeguards.h"
static CursorID TranslateStoryPageButtonCursor(StoryPageButtonCursor cursor);
typedef GUIList<const StoryPage*> GUIStoryPageList;
typedef GUIList<const StoryPageElement*> GUIStoryPageElementList;
struct StoryBookWindow : Window {
protected:
struct LayoutCacheElement {
const StoryPageElement *pe;
Rect bounds;
};
typedef std::vector<LayoutCacheElement> LayoutCache;
enum class ElementFloat {
None,
Left,
Right,
};
Scrollbar *vscroll; ///< Scrollbar of the page text.
mutable LayoutCache layout_cache; ///< Cached element layout.
GUIStoryPageList story_pages; ///< Sorted list of pages.
GUIStoryPageElementList story_page_elements; ///< Sorted list of page elements that belong to the current page.
StoryPageID selected_page_id; ///< Pool index of selected page.
char selected_generic_title[255]; ///< If the selected page doesn't have a custom title, this buffer is used to store a generic page title.
StoryPageElementID active_button_id; ///< Which button element the player is currently using
static GUIStoryPageList::SortFunction * const page_sorter_funcs[];
static GUIStoryPageElementList::SortFunction * const page_element_sorter_funcs[];
/** (Re)Build story page list. */
void BuildStoryPageList()
{
if (this->story_pages.NeedRebuild()) {
this->story_pages.clear();
for (const StoryPage *p : StoryPage::Iterate()) {
if (this->IsPageAvailable(p)) {
this->story_pages.push_back(p);
}
}
this->story_pages.shrink_to_fit();
this->story_pages.RebuildDone();
}
this->story_pages.Sort();
}
/** Sort story pages by order value. */
static bool PageOrderSorter(const StoryPage * const &a, const StoryPage * const &b)
{
return a->sort_value < b->sort_value;
}
/** (Re)Build story page element list. */
void BuildStoryPageElementList()
{
if (this->story_page_elements.NeedRebuild()) {
this->story_page_elements.clear();
const StoryPage *p = GetSelPage();
if (p != nullptr) {
for (const StoryPageElement *pe : StoryPageElement::Iterate()) {
if (pe->page == p->index) {
this->story_page_elements.push_back(pe);
}
}
}
this->story_page_elements.shrink_to_fit();
this->story_page_elements.RebuildDone();
}
this->story_page_elements.Sort();
this->InvalidateStoryPageElementLayout();
}
/** Sort story page elements by order value. */
static bool PageElementOrderSorter(const StoryPageElement * const &a, const StoryPageElement * const &b)
{
return a->sort_value < b->sort_value;
}
/*
* Checks if a given page should be visible in the story book.
* @param page The page to check.
* @return True if the page should be visible, otherwise false.
*/
bool IsPageAvailable(const StoryPage *page) const
{
return page->company == INVALID_COMPANY || page->company == this->window_number;
}
/**
* Get instance of selected page.
* @return Instance of selected page or nullptr if no page is selected.
*/
StoryPage *GetSelPage() const
{
if (!_story_page_pool.IsValidID(selected_page_id)) return nullptr;
return _story_page_pool.Get(selected_page_id);
}
/**
* Get the page number of selected page.
* @return Number of available pages before to the selected one, or -1 if no page is selected.
*/
int GetSelPageNum() const
{
int page_number = 0;
for (const StoryPage *p : this->story_pages) {
if (p->index == this->selected_page_id) {
return page_number;
}
page_number++;
}
return -1;
}
/**
* Check if the selected page is also the first available page.
*/
bool IsFirstPageSelected()
{
/* Verify that the selected page exist. */
if (!_story_page_pool.IsValidID(this->selected_page_id)) return false;
return this->story_pages.front()->index == this->selected_page_id;
}
/**
* Check if the selected page is also the last available page.
*/
bool IsLastPageSelected()
{
/* Verify that the selected page exist. */
if (!_story_page_pool.IsValidID(this->selected_page_id)) return false;
if (this->story_pages.size() <= 1) return true;
const StoryPage *last = this->story_pages.back();
return last->index == this->selected_page_id;
}
/**
* Updates the content of selected page.
*/
void RefreshSelectedPage()
{
/* Generate generic title if selected page have no custom title. */
StoryPage *page = this->GetSelPage();
if (page != nullptr && page->title == nullptr) {
SetDParam(0, GetSelPageNum() + 1);
GetString(selected_generic_title, STR_STORY_BOOK_GENERIC_PAGE_ITEM, lastof(selected_generic_title));
}
this->story_page_elements.ForceRebuild();
this->BuildStoryPageElementList();
if (this->active_button_id != INVALID_STORY_PAGE_ELEMENT) ResetObjectToPlace();
this->vscroll->SetCount(this->GetContentHeight());
this->SetWidgetDirty(WID_SB_SCROLLBAR);
this->SetWidgetDirty(WID_SB_SEL_PAGE);
this->SetWidgetDirty(WID_SB_PAGE_PANEL);
}
/**
* Selects the previous available page before the currently selected page.
