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Location: cpp/openttd-patchpack/source/src/command.h - annotation
r7463:838c9d05e229
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(svn r10964) -Update: WebTranslator2 update to 2007-08-22 22:57:00
croatian - 9 fixed, 13 changed by knovak (22)
italian - 10 fixed by lorenzodv (10)
japanese - 5 fixed by ickoonite (5)
polish - 10 fixed, 1 changed by meush (11)
slovak - 77 changed by lengyel (77)
spanish - 5 fixed by eusebio (5)
croatian - 9 fixed, 13 changed by knovak (22)
italian - 10 fixed by lorenzodv (10)
japanese - 5 fixed by ickoonite (5)
polish - 10 fixed, 1 changed by meush (11)
slovak - 77 changed by lengyel (77)
spanish - 5 fixed by eusebio (5)
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/** @file command.h */
#ifndef COMMAND_H
#define COMMAND_H
enum {
CMD_BUILD_RAILROAD_TRACK = 0,
CMD_REMOVE_RAILROAD_TRACK = 1,
CMD_BUILD_SINGLE_RAIL = 2,
CMD_REMOVE_SINGLE_RAIL = 3,
CMD_LANDSCAPE_CLEAR = 4,
CMD_BUILD_BRIDGE = 5,
CMD_BUILD_RAILROAD_STATION = 6,
CMD_BUILD_TRAIN_DEPOT = 7,
CMD_BUILD_SIGNALS = 8,
CMD_REMOVE_SIGNALS = 9,
CMD_TERRAFORM_LAND = 10,
CMD_PURCHASE_LAND_AREA = 11,
CMD_SELL_LAND_AREA = 12,
CMD_BUILD_TUNNEL = 13,
CMD_REMOVE_FROM_RAILROAD_STATION = 14,
CMD_CONVERT_RAIL = 15,
CMD_BUILD_TRAIN_WAYPOINT = 16,
CMD_RENAME_WAYPOINT = 17,
CMD_REMOVE_TRAIN_WAYPOINT = 18,
CMD_BUILD_ROAD_STOP = 21,
CMD_REMOVE_ROAD_STOP = 22,
CMD_BUILD_LONG_ROAD = 23,
CMD_REMOVE_LONG_ROAD = 24,
CMD_BUILD_ROAD = 25,
CMD_REMOVE_ROAD = 26,
CMD_BUILD_ROAD_DEPOT = 27,
CMD_BUILD_AIRPORT = 29,
CMD_BUILD_DOCK = 30,
CMD_BUILD_SHIP_DEPOT = 31,
CMD_BUILD_BUOY = 32,
CMD_PLANT_TREE = 33,
CMD_BUILD_RAIL_VEHICLE = 34,
CMD_MOVE_RAIL_VEHICLE = 35,
CMD_START_STOP_TRAIN = 36,
CMD_SELL_RAIL_WAGON = 38,
CMD_SEND_TRAIN_TO_DEPOT = 39,
CMD_FORCE_TRAIN_PROCEED = 40,
CMD_REVERSE_TRAIN_DIRECTION = 41,
CMD_MODIFY_ORDER = 42,
CMD_SKIP_TO_ORDER = 43,
CMD_DELETE_ORDER = 44,
CMD_INSERT_ORDER = 45,
CMD_CHANGE_SERVICE_INT = 46,
CMD_BUILD_INDUSTRY = 47,
CMD_BUILD_COMPANY_HQ = 48,
CMD_SET_PLAYER_FACE = 49,
CMD_SET_PLAYER_COLOR = 50,
CMD_INCREASE_LOAN = 51,
CMD_DECREASE_LOAN = 52,
CMD_WANT_ENGINE_PREVIEW = 53,
CMD_NAME_VEHICLE = 54,
CMD_RENAME_ENGINE = 55,
CMD_CHANGE_COMPANY_NAME = 56,
CMD_CHANGE_PRESIDENT_NAME = 57,
CMD_RENAME_STATION = 58,
CMD_SELL_AIRCRAFT = 59,
CMD_START_STOP_AIRCRAFT = 60,
CMD_BUILD_AIRCRAFT = 61,
CMD_SEND_AIRCRAFT_TO_HANGAR = 62,
CMD_REFIT_AIRCRAFT = 64,
CMD_PLACE_SIGN = 65,
CMD_RENAME_SIGN = 66,
CMD_BUILD_ROAD_VEH = 67,
CMD_START_STOP_ROADVEH = 68,
CMD_SELL_ROAD_VEH = 69,
CMD_SEND_ROADVEH_TO_DEPOT = 70,
CMD_TURN_ROADVEH = 71,
CMD_REFIT_ROAD_VEH = 72,
CMD_PAUSE = 73,
CMD_BUY_SHARE_IN_COMPANY = 74,
CMD_SELL_SHARE_IN_COMPANY = 75,
CMD_BUY_COMPANY = 76,
CMD_BUILD_TOWN = 77,
CMD_RENAME_TOWN = 80,
CMD_DO_TOWN_ACTION = 81,
CMD_SET_ROAD_DRIVE_SIDE = 82,
CMD_CHANGE_DIFFICULTY_LEVEL = 85,
CMD_START_STOP_SHIP = 86,
CMD_SELL_SHIP = 87,
CMD_BUILD_SHIP = 88,
CMD_SEND_SHIP_TO_DEPOT = 89,
CMD_REFIT_SHIP = 91,
CMD_ORDER_REFIT = 98,
CMD_CLONE_ORDER = 99,
CMD_CLEAR_AREA = 100,
CMD_MONEY_CHEAT = 102,
CMD_BUILD_CANAL = 103,
CMD_PLAYER_CTRL = 104, ///< used in multiplayer to create a new player etc.