*/
void SelectPrevPage()
{
if (!_story_page_pool.IsValidID(this->selected_page_id)) return;
/* Find the last available page which is previous to the current selected page. */
const StoryPage *last_available;
last_available = nullptr;
for (const StoryPage *p : this->story_pages) {
if (p->index == this->selected_page_id) {
if (last_available == nullptr) return; // No previous page available.
this->SetSelectedPage(last_available->index);
return;
}
last_available = p;
}
}
/**
* Selects the next available page after the currently selected page.
*/
void SelectNextPage()
{
if (!_story_page_pool.IsValidID(this->selected_page_id)) return;
/* Find selected page. */
for (auto iter = this->story_pages.begin(); iter != this->story_pages.end(); iter++) {
const StoryPage *p = *iter;
if (p->index == this->selected_page_id) {
/* Select the page after selected page. */
iter++;
if (iter != this->story_pages.end()) {
this->SetSelectedPage((*iter)->index);
}
return;
}
}
}
/**
* Builds the page selector drop down list.
*/
DropDownList BuildDropDownList() const
{
DropDownList list;
uint16 page_num = 1;
for (const StoryPage *p : this->story_pages) {
bool current_page = p->index == this->selected_page_id;
DropDownListStringItem *item = nullptr;
if (p->title != nullptr) {
item = new DropDownListCharStringItem(p->title, p->index, current_page);
} else {
/* No custom title => use a generic page title with page number. */
DropDownListParamStringItem *str_item =
new DropDownListParamStringItem(STR_STORY_BOOK_GENERIC_PAGE_ITEM, p->index, current_page);
str_item->SetParam(0, page_num);
item = str_item;
}
list.emplace_back(item);
page_num++;
}
return list;
}
/**
* Get the width available for displaying content on the page panel.
*/
uint GetAvailablePageContentWidth() const
{
return this->GetWidget<NWidgetCore>(WID_SB_PAGE_PANEL)->current_x - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT - 1;
}
/**
* Counts how many pixels of height that are used by Date and Title
* (excluding marginal after Title, as each body element has
* an empty row before the element).
* @param max_width Available width to display content.
* @return the height in pixels.
*/
uint GetHeadHeight(int max_width) const
{
StoryPage *page = this->GetSelPage();
if (page == nullptr) return 0;
int height = 0;
/* Title lines */
height += FONT_HEIGHT_NORMAL; // Date always use exactly one line.
SetDParamStr(0, page->title != nullptr ? page->title : this->selected_generic_title);
height += GetStringHeight(STR_STORY_BOOK_TITLE, max_width);
return height;
}
/**
* Decides which sprite to display for a given page element.
* @param pe The page element.
* @return The SpriteID of the sprite to display.
* @pre pe.type must be SPET_GOAL or SPET_LOCATION.
*/
SpriteID GetPageElementSprite(const StoryPageElement &pe) const
{
switch (pe.type) {
case SPET_GOAL: {
Goal *g = Goal::Get((GoalID) pe.referenced_id);
if (g == nullptr) return SPR_IMG_GOAL_BROKEN_REF;
return g->completed ? SPR_IMG_GOAL_COMPLETED : SPR_IMG_GOAL;
}
case SPET_LOCATION:
return SPR_IMG_VIEW_LOCATION;
default:
NOT_REACHED();
}
}
/**
* Get the height in pixels used by a page element.
* @param pe The story page element.
* @param max_width Available width to display content.
* @return the height in pixels.
*/
uint GetPageElementHeight(const StoryPageElement &pe, int max_width) const
{
switch (pe.type) {
case SPET_TEXT:
SetDParamStr(0, pe.text);
return GetStringHeight(STR_BLACK_RAW_STRING, max_width);
case SPET_GOAL:
case SPET_LOCATION: {
Dimension sprite_dim = GetSpriteSize(GetPageElementSprite(pe));
return sprite_dim.height;
}
case SPET_BUTTON_PUSH:
case SPET_BUTTON_TILE:
case SPET_BUTTON_VEHICLE: {
Dimension dim = GetStringBoundingBox(pe.text, FS_NORMAL);
return dim.height + WD_BEVEL_TOP + WD_BEVEL_BOTTOM + WD_FRAMETEXT_TOP + WD_FRAMETEXT_BOTTOM;
}
default:
NOT_REACHED();
}
return 0;
}
/**
* Get the float style of a page element.
* @param pe The story page element.
* @return The float style.
*/
ElementFloat GetPageElementFloat(const StoryPageElement &pe) const
{
switch (pe.type) {
case SPET_BUTTON_PUSH:
case SPET_BUTTON_TILE:
case SPET_BUTTON_VEHICLE: {
StoryPageButtonFlags flags = StoryPageButtonData{ pe.referenced_id }.GetFlags();
if (flags & SPBF_FLOAT_LEFT) return ElementFloat::Left;
if (flags & SPBF_FLOAT_RIGHT) return ElementFloat::Right;
return ElementFloat::None;
}
default:
return ElementFloat::None;
}
}
/**
* Get the width a page element would use if it was floating left or right.
* @param pe The story page element.
* @return The calculated width of the element.
*/
int GetPageElementFloatWidth(const StoryPageElement &pe) const
{
switch (pe.type) {
case SPET_BUTTON_PUSH:
case SPET_BUTTON_TILE:
case SPET_BUTTON_VEHICLE: {
Dimension dim = GetStringBoundingBox(pe.text, FS_NORMAL);
return dim.width + WD_BEVEL_LEFT + WD_BEVEL_RIGHT + WD_FRAMETEXT_LEFT + WD_FRAMETEXT_RIGHT;
}
default:
NOT_REACHED(); // only buttons can float
}
}
/** Invalidate the current page layout */
void InvalidateStoryPageElementLayout()
{
this->layout_cache.clear();
}
/** Create the page layout if it is missing */
void EnsureStoryPageElementLayout() const
{
/* Assume if the layout cache has contents it is valid */
if (!this->layout_cache.empty()) return;
StoryPage *page = this->GetSelPage();
if (page == nullptr) return;
int max_width = GetAvailablePageContentWidth();
int element_dist = FONT_HEIGHT_NORMAL;
/* Make space for the header */
int main_y = GetHeadHeight(max_width) + element_dist;
/* Current bottom of left/right column */
int left_y = main_y;
int right_y = main_y;
/* Current width of left/right column, 0 indicates no content in column */
int left_width = 0;
int right_width = 0;
/* Indexes into element cache for yet unresolved floats */
std::vector<size_t> left_floats;
std::vector<size_t> right_floats;
/* Build layout */
for (const StoryPageElement *pe : this->story_page_elements) {
ElementFloat fl = this->GetPageElementFloat(*pe);
if (fl == ElementFloat::None) {
/* Verify available width */
const int min_required_width = 10 * FONT_HEIGHT_NORMAL;
int left_offset = (left_width == 0) ? 0 : (left_width + element_dist);
int right_offset = (right_width == 0) ? 0 : (right_width + element_dist);
if (left_offset + right_offset + min_required_width >= max_width) {
/* Width of floats leave too little for main content, push down */
main_y = std::max(main_y, left_y);
main_y = std::max(main_y, right_y);
left_width = right_width = 0;
left_offset = right_offset = 0;
/* Do not add element_dist here, to keep together elements which were supposed to float besides each other. */
}
/* Determine height */
const int available_width = max_width - left_offset - right_offset;
const int height = GetPageElementHeight(*pe, available_width);
/* Check for button that needs extra margin */
if (left_offset == 0 && right_offset == 0) {
switch (pe->type) {
case SPET_BUTTON_PUSH:
case SPET_BUTTON_TILE:
case SPET_BUTTON_VEHICLE:
left_offset = right_offset = available_width / 5;
break;
default:
break;
}
}
/* Position element in main column */
LayoutCacheElement ce{ pe, {} };
ce.bounds.left = left_offset;
ce.bounds.right = max_width - right_offset;
ce.bounds.top = main_y;
main_y += height;
ce.bounds.bottom = main_y;
this->layout_cache.push_back(ce);
main_y += element_dist;
/* Clear all floats */
left_width = right_width = 0;
left_y = right_y = main_y = std::max({main_y, left_y, right_y});
left_floats.clear();
right_floats.clear();
} else {
/* Prepare references to correct column */
int &cur_width = (fl == ElementFloat::Left) ? left_width : right_width;
int &cur_y = (fl == ElementFloat::Left) ? left_y : right_y;
std::vector<size_t> &cur_floats = (fl == ElementFloat::Left) ? left_floats : right_floats;
/* Position element */
cur_width = std::max(cur_width, this->GetPageElementFloatWidth(*pe));
LayoutCacheElement ce{ pe, {} };
ce.bounds.left = (fl == ElementFloat::Left) ? 0 : (max_width - cur_width);
ce.bounds.right = (fl == ElementFloat::Left) ? cur_width : max_width;
ce.bounds.top = cur_y;
cur_y += GetPageElementHeight(*pe, cur_width);
ce.bounds.bottom = cur_y;
cur_floats.push_back(this->layout_cache.size());
this->layout_cache.push_back(ce);
cur_y += element_dist;
/* Update floats in column to all have the same width */
for (size_t index : cur_floats) {
LayoutCacheElement &ce = this->layout_cache[index];
ce.bounds.left = (fl == ElementFloat::Left) ? 0 : (max_width - cur_width);
ce.bounds.right = (fl == ElementFloat::Left) ? cur_width : max_width;
}
}
}
}
/**
* Get the total height of the content displayed in this window.