CMD_LEVEL_LAND = 105, ///< level land
CMD_REFIT_RAIL_VEHICLE = 106,
CMD_RESTORE_ORDER_INDEX = 107,
CMD_BUILD_LOCK = 108,
CMD_BUILD_SIGNAL_TRACK = 110,
CMD_REMOVE_SIGNAL_TRACK = 111,
CMD_GIVE_MONEY = 113,
CMD_CHANGE_PATCH_SETTING = 114,
CMD_SET_AUTOREPLACE = 115,
CMD_CLONE_VEHICLE = 116,
CMD_MASS_START_STOP = 117,
CMD_DEPOT_SELL_ALL_VEHICLES = 118,
CMD_DEPOT_MASS_AUTOREPLACE = 119,
CMD_CREATE_GROUP = 120,
CMD_DELETE_GROUP = 121,
CMD_RENAME_GROUP = 122,
CMD_ADD_VEHICLE_GROUP = 123,
CMD_ADD_SHARED_VEHICLE_GROUP = 124,
CMD_REMOVE_ALL_VEHICLES_GROUP = 125,
CMD_SET_GROUP_REPLACE_PROTECTION = 126,
CMD_MOVE_ORDER = 127,
CMD_CHANGE_TIMETABLE = 128,
CMD_SET_VEHICLE_ON_TIME = 129,
CMD_AUTOFILL_TIMETABLE = 130,
};
enum {
DC_EXEC = 0x01,
DC_AUTO = 0x02, ///< don't allow building on structures
DC_QUERY_COST = 0x04, ///< query cost only, don't build.
DC_NO_WATER = 0x08, ///< don't allow building on water
DC_NO_RAIL_OVERLAP = 0x10, ///< don't allow overlap of rails (used in buildrail)
DC_AI_BUILDING = 0x20, ///< special building rules for AI
DC_NO_TOWN_RATING = 0x40, ///< town rating does not disallow you from building
DC_FORCETEST = 0x80, ///< force test too.
};
#define CMD_MSG(x) ((x) << 16)
enum {
CMD_AUTO = 0x0200,
CMD_NO_WATER = 0x0400,
CMD_NETWORK_COMMAND = 0x0800, ///< execute the command without sending it on the network
CMD_NO_TEST_IF_IN_NETWORK = 0x1000, ///< When enabled, the command will bypass the no-DC_EXEC round if in network
CMD_SHOW_NO_ERROR = 0x2000,
};
/** Command flags for the command table _command_proc_table */
enum {
CMD_SERVER = 0x1, ///< the command can only be initiated by the server
CMD_OFFLINE = 0x2, ///< the command cannot be executed in a multiplayer game; single-player only
};
typedef CommandCost CommandProc(TileIndex tile, uint32 flags, uint32 p1, uint32 p2);
struct Command {
CommandProc *proc;
byte flags;
};
static inline bool CmdFailed(CommandCost cost) { return cost.Failed(); }
static inline bool CmdSucceeded(CommandCost cost) { return cost.Succeeded(); }
static const CommandCost CMD_ERROR = CommandCost(INVALID_STRING_ID);
#define return_cmd_error(errcode) do { return CommandCost(errcode); } while (0)
/* command.cpp */
typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd, bool my_cmd = true);
#ifdef ENABLE_NETWORK
void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback);
#endif /* ENABLE_NETWORK */
extern const char* _cmd_text; ///< Text, which gets sent with a command
bool IsValidCommand(uint cmd);
byte GetCommandFlags(uint cmd);
Money GetAvailableMoneyForCommand();
#endif /* COMMAND_H */
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