* @return the height in pixels
*/
uint GetContentHeight()
{
this->EnsureStoryPageElementLayout();
/* The largest bottom coordinate of any element is the height of the content */
uint max_y = std::accumulate(this->layout_cache.begin(), this->layout_cache.end(), 0, [](uint max_y, const LayoutCacheElement &ce) -> uint { return std::max<uint>(max_y, ce.bounds.bottom); });
return max_y;
}
/**
* Draws a page element that is composed of a sprite to the left and a single line of
* text after that. These page elements are generally clickable and are thus called
* action elements.
* @param y_offset Current y_offset which will get updated when this method has completed its drawing.
* @param width Width of the region available for drawing.
* @param line_height Height of one line of text.
* @param action_sprite The sprite to draw.
* @param string_id The string id to draw.
* @return the number of lines.
*/
void DrawActionElement(int &y_offset, int width, int line_height, SpriteID action_sprite, StringID string_id = STR_JUST_RAW_STRING) const
{
Dimension sprite_dim = GetSpriteSize(action_sprite);
uint element_height = std::max(sprite_dim.height, (uint)line_height);
uint sprite_top = y_offset + (element_height - sprite_dim.height) / 2;
uint text_top = y_offset + (element_height - line_height) / 2;
DrawSprite(action_sprite, PAL_NONE, 0, sprite_top);
DrawString(sprite_dim.width + WD_FRAMETEXT_LEFT, width, text_top, string_id, TC_BLACK);
y_offset += element_height;
}
/**
* Internal event handler for when a page element is clicked.
* @param pe The clicked page element.
*/
void OnPageElementClick(const StoryPageElement& pe)
{
switch (pe.type) {
case SPET_TEXT:
/* Do nothing. */
break;
case SPET_LOCATION:
if (_ctrl_pressed) {
ShowExtraViewportWindow((TileIndex)pe.referenced_id);
} else {
ScrollMainWindowToTile((TileIndex)pe.referenced_id);
}
break;
case SPET_GOAL:
ShowGoalsList((CompanyID)this->window_number);
break;
case SPET_BUTTON_PUSH:
if (this->active_button_id != INVALID_STORY_PAGE_ELEMENT) ResetObjectToPlace();
this->active_button_id = pe.index;
this->SetTimeout();
this->SetWidgetDirty(WID_SB_PAGE_PANEL);
DoCommandP(0, pe.index, 0, CMD_STORY_PAGE_BUTTON);
break;
case SPET_BUTTON_TILE:
if (this->active_button_id == pe.index) {
ResetObjectToPlace();
this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
} else {
CursorID cursor = TranslateStoryPageButtonCursor(StoryPageButtonData{ pe.referenced_id }.GetCursor());
SetObjectToPlaceWnd(cursor, PAL_NONE, HT_RECT, this);
this->active_button_id = pe.index;
}
this->SetWidgetDirty(WID_SB_PAGE_PANEL);
break;
case SPET_BUTTON_VEHICLE:
if (this->active_button_id == pe.index) {
ResetObjectToPlace();
this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
} else {
CursorID cursor = TranslateStoryPageButtonCursor(StoryPageButtonData{ pe.referenced_id }.GetCursor());
SetObjectToPlaceWnd(cursor, PAL_NONE, HT_VEHICLE, this);
this->active_button_id = pe.index;
}
this->SetWidgetDirty(WID_SB_PAGE_PANEL);
break;
default:
NOT_REACHED();
}
}
public:
StoryBookWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
{
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_SB_SCROLLBAR);
this->vscroll->SetStepSize(FONT_HEIGHT_NORMAL);
/* Initialize page sort. */
this->story_pages.SetSortFuncs(StoryBookWindow::page_sorter_funcs);
this->story_pages.ForceRebuild();
this->BuildStoryPageList();
this->story_page_elements.SetSortFuncs(StoryBookWindow::page_element_sorter_funcs);
/* story_page_elements will get built by SetSelectedPage */
this->FinishInitNested(window_number);
this->owner = (Owner)this->window_number;
/* Initialize selected vars. */
this->selected_generic_title[0] = '\0';
this->selected_page_id = INVALID_STORY_PAGE;
this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
this->OnInvalidateData(-1);
}
/**
* Updates the disabled state of the prev/next buttons.
*/
void UpdatePrevNextDisabledState()
{
this->SetWidgetDisabledState(WID_SB_PREV_PAGE, story_pages.size() == 0 || this->IsFirstPageSelected());
this->SetWidgetDisabledState(WID_SB_NEXT_PAGE, story_pages.size() == 0 || this->IsLastPageSelected());
this->SetWidgetDirty(WID_SB_PREV_PAGE);
this->SetWidgetDirty(WID_SB_NEXT_PAGE);
}
/**
* Sets the selected page.
* @param page_index pool index of the page to select.
*/
void SetSelectedPage(uint16 page_index)
{
if (this->selected_page_id != page_index) {
if (this->active_button_id) ResetObjectToPlace();
this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
this->selected_page_id = page_index;
this->RefreshSelectedPage();
this->UpdatePrevNextDisabledState();
}
}
void SetStringParameters(int widget) const override
{
switch (widget) {
case WID_SB_SEL_PAGE: {
StoryPage *page = this->GetSelPage();
SetDParamStr(0, page != nullptr && page->title != nullptr ? page->title : this->selected_generic_title);
break;
}
case WID_SB_CAPTION:
if (this->window_number == INVALID_COMPANY) {
SetDParam(0, STR_STORY_BOOK_SPECTATOR_CAPTION);
} else {
SetDParam(0, STR_STORY_BOOK_CAPTION);
SetDParam(1, this->window_number);
}
break;
}
}
void OnPaint() override
{
/* Detect if content has changed height. This can happen if a
* multi-line text contains eg. {COMPANY} and that company is
* renamed.
*/
if (this->vscroll->GetCount() != this->GetContentHeight()) {
this->vscroll->SetCount(this->GetContentHeight());
this->SetWidgetDirty(WID_SB_SCROLLBAR);
this->SetWidgetDirty(WID_SB_PAGE_PANEL);
}
this->DrawWidgets();
}
void DrawWidget(const Rect &r, int widget) const override
{
if (widget != WID_SB_PAGE_PANEL) return;
StoryPage *page = this->GetSelPage();
if (page == nullptr) return;
const int x = r.left + WD_FRAMETEXT_LEFT;
const int y = r.top + WD_FRAMETEXT_TOP;
const int right = r.right - WD_FRAMETEXT_RIGHT;
const int bottom = r.bottom - WD_FRAMETEXT_BOTTOM;
/* Set up a clipping region for the panel. */
DrawPixelInfo tmp_dpi;
if (!FillDrawPixelInfo(&tmp_dpi, x, y, right - x + 1, bottom - y + 1)) return;
DrawPixelInfo *old_dpi = _cur_dpi;
_cur_dpi = &tmp_dpi;
/* Draw content (now coordinates given to Draw** are local to the new clipping region). */
int line_height = FONT_HEIGHT_NORMAL;
const int scrollpos = this->vscroll->GetPosition();
int y_offset = -scrollpos;
/* Date */
if (page->date != INVALID_DATE) {
SetDParam(0, page->date);
DrawString(0, right - x, y_offset, STR_JUST_DATE_LONG, TC_BLACK);
}
y_offset += line_height;
/* Title */
SetDParamStr(0, page->title != nullptr ? page->title : this->selected_generic_title);
y_offset = DrawStringMultiLine(0, right - x, y_offset, bottom - y, STR_STORY_BOOK_TITLE, TC_BLACK, SA_TOP | SA_HOR_CENTER);
/* Page elements */
this->EnsureStoryPageElementLayout();
for (const LayoutCacheElement &ce : this->layout_cache) {
y_offset = ce.bounds.top - scrollpos;
switch (ce.pe->type) {
case SPET_TEXT:
SetDParamStr(0, ce.pe->text);
y_offset = DrawStringMultiLine(ce.bounds.left, ce.bounds.right, ce.bounds.top - scrollpos, ce.bounds.bottom - scrollpos, STR_JUST_RAW_STRING, TC_BLACK, SA_TOP | SA_LEFT);
break;
case SPET_GOAL: {
Goal *g = Goal::Get((GoalID) ce.pe->referenced_id);
StringID string_id = g == nullptr ? STR_STORY_BOOK_INVALID_GOAL_REF : STR_JUST_RAW_STRING;
if (g != nullptr) SetDParamStr(0, g->text);
DrawActionElement(y_offset, ce.bounds.right - ce.bounds.left, line_height, GetPageElementSprite(*ce.pe), string_id);
break;
}
case SPET_LOCATION:
SetDParamStr(0, ce.pe->text);
DrawActionElement(y_offset, ce.bounds.right - ce.bounds.left, line_height, GetPageElementSprite(*ce.pe));
break;
case SPET_BUTTON_PUSH:
case SPET_BUTTON_TILE:
case SPET_BUTTON_VEHICLE: {
const int tmargin = WD_BEVEL_TOP + WD_FRAMETEXT_TOP;
const FrameFlags frame = this->active_button_id == ce.pe->index ? FR_LOWERED : FR_NONE;
const Colours bgcolour = StoryPageButtonData{ ce.pe->referenced_id }.GetColour();
DrawFrameRect(ce.bounds.left, ce.bounds.top - scrollpos, ce.bounds.right, ce.bounds.bottom - scrollpos - 1, bgcolour, frame);
SetDParamStr(0, ce.pe->text);
DrawString(ce.bounds.left + WD_BEVEL_LEFT, ce.bounds.right - WD_BEVEL_RIGHT, ce.bounds.top + tmargin - scrollpos, STR_JUST_RAW_STRING, TC_WHITE, SA_CENTER);
break;
}
default: NOT_REACHED();
}
}
/* Restore clipping region. */
_cur_dpi = old_dpi;
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
if (widget != WID_SB_SEL_PAGE && widget != WID_SB_PAGE_PANEL) return;
Dimension d;
d.height = FONT_HEIGHT_NORMAL;
d.width = 0;
switch (widget) {
case WID_SB_SEL_PAGE: {
/* Get max title width. */
for (uint16 i = 0; i < this->story_pages.size(); i++) {
const StoryPage *s = this->story_pages[i];
if (s->title != nullptr) {
SetDParamStr(0, s->title);
} else {
SetDParamStr(0, this->selected_generic_title);
}
Dimension title_d = GetStringBoundingBox(STR_BLACK_RAW_STRING);
if (title_d.width > d.width) {
d.width = title_d.width;
}
}
d.width += padding.width;
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
case WID_SB_PAGE_PANEL: {
d.height *= 5;
d.height += padding.height + WD_FRAMETEXT_TOP + WD_FRAMETEXT_BOTTOM;
*size = maxdim(*size, d);
break;
}
}
}
void OnResize() override
{
this->InvalidateStoryPageElementLayout();
this->vscroll->SetCapacityFromWidget(this, WID_SB_PAGE_PANEL, WD_FRAMETEXT_TOP + WD_FRAMETEXT_BOTTOM);
this->vscroll->SetCount(this->GetContentHeight());
}
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_SB_SEL_PAGE: {
DropDownList list = this->BuildDropDownList();
if (!list.empty()) {
/* Get the index of selected page. */
int selected = 0;
for (uint16 i = 0; i < this->story_pages.size(); i++) {
const StoryPage *p = this->story_pages[i];
if (p->index == this->selected_page_id) break;
selected++;
}
ShowDropDownList(this, std::move(list), selected, widget);
}
break;
}
case WID_SB_PREV_PAGE:
this->SelectPrevPage();
break;
case WID_SB_NEXT_PAGE:
this->SelectNextPage();
break;
case WID_SB_PAGE_PANEL: {
int clicked_y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SB_PAGE_PANEL, WD_FRAMETEXT_TOP);
this->EnsureStoryPageElementLayout();
for (const LayoutCacheElement &ce : this->layout_cache) {
if (clicked_y >= ce.bounds.top && clicked_y < ce.bounds.bottom && pt.x >= ce.bounds.left && pt.x < ce.bounds.right) {
this->OnPageElementClick(*ce.pe);
return;
}
}
}
}
}
void OnDropdownSelect(int widget, int index) override
{
if (widget != WID_SB_SEL_PAGE) return;
/* index (which is set in BuildDropDownList) is the page id. */
this->SetSelectedPage(index);
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* -1 Rebuild page list and refresh current page;
* >= 0 Id of the page that needs to be refreshed. If it is not the current page, nothing happens.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
if (!gui_scope) return;
/* If added/removed page, force rebuild. Sort order never change so just a
* re-sort is never needed.
*/
if (data == -1) {
this->story_pages.ForceRebuild();
this->BuildStoryPageList();
/* Was the last page removed? */
if (this->story_pages.size() == 0) {
this->selected_generic_title[0] = '\0';
}
/* Verify page selection. */
if (!_story_page_pool.IsValidID(this->selected_page_id)) {
this->selected_page_id = INVALID_STORY_PAGE;
}
if (this->selected_page_id == INVALID_STORY_PAGE && this->story_pages.size() > 0) {
/* No page is selected, but there exist at least one available.
* => Select first page.
*/
this->SetSelectedPage(this->story_pages[0]->index);
}
this->SetWidgetDisabledState(WID_SB_SEL_PAGE, this->story_pages.size() == 0);
this->SetWidgetDirty(WID_SB_SEL_PAGE);
this->UpdatePrevNextDisabledState();
} else if (data >= 0 && this->selected_page_id == data) {
this->RefreshSelectedPage();
}
}
void OnTimeout() override
{
this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
this->SetWidgetDirty(WID_SB_PAGE_PANEL);
}
void OnPlaceObject(Point pt, TileIndex tile) override
{
const StoryPageElement *const pe = StoryPageElement::GetIfValid(this->active_button_id);
if (pe == nullptr || pe->type != SPET_BUTTON_TILE) {
ResetObjectToPlace();
this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
this->SetWidgetDirty(WID_SB_PAGE_PANEL);
return;
}
DoCommandP(tile, pe->index, 0, CMD_STORY_PAGE_BUTTON);
ResetObjectToPlace();
}
bool OnVehicleSelect(const Vehicle *v) override
{
const StoryPageElement *const pe = StoryPageElement::GetIfValid(this->active_button_id);
if (pe == nullptr || pe->type != SPET_BUTTON_VEHICLE) {
ResetObjectToPlace();
this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
this->SetWidgetDirty(WID_SB_PAGE_PANEL);
return false;
}
/* Check that the vehicle matches the requested type */
StoryPageButtonData data{ pe->referenced_id };
VehicleType wanted_vehtype = data.GetVehicleType();
if (wanted_vehtype != VEH_INVALID && wanted_vehtype != v->type) return false;
DoCommandP(0, pe->index, v->index, CMD_STORY_PAGE_BUTTON);
ResetObjectToPlace();
return true;
}
void OnPlaceObjectAbort() override
{
this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
this->SetWidgetDirty(WID_SB_PAGE_PANEL);
}
};
GUIStoryPageList::SortFunction * const StoryBookWindow::page_sorter_funcs[] = {
&PageOrderSorter,
};
GUIStoryPageElementList::SortFunction * const StoryBookWindow::page_element_sorter_funcs[] = {
&PageElementOrderSorter,
};
static const NWidgetPart _nested_story_book_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SB_CAPTION), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetFill(1, 1),
NWidget(NWID_VERTICAL), SetFill(1, 1),
NWidget(WWT_PANEL, COLOUR_BROWN, WID_SB_PAGE_PANEL), SetResize(1, 1), SetScrollbar(WID_SB_SCROLLBAR), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SB_PREV_PAGE), SetMinimalSize(100, 0), SetFill(0, 0), SetDataTip(STR_STORY_BOOK_PREV_PAGE, STR_STORY_BOOK_PREV_PAGE_TOOLTIP),
NWidget(NWID_BUTTON_DROPDOWN, COLOUR_BROWN, WID_SB_SEL_PAGE), SetMinimalSize(93, 12), SetFill(1, 0),
SetDataTip(STR_BLACK_RAW_STRING, STR_STORY_BOOK_SEL_PAGE_TOOLTIP), SetResize(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SB_NEXT_PAGE), SetMinimalSize(100, 0), SetFill(0, 0), SetDataTip(STR_STORY_BOOK_NEXT_PAGE, STR_STORY_BOOK_NEXT_PAGE_TOOLTIP),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL), SetFill(0, 1),
NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_SB_SCROLLBAR),
NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
EndContainer(),
EndContainer(),
};
static WindowDesc _story_book_desc(
WDP_CENTER, "view_story", 400, 300,
WC_STORY_BOOK, WC_NONE,
0,
_nested_story_book_widgets, lengthof(_nested_story_book_widgets)
);
static CursorID TranslateStoryPageButtonCursor(StoryPageButtonCursor cursor)
{
switch (cursor) {
case SPBC_MOUSE: return SPR_CURSOR_MOUSE;
case SPBC_ZZZ: return SPR_CURSOR_ZZZ;
case SPBC_BUOY: return SPR_CURSOR_BUOY;
case SPBC_QUERY: return SPR_CURSOR_QUERY;
case SPBC_HQ: return SPR_CURSOR_HQ;
case SPBC_SHIP_DEPOT: return SPR_CURSOR_SHIP_DEPOT;
case SPBC_SIGN: return SPR_CURSOR_SIGN;
case SPBC_TREE: return SPR_CURSOR_TREE;
case SPBC_BUY_LAND: return SPR_CURSOR_BUY_LAND;
case SPBC_LEVEL_LAND: return SPR_CURSOR_LEVEL_LAND;
case SPBC_TOWN: return SPR_CURSOR_TOWN;
case SPBC_INDUSTRY: return SPR_CURSOR_INDUSTRY;
case SPBC_ROCKY_AREA: return SPR_CURSOR_ROCKY_AREA;
case SPBC_DESERT: return SPR_CURSOR_DESERT;
case SPBC_TRANSMITTER: return SPR_CURSOR_TRANSMITTER;
case SPBC_AIRPORT: return SPR_CURSOR_AIRPORT;
case SPBC_DOCK: return SPR_CURSOR_DOCK;
case SPBC_CANAL: return SPR_CURSOR_CANAL;
case SPBC_LOCK: return SPR_CURSOR_LOCK;
case SPBC_RIVER: return SPR_CURSOR_RIVER;
case SPBC_AQUEDUCT: return SPR_CURSOR_AQUEDUCT;
case SPBC_BRIDGE: return SPR_CURSOR_BRIDGE;
case SPBC_RAIL_STATION: return SPR_CURSOR_RAIL_STATION;
case SPBC_TUNNEL_RAIL: return SPR_CURSOR_TUNNEL_RAIL;
case SPBC_TUNNEL_ELRAIL: return SPR_CURSOR_TUNNEL_ELRAIL;
case SPBC_TUNNEL_MONO: return SPR_CURSOR_TUNNEL_MONO;
case SPBC_TUNNEL_MAGLEV: return SPR_CURSOR_TUNNEL_MAGLEV;
case SPBC_AUTORAIL: return SPR_CURSOR_AUTORAIL;
case SPBC_AUTOELRAIL: return SPR_CURSOR_AUTOELRAIL;
case SPBC_AUTOMONO: return SPR_CURSOR_AUTOMONO;
case SPBC_AUTOMAGLEV: return SPR_CURSOR_AUTOMAGLEV;
case SPBC_WAYPOINT: return SPR_CURSOR_WAYPOINT;
case SPBC_RAIL_DEPOT: return SPR_CURSOR_RAIL_DEPOT;
case SPBC_ELRAIL_DEPOT: return SPR_CURSOR_ELRAIL_DEPOT;
case SPBC_MONO_DEPOT: return SPR_CURSOR_MONO_DEPOT;
case SPBC_MAGLEV_DEPOT: return SPR_CURSOR_MAGLEV_DEPOT;
case SPBC_CONVERT_RAIL: return SPR_CURSOR_CONVERT_RAIL;
case SPBC_CONVERT_ELRAIL: return SPR_CURSOR_CONVERT_ELRAIL;
case SPBC_CONVERT_MONO: return SPR_CURSOR_CONVERT_MONO;
case SPBC_CONVERT_MAGLEV: return SPR_CURSOR_CONVERT_MAGLEV;
case SPBC_AUTOROAD: return SPR_CURSOR_AUTOROAD;
case SPBC_AUTOTRAM: return SPR_CURSOR_AUTOTRAM;
case SPBC_ROAD_DEPOT: return SPR_CURSOR_ROAD_DEPOT;
case SPBC_BUS_STATION: return SPR_CURSOR_BUS_STATION;
case SPBC_TRUCK_STATION: return SPR_CURSOR_TRUCK_STATION;
case SPBC_ROAD_TUNNEL: return SPR_CURSOR_ROAD_TUNNEL;
case SPBC_CLONE_TRAIN: return SPR_CURSOR_CLONE_TRAIN;
case SPBC_CLONE_ROADVEH: return SPR_CURSOR_CLONE_ROADVEH;
case SPBC_CLONE_SHIP: return SPR_CURSOR_CLONE_SHIP;
case SPBC_CLONE_AIRPLANE: return SPR_CURSOR_CLONE_AIRPLANE;
case SPBC_DEMOLISH: return ANIMCURSOR_DEMOLISH;
case SPBC_LOWERLAND: return ANIMCURSOR_LOWERLAND;
case SPBC_RAISELAND: return ANIMCURSOR_RAISELAND;
case SPBC_PICKSTATION: return ANIMCURSOR_PICKSTATION;
case SPBC_BUILDSIGNALS: return ANIMCURSOR_BUILDSIGNALS;
default: return SPR_CURSOR_QUERY;
}
}
/**
* Raise or create the story book window for \a company, at page \a page_id.
* @param company 'Owner' of the story book, may be #INVALID_COMPANY.
* @param page_id Page to open, may be #INVALID_STORY_PAGE.
*/
void ShowStoryBook(CompanyID company, uint16 page_id)
{
if (!Company::IsValidID(company)) company = (CompanyID)INVALID_COMPANY;
StoryBookWindow *w = AllocateWindowDescFront<StoryBookWindow>(&_story_book_desc, company, true);
if (page_id != INVALID_STORY_PAGE) w->SetSelectedPage(page_id);
}
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